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不知道为什么循环不起作用?

[英]Don't know why loop does not work?

在调试器中它崩溃,我得到这个错误,但是索引号处的对象每次都不断变化。 *由于未捕获的异常'NSRangeException'而终止应用程序,原因:'* -[NSMutableArray insertObject:atIndex:]:空数组的下标15

    #define NUMPOINTS 16
    #define NUMSPRITES 16   

    int myXPoints [NUMPOINTS];
    int myYPoints [NUMPOINTS];
    CCSprite *mySpritePointers [NUMSPRITES];

    NSMutableArray *mySpriteArray = [[NSMutableArray alloc] initWithCapacity:16];
    [mySpriteArray insertObject:sprite1 atIndex:0];
    [mySpriteArray insertObject:sprite2 atIndex:1];
    [mySpriteArray insertObject:sprite3 atIndex:2];
    [mySpriteArray insertObject:sprite4 atIndex:3];
    [mySpriteArray insertObject:sprite5 atIndex:4];
    [mySpriteArray insertObject:sprite6 atIndex:5];
    [mySpriteArray insertObject:sprite7 atIndex:6];
    [mySpriteArray insertObject:sprite8 atIndex:7];
    [mySpriteArray insertObject:sprite9 atIndex:8];
    [mySpriteArray insertObject:sprite10 atIndex:9];
    [mySpriteArray insertObject:sprite11 atIndex:10];
    [mySpriteArray insertObject:sprite12 atIndex:11];
    [mySpriteArray insertObject:sprite13 atIndex:12];
    [mySpriteArray insertObject:sprite14 atIndex:13];
    [mySpriteArray insertObject:sprite15 atIndex:14];
    [mySpriteArray insertObject:sprite16 atIndex:15];

    mySpritePointers [0] = (CCSprite *)[mySpriteArray objectAtIndex:0];
    mySpritePointers [1] = (CCSprite *)[mySpriteArray objectAtIndex:1];
    mySpritePointers [2] = (CCSprite *)[mySpriteArray objectAtIndex:2];
    mySpritePointers [3] = (CCSprite *)[mySpriteArray objectAtIndex:3];
    mySpritePointers [4] = (CCSprite *)[mySpriteArray objectAtIndex:4];
    mySpritePointers [5] = (CCSprite *)[mySpriteArray objectAtIndex:5];
    mySpritePointers [6] = (CCSprite *)[mySpriteArray objectAtIndex:6];
    mySpritePointers [7] = (CCSprite *)[mySpriteArray objectAtIndex:7];
    mySpritePointers [8] = (CCSprite *)[mySpriteArray objectAtIndex:8];
    mySpritePointers [9] = (CCSprite *)[mySpriteArray objectAtIndex:9];
    mySpritePointers [10] = (CCSprite *)[mySpriteArray objectAtIndex:10];
    mySpritePointers [11] = (CCSprite *)[mySpriteArray objectAtIndex:11];
    mySpritePointers [12] = (CCSprite *)[mySpriteArray objectAtIndex:12];
    mySpritePointers [13] = (CCSprite *)[mySpriteArray objectAtIndex:13];
    mySpritePointers [14] = (CCSprite *)[mySpriteArray objectAtIndex:14];
    mySpritePointers [15] = (CCSprite *)[mySpriteArray objectAtIndex:15];

    myXPoints [0] = 61;
    myXPoints [1] = 61;
    myXPoints [2] = 61;
    myXPoints [3] = 61;
    myXPoints [4] = 180;
    myXPoints [5] = 180;
    myXPoints [6] = 180;
    myXPoints [7] = 180;
    myXPoints [8] = 300;
    myXPoints [9] = 300;
    myXPoints [10] = 300;
    myXPoints [11] = 300;
    myXPoints [12] = 420;
    myXPoints [13] = 420;
    myXPoints [14] = 420;
    myXPoints [15] = 420;

    myYPoints [0] = 37;
    myYPoints [1] = 110;
    myYPoints [2] = 182;
    myYPoints [3] = 253;
    myYPoints [4] = 37;
    myYPoints [5] = 110;
    myYPoints [6] = 182;
    myYPoints [7] = 253;
    myYPoints [8] = 37;
    myYPoints [9] = 110;
    myYPoints [10] = 182;
    myYPoints [11] = 253;
    myYPoints [12] = 37;
    myYPoints [13] = 110;
    myYPoints [14] = 182;
    myYPoints [15] = 253;

    for (int nSprite = 0;  nSprite < NUMSPRITES;  nSprite++){
        for (int nPoint = 0;  nPoint < NUMPOINTS;  nPoint++){
            c1array = [[NSMutableArray alloc] initWithCapacity:16];
            if(mySpritePointers [nSprite].position.x == myXPoints [nPoint] && mySpritePointers [nSprite].position.y == myYPoints [nPoint]){
                [c1array insertObject:mySpritePointers [nSprite] atIndex:nPoint];
            } 
        }
    }

答案是-initWithCapacity:不会执行您认为的操作。 您不会在任何时候将对象插入其中的具有16个空插槽的数组。 您仍然会得到一个空( [array count] == 0 )数组,并且尝试在除位置0之外的任何位置插入对象将失败。 容量参数只是为运行时提供了有关阵列可能增长到多大的高级提示。

要使您的数组实际有16个插槽,以便您可以在<16的任何索引处插入/替换,您需要向其中添加一些对象,例如NSNull。

 NSMutableArray* myArray = [[NSMutableArray alloc] initWithCapacity: 16];
 for (int i = 0 ; i < 16 ; ++i)
 {
     [myArray addObject: [NSNull null]];
 }

 // Now the array has a count of 16.

我不太确定您要做什么,但是我怀疑在您的for循环中,您应该使用-replaceObjectAtIndex:withObject:而不是-insertObjectAtIndex:

您每次通过循环都在重新分配c1array。 您可能不想这样做。

您是否不应该在两个for循环(nSprite和nPoint)之间分配c1array?

for (int nSprite = 0;  nSprite < NUMSPRITES;  nSprite++){
    for (int nPoint = 0;  nPoint < NUMPOINTS;  nPoint++){
        c1array = [[NSMutableArray alloc] initWithCapacity:16];
        if(mySpritePointers [nSprite].position.x == myXPoints [nPoint] && mySpritePointers [nSprite].position.y == myYPoints [nPoint]){
            [c1array insertObject:mySpritePointers [nSprite] atIndex:nPoint];
        } 
    }
}

如上所述,每次循环运行时,都要重新分配NSMutableArray。 尝试这个:

c1array = [[NSMutableArray alloc] initWithCapacity:16];
for (int nSprite = 0;  nSprite < NUMSPRITES;  nSprite++){
    for (int nPoint = 0;  nPoint < NUMPOINTS;  nPoint++){
        if(mySpritePointers [nSprite].position.x == myXPoints [nPoint] && mySpritePointers [nSprite].position.y == myYPoints [nPoint]){
            [c1array insertObject:mySpritePointers [nSprite] atIndex:nPoint];
        } 
    }
}

阿斯洛我看不到任何理由来创建您正在创建的:S

您可以使用循环而不是为大多数代码重新键入代码;)

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