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Java swing动画看起来不稳定。如何让它看起来亲?

[英]Java swing animation looks choppy. How to make it look pro?

更新:semicomplex动画+摇摆计时器= trainwreck。 问题的最终根源是java计时器,无论是swing还是实用程序版本。 它们不可靠,特别是在跨操作系统比较性能时。 通过实施普通的线程,程序在所有系统上运行都非常顺利。 http://zetcode.com/tutorials/javagamestutorial/animation/ 此外,将Toolkit.getDefaultToolkit()。sync()添加到paintComponent()方法中会有显着的帮助。

我写了一些代码,在awt.Applet中平滑动画(但是闪烁),然后我将它重构为java swing。 现在它没有闪烁,但它看起来波涛汹涌。 我搞砸了计时器,但这不起作用。 任何有关平滑动画摆动组件的提示或建议都将不胜感激。


import java.util.Random;
import java.util.ArrayList;
import java.awt.event.; import java.awt.;
import javax.swing.*;
//////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////

public class Ball extends JApplet{

public static void main(String[] args) {
    SwingUtilities.invokeLater(new Runnable() {
        public void run() {
            JFrame frame = new JFrame();
            frame.setTitle("And so the ball rolls");
            frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            initContainer(frame);
            frame.pack();
            frame.setVisible(true);
        }
    });
}
public static void initContainer(Container container){

   GraphicsPanel graphicsPanel = new GraphicsPanel();
   MainPanel mainPanel = new MainPanel(graphicsPanel);
   container.add(mainPanel);
   graphicsPanel.startTimer();

}

@Override
public void init(){
    initContainer(this);
}

} /////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////// class MainPanel extends JPanel { JLabel label = new JLabel("Particles"); GraphicsPanel gPanel;

    public MainPanel(GraphicsPanel gPanel){
        this.gPanel = gPanel;
        add(gPanel);
        add(label);
    }

} /////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////// class GraphicsPanel extends JPanel implements MouseListener {

    private ArrayList<Particle> ballArr = new ArrayList<Particle>();
    private String state="s";         //"s"=spiral, "p"=particle
    private int speed=10;             //~20 Hz
    private Timer timer;

    public GraphicsPanel(){
        System.out.println("echo from gpanel");
        setPreferredSize(new Dimension(500,500));
        timer = new Timer(speed, new TimerListener());
        addMouseListener(this);
    }

    public void startTimer(){
        timer.start();
    }

    @Override
    public void paintComponent(Graphics g){

        super.paintComponent(g);
         for (Particle b: ballArr){
              g.setColor(b.getColor());
              g.fillOval(b.getXCoor(),b.getYCoor(),
                         b.getTheSize(),b.getTheSize());
         }
    }

    public void mousePressed(MouseEvent e) {
        ballArr.add(new Particle(e.getX(), e.getY(), state));
    }
    public void mouseReleased(MouseEvent e) {}
    public void mouseEntered(MouseEvent e){}
    public void mouseExited(MouseEvent e){}
    public void mouseClicked(MouseEvent e) {}

    class TimerListener implements ActionListener {
        public void actionPerformed(ActionEvent e){
             for (Particle b: ballArr)
                 b.move();
             setBackground(Color.WHITE);
             repaint();

        }
    }

}

////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// class Particle { private static int instanceCount; {{instanceCount++;}} private int z = 11, t=1, u=1; private int[] RGB = new int[3]; private int[] randomizeColor = new int[3]; private double radius, theta; private int x, y, centerX, centerY, size, spiralDirection=1, ballSizeLowerBound, ballSizeUpperBound, radiusLowerBound, radiusUpperBound, mouseInputX, mouseInputY, radiusXMultiplier, radiusYMultiplier; private Color color; private String state; private Random random = new Random(); /////////////////////////////////////////////////////////////////////////// public Particle(int x, int y, int centerX, int centerY, int radius, int theta, int size, Color color){ this.x=x;this.y=y;this.centerX=centerX;this.centerY=centerY; this.radius=radius;this.theta=theta;this.size=size;this.color=color; }

public Particle(int mouseInputX, int mouseInputY, String state){ this.mouseInputX=mouseInputX; this.mouseInputY=mouseInputY; this.state=state; //randomize color RGB[0] = random.nextInt(252); RGB[1] = random.nextInt(252); RGB[2] = random.nextInt(252); randomizeColor[0] = 1+random.nextInt(3); randomizeColor[0] = 1+random.nextInt(3); randomizeColor[0] = 1+random.nextInt(3); centerX=mouseInputX; centerY=mouseInputY; if (state.equals("s")){ //setup spiral state ballSizeLowerBound=5; ballSizeUpperBound=18; radiusLowerBound=0; radiusUpperBound=50; radiusXMultiplier=1; radiusYMultiplier=1; } if (state.equals("p")){ //setup particle state ballSizeLowerBound = 15; ballSizeUpperBound =20 + random.nextInt(15); radiusLowerBound = 5; radiusUpperBound = 15+ random.nextInt(34); radiusXMultiplier=1 + random.nextInt(3); radiusYMultiplier=1 + random.nextInt(3); } size = ballSizeUpperBound-1; //ball size radius = radiusUpperBound-1; if (instanceCount %2 == 0) // alternate spiral direction spiralDirection=-spiralDirection; } /////////////////////////////////////////////////////////////////////////// public int getXCoor(){return centerX+x*spiralDirection;} public int getYCoor(){return centerY+y;} public int getTheSize(){return size;} public Color getColor(){return color;} ////////////////////////////////////////////////////////////////////////// void move(){ //spiral: dr/dt changes at bounds if (radius > radiusUpperBound || radius < radiusLowerBound) u = -u; //spiral shape formula: parametric equation for the //polar equation radius = theta x = (int) (radius * radiusXMultiplier * Math.cos(theta)); y = (int) (radius * radiusYMultiplier * Math.sin(theta)); radius += .1*u; theta += .1; //ball size formula if (size == ballSizeUpperBound || size == ballSizeLowerBound) t = -t; size += t; //ball colors change for (int i = 0; i < RGB.length; i++) if (RGB[i] >= 250 || RGB[i] <= 4) randomizeColor[i] = -randomizeColor[i]; RGB[0]+= randomizeColor[0]; RGB[1]+= randomizeColor[1]; RGB[2]+= randomizeColor[2]; color = new Color(RGB[0],RGB[1],RGB[2]); }

}

不要设置恒定间隔计时器。 将计时器设置为关闭一次 - 在处理程序中

  1. 获取当前时间(保存在frameStartTime中)
  2. 做你的框架
  3. 将计时器设置为关闭:interval - (newCurrentTime - frameStartTime)

应该更顺畅。 如果你想真正的专业(并留在Java),我认为你必须考虑JavaFX。

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