[英]my pygame sprite wont move
我试图通过步行动画让精灵在屏幕上移动,它会做的只是静止不动,但仍会遍历动画。 这是代码:
from pygame.locals import *
import pygame._view
pygame.init()
clock = pygame.time.Clock()
height = 500
width = 500
screen = pygame.display.set_mode((width, height), 0, 32)
pygame.display.set_caption('placeholder text')
photo = 'grassbackground.png'
background = pygame.image.load(photo).convert()
photo1 = 1
user = pygame.sprite.Sprite()
change = False
x, y = (0, 0)
up = False
down = False
left = False
right = False
speed = 3
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
if event.key == K_UP:
up = True
y += 1
change = True
if event.key == K_DOWN:
down = True
y -= 1
change = True
if event.key == K_LEFT:
left = True
x -= 1
change = True
if event.type == K_RIGHT:
right = True
x += 1
change = True
if event.type == KEYUP:
if event.key == K_UP:
up = False
change = False
if event.key == K_DOWN:
down = False
change = False
if event.key == K_LEFT:
left = False
change = False
if event.key == K_RIGHT:
right = False
change = False
if down and user.rect.bottom < height:
user.rect.top += speed
if up and user.rect.top > 0:
user.rect.top -= speed
if left and user.rect.left > 0:
user.rect.left -= speed
if right and user.rect.right < width:
user.rect.right += speed
if change == True:
pygame.time.wait(110)
photo1 += 1
if change == False:
photo1 = 1
if photo1 == 1:
user.image = pygame.image.load("1.png").convert()
user.rect = user.image.get_rect()
screen.blit(user.image, user.rect)
if photo1 == 2:
user.image = pygame.image.load("2.png").convert()
user.rect = user.image.get_rect()
screen.blit(user.image, user.rect)
if photo1 == 3:
user.image = pygame.image.load("3.png").convert()
user.rect = user.image.get_rect()
screen.blit(user.image, user.rect)
if photo1 >= 4:
photo1 = 1
thesprites = pygame.sprite.RenderPlain((user))
thesprites.update()
screen.blit(background, (0, 0))
thesprites.draw(screen)
pygame.display.update()
clock.tick(60)
(ps我不确定为什么我在那里有x和y坐标,我想我只是把那放在那里,以防万一我决定使用它)im没有使用任何定义的类,并且宁愿不这样做。 提前致谢
我不确定,因为您没有包括运行应用程序所需的图像文件。
由于活动不够,我无法对帖子发表评论,但是您似乎在这里重新创建了矩形:
if photo1 == 1:
user.image = pygame.image.load("1.png").convert()
user.rect = user.image.get_rect()
screen.blit(user.image, user.rect)
if photo1 == 2:
user.image = pygame.image.load("2.png").convert()
user.rect = user.image.get_rect()
screen.blit(user.image, user.rect)
if photo1 == 3:
user.image = pygame.image.load("3.png").convert()
user.rect = user.image.get_rect()
screen.blit(user.image, user.rect)
即使您在上面几行进行了调整:
if down and user.rect.bottom < height:
user.rect.top += speed
if up and user.rect.top > 0:
user.rect.top -= speed
if left and user.rect.left > 0:
user.rect.left -= speed
if right and user.rect.right < width:
user.rect.right += speed
您必须存储用于播放器位置的rect,然后在创建新图像后将其重新应用于rect。
除此之外,研究创建和使用函数,这里的代码将从拥有它们中受益匪浅。 请在此处查看有关此内容的更多信息: http : //www.penzilla.net/tutorials/python/functions/
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.