[英]Is it possible to develop multi-platform game for mobile devices by using Construct 2?
[英]streaming radio station audio in flex/flash builder 4.6 multi-platform mobile app
我一直无法使这段代码正常工作,这一直使我发疯。 我知道我真的很近,但是解决方案使我难以理解。 我希望有人能帮助我! 我的活动代码如下所示:
<?xml version="1.0" encoding="utf-8"?>
import flash.display.Sprite;
import flash.events.Event;
import flash.events.NetStatusEvent;
import flash.events.SecurityErrorEvent;
import flash.media.Video;
import flash.net.NetConnection;
import flash.net.NetStream;
private var streamURL:String = "http://twit.am/listen";
private var connection:NetConnection;
private var stream:NetStream;
public function NetConnectionExample():void {
connection = new NetConnection();
connection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
connection.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler);
connection.connect(null);
}
private function netStatusHandler(event:NetStatusEvent):void {
switch (event.info.code) {
case "NetConnection.Connect.Success":
connectStream();
break;
case "NetStream.Play.StreamNotFound":
trace("Stream not found: " + streamURL);
break;
}
}
private function securityErrorHandler(event:SecurityErrorEvent):void {
trace("securityErrorHandler: " + event);
}
private function connectStream():void {
stream = new NetStream(connection);
stream.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
stream.play(streamURL);
}
]]>
</fx:Script>
尝试为流分配一个“客户端”变量,并向该类添加“ onMetaData”方法:
private function connectStream():void {
stream = new NetStream(connection);
stream.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
stream.client = { onMetaData : onMetaData };
stream.play(streamURL);
}
protected function onMetaData(data : Object) : void
{
// This can be empty
}
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