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[英]Set background image of UIBarButtonItem programmatically changes its size
[英]Changing image of CCSprite changes its size?
我正在尝试将CCSprite作为我的iPod音乐播放时的专辑图片精灵,但问题是,当我将图像从NoImage.png更改为实际的专辑图片时,CCSprite似乎改变了尺寸并且图像更小比最初的CCSprite。 老实说,我不明白为什么会这样,但也许别人会这样!
无论如何这里是我如何在init方法中创建CCSprite,
albumArtwork = [[[CCSprite alloc] initWithFile:@"NoImage.png"] autorelease];
[albumArtwork setScaleX:159 / albumArtwork.contentSize.width];
[albumArtwork setScaleY:139 / albumArtwork.contentSize.height];
albumArtwork.position = ccp(320/2, 190);
[self addChild:albumArtwork z:26];
然后当iPod音乐开始时,我这样做是为了将CCSprite图像从NoImage.png更改为iPod歌曲作品:
UIImage *albumArtworkImage = NULL;
MPMediaItemArtwork *itemArtwork = [currentItem valueForProperty:MPMediaItemPropertyArtwork];
if (itemArtwork != nil) {
albumArtworkImage = [itemArtwork imageWithSize:CGSizeMake(albumArtwork.contentSize.width, albumArtwork.contentSize.width)];
}
if (albumArtworkImage) {
CCTexture2D *tex = [[CCTextureCache sharedTextureCache] addCGImage:albumArtworkImage.CGImage forKey:@"albumArtwork"];
[albumArtwork setTexture: tex];
} else { // no album artwork
CCTexture2D *tex = [[CCTextureCache sharedTextureCache] addImage:@"NoImage.png"];
[albumArtwork setTexture:tex];
}
有谁知道为什么会这样,如果有的话,我怎么能解决它?
Edit2 :这是我将其简化为:
CCTexture2D *tex;
MPMediaItemArtwork *itemArtwork = [currentItem valueForProperty:MPMediaItemPropertyArtwork];
if (itemArtwork) {
UIImage *albumArtworkImage = NULL;
UIImage *firstImage = [itemArtwork imageWithSize:CGSizeMake(159.0f, 139.0f)];
albumArtworkImage = [firstImage resizedImage:CGSizeMake(albumArtwork.contentSize.width, albumArtwork.contentSize.height) interpolationQuality: kCGInterpolationHigh];
albumArtworkImage = [albumArtworkImage roundedCornerImage:8 borderSize:4];
tex = [[CCTextureCache sharedTextureCache] addCGImage:albumArtworkImage.CGImage forKey:@"albumArtwork"];
} else { // no album artwork
tex = [[CCTextureCache sharedTextureCache] addImage:@"NoImage.png"];
}
[albumArtwork setTexture:tex];
if (albumArtworkImage) {
CCTexture2D *tex = [[CCTextureCache sharedTextureCache] addCGImage:albumArtworkImage.CGImage forKey:@"albumArtwork"];
[albumArtwork setTexture: tex];
} else { // no album artwork
CCTexture2D *tex = [[CCTextureCache sharedTextureCache] addImage:@"NoImage.png"];
[albumArtwork setTexture:tex];
}
// reset visual size after you set new texture:
[albumArtwork setScaleX:159 / albumArtwork.contentSize.width];
[albumArtwork setScaleY:139 / albumArtwork.contentSize.height];
这意味着您的精灵始终将以159x139像素的大小渲染,与图像大小无关。
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