[英]OpenCV multithreading (Windows/.NET) delays several seconds from video capture
我有一个使用4个线程执行以下操作的多线程openCV程序:
线程1->调用cvQueryFrame()
,它一个接一个地从相机获取帧图像并将其存储到std::vector
inputBuffer
线程2->对inputBuffer[0]
执行阈值处理,将结果复制到另一个名为filterOutputBuffer
std::vector
线程3->执行光流算法/为filterOutputBuffer中的前两个元素绘制流场,将结果复制到另一个名为ofOutputBuffer
std::vector
线程4->使用cvShowImage(ofOutputBuffer[0])
显示图像
因此,从本质上讲,我设想每个线程在相应的输入矢量/缓冲区的第一个元素上执行任务,并将结果存储在相应的输出矢量的后面。 大约有3名工厂工人在装配线上工作,然后将最终结果丢给下一个家伙的水桶。
我为所有缓冲区设置了互斥锁,程序可以正常工作,只有输出从实时摄像机流中延迟了几秒钟。
我运行了同一程序的非多线程版本(使用了一个巨大的while(true)循环),并且仅偶尔出现断断续续地实时运行。
为什么我的并发实施在性能上有如此大的延迟?
下面是线程函数:
void writeBuffer()
{
cout << "Thread " << GetCurrentThreadId() << ": Capturing frame from camera!" << endl;
CvCapture *capture = 0;
IplImage *frame = 0;
DWORD waitResult;
if (!(capture = cvCaptureFromCAM(0)))
cout << "Cannot initialize camera!" << endl;
//now start grabbing frames and storing into the vector inputBuffer
while (true)
{
//cout << "Thread " << GetCurrentThreadId() << ": Waiting for mutex to write to input buffer!..." << endl;
waitResult = WaitForSingleObject(hMutex, INFINITE);
switch(waitResult)
{
// The thread got ownership of the mutex
case WAIT_OBJECT_0:
frame = cvQueryFrame(capture); //store the image into frame
if(!frame)
{
cout << "Thread " << GetCurrentThreadId() << ": Error capturing frame from camera!" << endl;
}
//cout << "Thread " << GetCurrentThreadId() << ": Getting Frame..." << endl;
inputBuffer.push_back(*frame);
break;
default:
cout << "Thread " << GetCurrentThreadId() << ": Error acquiring mutex..." << endl;
}
if(!ReleaseMutex(hMutex))
{
cout << "Thread " << GetCurrentThreadId() << ": Error releasing mutex..." << endl;
}
//else cout << "Thread " << GetCurrentThreadId() << ": Done writing to input buffer, Mutex Released!" << endl;
//signal hDoneGettingFrame
PulseEvent(hDoneGettingFrame);
}
cout << "Thread " << GetCurrentThreadId() << ": Exiting..." << endl;
}
void opticalFlow()
{
...
DWORD waitResult;
//start grabbing frames from the vector inputBuffer
cout << "Thread " << GetCurrentThreadId() << ": Waiting to read from input buffer..." << endl;
while(true)
{
waitResult = WaitForSingleObject(fMutex, INFINITE);
switch(waitResult)
{
// The thread got ownership of the mutex
case WAIT_OBJECT_0:
//grab first two frames from buffer (inputBuffer[0-1]) and process them
if(filterOutputBuffer.size() > 1)
{
frame1 = filterOutputBuffer[0];
frame2 = filterOutputBuffer[1];
filterOutputBuffer.erase(filterOutputBuffer.begin());
}
else
{
if(!ReleaseMutex(fMutex))
cout << "Thread " << GetCurrentThreadId() << ": Error releasing filter mutex..." << endl;
//else cout << "Thread " << GetCurrentThreadId() << ": Input Buffer empty!" << endl;
continue;
}
break;
default:
cout << "Thread " << GetCurrentThreadId() << ": Error acquiring input mutex..." << endl;
continue;
}
if(!ReleaseMutex(fMutex))
{
cout << "Thread " << GetCurrentThreadId() << ": Error releasing input mutex..." << endl;
}
...
//Do optical flow stuff
...
waitResult = WaitForSingleObject(oMutex, INFINITE);
switch(waitResult)
{
// The thread got ownership of the mutex
case WAIT_OBJECT_0:
//cout << "Thread " << GetCurrentThreadId() << ": WRITING TO OUTPUT BUFFER..." << endl;
ofOutputBuffer.push_back(*frame1_3C);
break;
default:
cout << "Thread " << GetCurrentThreadId() << ": Error acquiring output mutex..." << endl;
}
if(!ReleaseMutex(oMutex))
cout << "Thread " << GetCurrentThreadId() << ": Error releasing output mutex..." << endl;
}
cout << "Thread " << GetCurrentThreadId() << ": Exiting..." << endl;
}
void filterImage()
{
DWORD waitResult;
...
//start grabbing frames from the vector inputBuffer
cout << "Thread " << GetCurrentThreadId() << ": Waiting to read from input buffer..." << endl;
while(true)
{
waitResult = WaitForSingleObject(hMutex, INFINITE);
switch(waitResult)
{
// The thread got ownership of the mutex
case WAIT_OBJECT_0:
//grab first frame and then release mutex
if(inputBuffer.size() > 0)
{
frame = inputBuffer[0];
inputBuffer.erase(inputBuffer.begin());
}
else
{
if(!ReleaseMutex(hMutex))
cout << "Thread " << GetCurrentThreadId() << ": Error releasing input mutex..." << endl;
//else cout << "Thread " << GetCurrentThreadId() << ": Input Buffer empty!" << endl;
continue;
}
break;
default:
cout << "Thread " << GetCurrentThreadId() << ": Error acquiring input mutex..." << endl;
continue;
}
if(!ReleaseMutex(hMutex))
{
cout << "Thread " << GetCurrentThreadId() << ": Error releasing input mutex..." << endl;
}
...
//Tresholding Image Stuff
...
//cout << "Thread " << GetCurrentThreadId() << ": Waiting to write to output buffer..." << endl;
waitResult = WaitForSingleObject(fMutex, INFINITE);
switch(waitResult)
{
// The thread got ownership of the mutex
case WAIT_OBJECT_0:
//cout << "Thread " << GetCurrentThreadId() << ": WRITING TO OUTPUT BUFFER..." << endl;
filterOutputBuffer.push_back(*out);
break;
default:
cout << "Thread " << GetCurrentThreadId() << ": Error acquiring filter mutex..." << endl;
}
if(!ReleaseMutex(fMutex))
cout << "Thread " << GetCurrentThreadId() << ": Error releasing filter mutex..." << endl;
}
}
void displayImage()
{
DWORD waitResult;
IplImage final;
int c;
cvNamedWindow("Image", CV_WINDOW_AUTOSIZE);
//start grabbing frames from the vector ouputBuffer
cout << "Thread " << GetCurrentThreadId() << ": Waiting to read from output buffer..." << endl;
while (true)
{
waitResult = WaitForSingleObject(oMutex, INFINITE);
switch(waitResult)
{
// The thread got ownership of the mutex
case WAIT_OBJECT_0:
if(ofOutputBuffer.size() > 0)
{
//cout << "Thread " << GetCurrentThreadId() << ": Reading output buffer..." << endl;
final = ofOutputBuffer[0];
ofOutputBuffer.erase(ofOutputBuffer.begin());
}
else
{
if(!ReleaseMutex(oMutex))
cout << "Thread " << GetCurrentThreadId() << ": Error releasing output mutex..." << endl;
//else cout << "Thread " << GetCurrentThreadId() << ": Output Buffer is empty!" << endl;
continue;
}
break;
default:
cout << "Thread " << GetCurrentThreadId() << ": Error acquiring output mutex..." << endl;
continue;
}
if(!ReleaseMutex(oMutex))
cout << "Thread " << GetCurrentThreadId() << ": Error releasing input mutex..." << endl;
//else cout << "Thread " << GetCurrentThreadId() << ": Done reading output buffer, mutex Released!" << endl;
//cout << "Thread " << GetCurrentThreadId() << ": Displaying Image..." << endl;
cvShowImage("Image", &final);
c = cvWaitKey(1);
}
cout << "Thread " << GetCurrentThreadId() << ": Exiting..." << endl;
}
这是主要功能:
void main()
{
hMutex = CreateMutex(NULL, FALSE, NULL);
oMutex = CreateMutex(NULL, FALSE, NULL);
fMutex = CreateMutex(NULL, FALSE, NULL);
hDoneGettingFrame = CreateEvent(NULL, TRUE, FALSE, NULL);
hDoneReadingFrame = CreateEvent(NULL, TRUE, FALSE, NULL);
TName[0]= CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)writeBuffer, NULL, 0, &ThreadID);
TName[1]= CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)filterImage, NULL, 0, &ThreadID);
TName[2]= CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)opticalFlow, NULL, 0, &ThreadID);
TName[3]= CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)displayImage, NULL, 0, &ThreadID);
WaitForMultipleObjects(4, TName, TRUE, INFINITE);
CloseHandle(TName);
}
多线程应用程序共享线程之间的CPU时间。 因此,当另一个线程希望处于运行状态时,存在上下文切换。 在线程之间进行切换可能会增加cpu时间,从而导致应用程序变慢。
尝试使用threadPool可以最大程度地减少CPU在线程之间传播所需的时间。
好吧,首先,如果我将第一个线程函数的循环滚动了一下:
if(!ReleaseMutex(hMutex)){}
PulseEvent(hDoneGettingFrame);
waitResult = WaitForSingleObject(hMutex, INFINITE);
换句话说,您的第一个线程几乎在第一个线程循环的整个运行过程中都保持队列互斥,从而防止了第二个线程到达任何地方。 我猜所有其他线程的代码都一样吗?
在管道中将数据围绕生产者-消费者队列推送时,想法是您应仅在最短时间内将队列保持锁定状态。 对缓冲区对象进行处理,然后锁定队列,推入对象引用,然后立即解锁队列。 然后发出信号量(或类似信号),以便下一个线程可以在可能时处理该对象。
不要让队列锁定! 互斥锁不应该让其他线程等待工作-这是为了保护队列免受多重访问。 您还需要其他一些信号来维护队列计数并让线程等待工作。 不管您在网上看到多少其他示例,都不要为此使用事件-如果必须滚动自己的生产者-消费者队列,请使用信号量。
更好-使用已经可以使用的PC队列类-查看BlockingCollections类。
信号量达到目的! 我没有使用单独的互斥锁,而是创建了一个信号量,并让所有线程都通过该信号量。
谢谢,它现在运行起来很快且流畅!
void main()
{
hSemaphore = CreateSemaphore(
NULL, // default security attributes
MAX_THREADS, // available count (when a thread enters, it decreases)
MAX_THREADS, // maximum count
NULL); // unnamed semaphore
if (hSemaphore == NULL)
{
printf("CreateSemaphore error: %d\n", GetLastError());
return;
}
TName[0]= CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)writeBuffer, NULL, 0, &ThreadID);
TName[2]= CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)opticalFlow, NULL, 0, &ThreadID);
TName[3]= CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)displayImage, NULL, 0, &ThreadID);
WaitForMultipleObjects(4, TName, TRUE, INFINITE);
CloseHandle(TName);
}
在线程中...
//instead of separate Mutexes, just wait for semaphore
waitResult = WaitForSingleObject(hSemaphore, INFINITE);
switch(waitResult)
{
...
}
if(!ReleaseSemaphore(hSemaphore, 1, NULL))
cout << "Thread " << GetCurrentThreadId() << ": Error releasing input mutex..." << endl;
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