[英]Objective C: Remotely invalidate a timer
如何在调用另一个方法时使一个方法中的计时器无效? 基本上,当tapFig
时,我希望它发送一条消息到moveStickFig
以使计时器无效
-(void) moveStickFig:(NSTimer *)timer {
UIButton *stick = (UIButton *)timer.userInfo;
CGPoint oldPosition = stick.center;
stick.center = CGPointMake(oldPosition.x + 1 , oldPosition.y);
if (oldPosition.x == 900) {
[stick removeFromSuperview];
healthCount--;
NSLog(@"%d", healthCount);
[healthBar setImage:[UIImage imageNamed:[NSString stringWithFormat:@"health%d.png",healthCount]]];
}
}
-(void) tapFig:(id)sender {
UIButton *stick = (UIButton *)sender;
count++;
score.text = [NSString stringWithFormat:@"%d", count];
[stick removeFromSuperview];
[stick release];
}
我认为你需要在一个标志moveStickFig
,设置为true时tapFig
被调用。
-(void) moveStickFig:(NSTimer *)timer
{
if( isTimerInvalidateSet )
{
[ self timer:invalidate ];
return;
}
// ......
}
// you need to pass the same timer instance to `tapFig` that you earlier passed to `moveStickFig`.
-(void) tapFig:(id)sender
{
isTimerInvalidateSet = true;
[ self moveStickFig:theTimerInstance ] ; // theTimerInstance is same as earlier you passed to `moveStickFig`
isTimerInvalidateSet = false;
// ......
}
注意:通常,您将设置计时器以每秒固定帧的速度重复调用函数。 计时器以该速率进行调用。 无需重复传递计时器实例。 如果那是您想要的,那么确定。 However, if you need your game logic to be continued, you need to reset the isTimerInvalidateSet to false.
希望这可以帮助 !
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