[英]How to draw gridline on WPF Canvas?
我需要在WPF中在画布上构建一个绘制网格线的函数:
void DrawGridLine(double startX, double startY, double stepX, double stepY,
double slop, double width, double height)
{
// How to implement draw gridline here?
}
我该怎么做?
你不需要用WPF“画”任何东西。 如果要绘制线条,请使用适当的几何图形绘制线条。
在你的情况下,它可能很简单。 您只是绘制一个网格,因此您可以创建一个DrawingBrush
来绘制单个网格方块并将其平铺以填充其余部分。 要绘制瓷砖,您可以将其视为绘制X的。 所以要有一个20x10
图块(对应于stepX
和stepY
):
(PS,斜率slop
是多余的,因为你已经有水平和垂直步长)
<DrawingBrush x:Key="GridTile" Stretch="None" TileMode="Tile"
Viewport="0,0 20,10" ViewportUnits="Absolute">
<!-- ^^^^^^^^^^^ set the size of the tile-->
<DrawingBrush.Drawing>
<GeometryDrawing>
<GeometryDrawing.Geometry>
<!-- draw a single X -->
<GeometryGroup>
<!-- top-left to bottom-right -->
<LineGeometry StartPoint="0,0" EndPoint="20,10" />
<!-- bottom-left to top-right -->
<LineGeometry StartPoint="0,10" EndPoint="20,0" />
</GeometryGroup>
</GeometryDrawing.Geometry>
<GeometryDrawing.Pen>
<!-- set color and thickness of lines -->
<Pen Thickness="1" Brush="Black" />
</GeometryDrawing.Pen>
</GeometryDrawing>
</DrawingBrush.Drawing>
</DrawingBrush>
这需要画线。 现在,为了能够在网格中从边缘绘制偏移量,您需要使用另一个画笔绘制一个具有所需尺寸的矩形,并填充您的瓷砖。 所以要有一个起始位置(30, 45)
(对应于startX
和startY
)的width
和height
, 130x120
:
<DrawingBrush x:Key="OffsetGrid" Stretch="None" AlignmentX="Left" AlignmentY="Top">
<DrawingBrush.Transform>
<!-- set the left and top offsets -->
<TranslateTransform X="30" Y="45" />
</DrawingBrush.Transform>
<DrawingBrush.Drawing>
<GeometryDrawing Brush="{StaticResource GridTile}" >
<GeometryDrawing.Geometry>
<!-- set the width and height filled with the tile from the origin -->
<RectangleGeometry Rect="0,0 130,120" />
</GeometryDrawing.Geometry>
</GeometryDrawing>
</DrawingBrush.Drawing>
</DrawingBrush>
然后最后使用它,只需将其设置为网格(或其他面板)的背景:
<Grid Background="{StaticResource OffsetGrid}">
<!-- ... -->
</Grid>
以下是它最终的结果:
static Brush CreateGridBrush(Rect bounds, Size tileSize) { var gridColor = Brushes.Black; var gridThickness = 1.0; var tileRect = new Rect(tileSize); var gridTile = new DrawingBrush { Stretch = Stretch.None, TileMode = TileMode.Tile, Viewport = tileRect, ViewportUnits = BrushMappingMode.Absolute, Drawing = new GeometryDrawing { Pen = new Pen(gridColor, gridThickness), Geometry = new GeometryGroup { Children = new GeometryCollection { new LineGeometry(tileRect.TopLeft, tileRect.BottomRight), new LineGeometry(tileRect.BottomLeft, tileRect.TopRight) } } } }; var offsetGrid = new DrawingBrush { Stretch = Stretch.None, AlignmentX = AlignmentX.Left, AlignmentY = AlignmentY.Top, Transform = new TranslateTransform(bounds.Left, bounds.Top), Drawing = new GeometryDrawing { Geometry = new RectangleGeometry(new Rect(bounds.Size)), Brush = gridTile } }; return offsetGrid; }
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