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在iPhone App中如何检测设备的屏幕分辨率

[英]in iPhone App How to detect the screen resolution of the device

在iPhone App中,在设备上运行App时如何检测运行App的设备的屏幕分辨率?

CGRect screenBounds = [[UIScreen mainScreen] bounds];

这将为您提供整个屏幕的分辨率,因此iPhone最通常为320x480。 尽管iPhone4的屏幕尺寸要大得多,但iOS仍然可以提供320x480而不是640x960。 这主要是因为较旧的应用程序崩溃。

CGFloat screenScale = [[UIScreen mainScreen] scale];

这将为您提供屏幕的比例。 对于没有Retina显示器的所有设备,这将返回1.0f,而Retina显示设备将提供2.0f,而iPhone 6 Plus(Retina HD)将提供3.0f。

现在,如果你想获得iOS设备屏幕的像素宽度和高度,你只需要做一件简单的事情。

CGSize screenSize = CGSizeMake(screenBounds.size.width * screenScale, screenBounds.size.height * screenScale);

通过乘以屏幕的比例,您可以获得实际的像素分辨率。

可以在此处阅读有关iOS中点和像素之间差异的详细信息

编辑:( Swift版本)

let screenBounds = UIScreen.main.bounds
let screenScale = UIScreen.main.scale
let screenSize = CGSize(width: screenBounds.size.width * screenScale, height: screenBounds.size.height * screenScale)

UIScreen类允许您以点和像素查找屏幕分辨率。

屏幕分辨率以点或像素为单位。 它绝不应与屏幕尺寸混淆。 较小的屏幕尺寸可以具有更高的分辨率。

UIScreen的'bounds.width'在Points中返回矩形大小 在此输入图像描述

UIScreen的'nativeBounds.width'以像素为单位返回矩形大小。此值被检测为PPI(每英寸点数)。 显示设备上图像的清晰度和清晰度。 在此输入图像描述

您可以使用UIScreen类来检测所有这些值。

Swift3

// Normal Screen Bounds - Detect Screen size in Points.
let width = UIScreen.main.bounds.width
let height = UIScreen.main.bounds.height
print("\n width:\(width) \n height:\(height)")

// Native Bounds - Detect Screen size in Pixels.
let nWidth = UIScreen.main.nativeBounds.width
let nHeight = UIScreen.main.nativeBounds.height
print("\n Native Width:\(nWidth) \n Native Height:\(nHeight)")

安慰

width:736.0 
height:414.0

Native Width:1080.0 
Native Height:1920.0

Swift 2.x

//Normal Bounds - Detect Screen size in Points.
    let width  = UIScreen.mainScreen.bounds.width
    let height = UIScreen.mainScreen.bounds.height

// Native Bounds - Detect Screen size in Pixels.
    let nWidth  = UIScreen.mainScreen.nativeBounds.width
    let nHeight = UIScreen.mainScreen.nativeBounds.height

的ObjectiveC

// Normal Bounds - Detect Screen size in Points.
CGFloat *width  = [UIScreen mainScreen].bounds.size.width;
CGFloat *height = [UIScreen mainScreen].bounds.size.height;

// Native Bounds - Detect Screen size in Pixels.
CGFloat *width  = [UIScreen mainScreen].nativeBounds.size.width
CGFloat *height = [UIScreen mainScreen].nativeBounds.size.width

在App Delegate中使用它:我正在使用故事板

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions{

if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) {

    CGSize iOSDeviceScreenSize = [[UIScreen mainScreen] bounds].size;

    //----------------HERE WE SETUP FOR IPHONE 4/4s/iPod----------------------

    if(iOSDeviceScreenSize.height == 480){          

        UIStoryboard *iPhone35Storyboard = [UIStoryboard storyboardWithName:@"iPhone" bundle:nil];

        // Instantiate the initial view controller object from the storyboard
        UIViewController *initialViewController = [iPhone35Storyboard instantiateInitialViewController];

        // Instantiate a UIWindow object and initialize it with the screen size of the iOS device
        self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];

        // Set the initial view controller to be the root view controller of the window object
        self.window.rootViewController  = initialViewController;

        // Set the window object to be the key window and show it
        [self.window makeKeyAndVisible];

        iphone=@"4";

        NSLog(@"iPhone 4: %f", iOSDeviceScreenSize.height);

    }

    //----------------HERE WE SETUP FOR IPHONE 5----------------------

    if(iOSDeviceScreenSize.height == 568){

        // Instantiate a new storyboard object using the storyboard file named Storyboard_iPhone4
        UIStoryboard *iPhone4Storyboard = [UIStoryboard storyboardWithName:@"iPhone5" bundle:nil];

        // Instantiate the initial view controller object from the storyboard
        UIViewController *initialViewController = [iPhone4Storyboard instantiateInitialViewController];

        // Instantiate a UIWindow object and initialize it with the screen size of the iOS device
        self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];

        // Set the initial view controller to be the root view controller of the window object
        self.window.rootViewController  = initialViewController;

        // Set the window object to be the key window and show it
        [self.window makeKeyAndVisible];

         NSLog(@"iPhone 5: %f", iOSDeviceScreenSize.height);
        iphone=@"5";
    }

} else if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
    // NSLog(@"wqweqe");
    storyboard = [UIStoryboard storyboardWithName:@"iPad" bundle:nil];

}

 return YES;
 }

对于iOS 8,我们可以使用这个[UIScreen mainScreen].nativeBounds ,就像这样:

- (NSInteger)resolutionX
{
    return CGRectGetWidth([UIScreen mainScreen].nativeBounds);
}

- (NSInteger)resolutionY
{
    return CGRectGetHeight([UIScreen mainScreen].nativeBounds);
}

请参阅UIScreen参考: http//developer.apple.com/library/ios/#documentation/uikit/reference/UIScreen_Class/Reference/UIScreen.html

if([[UIScreen mainScreen] respondsToSelector:NSSelectorFromString(@"scale")])
{
    if ([[UIScreen mainScreen] scale] < 1.1)
        NSLog(@"Standard Resolution Device");

    if ([[UIScreen mainScreen] scale] > 1.9)
        NSLog(@"High Resolution Device");
}

使用此代码可以帮助您获取任何类型的设备屏幕分辨率

 [[UIScreen mainScreen] bounds].size.height
 [[UIScreen mainScreen] bounds].size.width

如果您的目标是获取 model 分辨率类型而不是分辨率值主题,则此Swift解决方案可能会有所帮助:

import UIKit

@objc(IphoneModelScreenSize)
public class IphoneModelScreenSize: NSObject {

    // MARK: Enums

    public enum IphoneModelScreenSize: Int {
    case notAnIphone = 0,
         twoThreeOrFour = 1,
         se = 2,
         sixSevenOrEight = 3,
         plus = 4,
         elevenXorXS = 5,
         elevenProMaxOrXsMax = 6
    }

    // MARK: Class properties

    public class func screenSize() -> IphoneModelScreenSize {
        let bounds = UIScreen.main.bounds
        let screenWidth = bounds.size.width
        let screenHeight = bounds.size.height

        switch (screenWidth, screenHeight) {
        case (320.0, 480.0):
          return .twoThreeOrFour
        case (320.0, 568.0):
          return .se
        case (375.0, 667.0):
          return .sixSevenOrEight
        case (414.0, 736.0):
          return .plus
        case (375.0, 812.0):
          return .elevenXorXS
        case (414.0, 896.0):
          return .elevenProMaxOrXsMax
        default:
          return .notAnIphone
        }
    }

    public class func screenSizeStringValue() -> String {
        return screenSizeEnumToString(screenSize())
    }

    // MARK: Private properties

    private class func screenSizeEnumToString(_ screenSize: IphoneModelScreenSize) -> String {
        var screenSizeAsString: String

        switch screenSize {
        case .notAnIphone:
            screenSizeAsString = "Not an Iphone"
        case .twoThreeOrFour:
            screenSizeAsString = "2G, 3G, 3GS, 4 or 4s"
        case .se:
            screenSizeAsString = "5, 5s, 5c or SE"
        case .sixSevenOrEight:
            screenSizeAsString = "6, 6s, 7 or 8"
        case .plus:
            screenSizeAsString = "6+, 6s+, 7+ or 8+"
        case .elevenXorXS:
            screenSizeAsString = "11 Pro, X or Xs"
        case .elevenProMaxOrXsMax:
            screenSizeAsString = "11, Xr, 11 Pro Max or Xs Max"
        }

        return screenSizeAsString
    }

}

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