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JS节点-socket.io聊天修改

[英]Js node - socket.io chat modificaion

这是一个简单的聊天示例。 如何修改脚本,以便:

在最初的5s中,第一个用户可以发送消息,在接下来的5s中,用户不能在接下来的5s中发送消息(当第一个用户无法发送消息时),第二个用户可以发送消息,并且第一个用户获得一个div(apIdv1)来显示index.html:

<script src="/socket.io/socket.io.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.6.4/jquery.min.js"></script>
<script>
    var socket = io.connect('http://localhost:8080');

    // on connection to server, ask for user's name with an anonymous callback
    socket.on('connect', function(){
        // call the server-side function 'adduser' and send one parameter (value of prompt)
        socket.emit('adduser', prompt("What's your name?"));
    });

    // listener, whenever the server emits 'updatechat', this updates the chat body
    socket.on('updatechat', function (username, data) {

        $('#conversation').append('<b>'+username + ':</b> ' + data + '<br>');
    });

    // listener, whenever the server emits 'updaterooms', this updates the room the client is in
    socket.on('updaterooms', function(rooms, current_room) {
        $('#rooms').empty();
        $.each(rooms, function(key, value) {
            if(value == current_room){
                $('#rooms').append('<div>' + value + '</div>');
            }
            else {
                $('#rooms').append('<div><a href="#" onclick="switchRoom(\''+value+'\')">' + value + '</a></div>');
            }
        });
    });

    function switchRoom(room){
        socket.emit('switchRoom', room);
    }

    // on load of page
    $(function(){
        // when the client clicks SEND
        $('#datasend').click( function() {
            var message = $('#data').val();
            $('#data').val('');
            // tell server to execute 'sendchat' and send along one parameter
            socket.emit('sendchat', message);
        });

        // when the client hits ENTER on their keyboard
        $('#data').keypress(function(e) {
            if(e.which == 13) {
                $(this).blur();
                $('#datasend').focus().click();
            }
        });
    });

</script>

<style type="text/css">
#apDiv1 {
    position:absolute;
    width:200px;
    height:115px;
    z-index:1;
    left: 150px;
    top: 20px;
    background-color: #FF9900;
    display:none;
}
</style>

<div style="float:left;width:100px;border-right:1px solid black;height:300px;padding:10px;overflow:scroll-y;">
    <b>ROOMS</b>
    <div id="rooms"></div>
</div>
<div style="float:left;width:300px;height:250px;overflow:scroll-y;padding:10px;">
    <div id="conversation"></div>
    <input id="data" style="width:200px;" />
    <input type="button" id="datasend" value="send" />
</div>
<div id="apDiv1"></div>

app.js

var app = require('express').createServer()
var io = require('socket.io').listen(app);

app.listen(8080);

// routing
app.get('/', function (req, res) {
  res.sendfile(__dirname + '/index.html');
});

// usernames which are currently connected to the chat
var usernames = {};

// rooms which are currently available in chat
var rooms = ['room1','room2','room3'];

io.sockets.on('connection', function (socket) {

    // when the client emits 'adduser', this listens and executes
    socket.on('adduser', function(username){
        // store the username in the socket session for this client
        socket.username = username;
        // store the room name in the socket session for this client
        socket.room = 'room1';
        // add the client's username to the global list
        usernames[username] = username;
        // send client to room 1
        socket.join('room1');
        // echo to client they've connected
        socket.emit('updatechat', 'SERVER', 'you have connected to room1');
        // echo to room 1 that a person has connected to their room
        socket.broadcast.to('room1').emit('updatechat', 'SERVER', username + ' has connected to this room');
        socket.emit('updaterooms', rooms, 'room1');
    });

    // when the client emits 'sendchat', this listens and executes
    socket.on('sendchat', function (data) {
        // we tell the client to execute 'updatechat' with 2 parameters
        io.sockets.in(socket.room).emit('updatechat', socket.username, data);
    });

    socket.on('switchRoom', function(newroom){
        // leave the current room (stored in session)
        socket.leave(socket.room);
        // join new room, received as function parameter
        socket.join(newroom);
        socket.emit('updatechat', 'SERVER', 'you have connected to '+ newroom);
        // sent message to OLD room
        socket.broadcast.to(socket.room).emit('updatechat', 'SERVER', socket.username+' has left this room');
        // update socket session room title
        socket.room = newroom;
        socket.broadcast.to(newroom).emit('updatechat', 'SERVER', socket.username+' has joined this room');
        socket.emit('updaterooms', rooms, newroom);
    });

    // when the user disconnects.. perform this
    socket.on('disconnect', function(){
        // remove the username from global usernames list
        delete usernames[socket.username];
        // update list of users in chat, client-side
        io.sockets.emit('updateusers', usernames);
        // echo globally that this client has left
        socket.broadcast.emit('updatechat', 'SERVER', socket.username + ' has disconnected');
        socket.leave(socket.room);
    });
});

如何向一个用户显示前5个apDiv1,然后使其消失,而第二个用户反之亦然?

更新答案:

为什么现在不起作用?

app.js

var app = require('express').createServer()
var io = require('socket.io').listen(app);

app.listen(8080);

// routing
app.get('/', function (req, res) {
  res.sendfile(__dirname + '/index.html');
});

// usernames which are currently connected to the chat
var usernames = {};

// rooms which are currently available in chat
var rooms = ['room1','room2','room3'];

io.sockets.on('connection', function (socket) {

    // when the client emits 'adduser', this listens and executes
    socket.on('adduser', function(username){
        // store the username in the socket session for this client
        socket.username = username;
        // store the room name in the socket session for this client
        socket.room = 'room1';
        // add the client's username to the global list
        usernames[username] = username;
        // send client to room 1
        socket.join('room1');
        // echo to client they've connected
        socket.emit('updatechat', 'SERVER', 'you have connected to room1');
        // echo to room 1 that a person has connected to their room
        socket.broadcast.to('room1').emit('updatechat', 'SERVER', username + ' has connected to this room');
        socket.emit('updaterooms', rooms, 'room1');
    });

    // when the client emits 'sendchat', this listens and executes
    socket.on('sendchat', function (data) {
        // we tell the client to execute 'updatechat' with 2 parameters
        io.sockets.in(socket.room).emit('updatechat', socket.username, data);
    });

    socket.on('switchRoom', function(newroom){
        // leave the current room (stored in session)
        socket.leave(socket.room);
        // join new room, received as function parameter
        socket.join(newroom);
        socket.emit('updatechat', 'SERVER', 'you have connected to '+ newroom);
        // sent message to OLD room
        socket.broadcast.to(socket.room).emit('updatechat', 'SERVER', socket.username+' has left this room');
        // update socket session room title
        socket.room = newroom;
        socket.broadcast.to(newroom).emit('updatechat', 'SERVER', socket.username+' has joined this room');
        socket.emit('updaterooms', rooms, newroom);
    });
    function redLightGreenLight() {
   socket1.emit('redLight');
   socket2.emit('greenLight');
}

setTimer('redLightGreenLight()', 5000);
    // when the user disconnects.. perform this
    socket.on('disconnect', function(){
        // remove the username from global usernames list
        delete usernames[socket.username];
        // update list of users in chat, client-side
        io.sockets.emit('updateusers', usernames);
        // echo globally that this client has left
        socket.broadcast.emit('updatechat', 'SERVER', socket.username + ' has disconnected');
        socket.leave(socket.room);
    });
});

的index.html

<script src="/socket.io/socket.io.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.6.4/jquery.min.js"></script>
<script>
    var socket = io.connect('http://localhost:8080');

    // on connection to server, ask for user's name with an anonymous callback
    socket.on('connect', function(){
        // call the server-side function 'adduser' and send one parameter (value of prompt)
        socket.emit('adduser', prompt("What's your name?"));
    });

    // listener, whenever the server emits 'updatechat', this updates the chat body
    socket.on('updatechat', function (username, data) {
        $('#conversation').append('<b>'+username + ':</b> ' + data + '<br>');
    });

    // listener, whenever the server emits 'updaterooms', this updates the room the client is in
    socket.on('updaterooms', function(rooms, current_room) {
        $('#rooms').empty();
        $.each(rooms, function(key, value) {
            if(value == current_room){
                $('#rooms').append('<div>' + value + '</div>');
            }
            else {
                $('#rooms').append('<div><a href="#" onclick="switchRoom(\''+value+'\')">' + value + '</a></div>');
            }
        });
    });

    function switchRoom(room){
        socket.emit('switchRoom', room);
    }
*socket.on('greenLight', function (data) {
    // change div to enable sending a message
});
socket.on('redLight', function (data) {
    // change div to index.html*
});
    // on load of page
    $(function(){
        // when the client clicks SEND
        $('#datasend').click( function() {
            var message = $('#data').val();
            $('#data').val('');
            // tell server to execute 'sendchat' and send along one parameter
            socket.emit('sendchat', message);
        });

        // when the client hits ENTER on their keyboard
        $('#data').keypress(function(e) {
            if(e.which == 13) {
                $(this).blur();
                $('#datasend').focus().click();
            }
        });
    });

</script>
<style type="text/css">
#greenLight {
    position:absolute;
    width:200px;
    height:115px;
    z-index:1;
    left: 150px;
    top: 20px;
    background-color: #FF9900;
    display:none;
}
</style>

<div style="float:left;width:100px;border-right:1px solid black;height:300px;padding:10px;overflow:scroll-y;">
    <b>ROOMS</b>
    <div id="rooms"></div>
</div>
<div style="float:left;width:300px;height:250px;overflow:scroll-y;padding:10px;">
    <div id="conversation"></div>
    <input id="data" style="width:200px;" />
    <input type="button" id="datasend" value="send" />
</div>
***<div id="greenLight"></div>***

刚开始的初学者就说:“也许服务器更好地完成工作...如何更改我的脚本来做到这一点?请在答案上作为示例编写”:

在服务器上:

function redLightGreenLight() {
   socket1.emit('redLight');
   socket2.emit('greenLight');
}

setTimer('redLightGreenLight()', 5000);

在客户端上:

socket.on('greenLight', function (data) {
    // change div to enable sending a message
});
socket.on('redLight', function (data) {
    // change div to index.html
});

有两种方法:

  1. 服务器会在5秒后使用setTimer(或setInterval,如果需要重复)向每个客户端发送消息:#1客户端不再发送消息,而#2客户端可以发送消息。 然后,每个客户端通过更改div内容来处理消息。
  2. 每个客户端自己使用setTimer或setInterval; 根据您的用例,这可能会有一些优点,但可能会有计时器不会在完全相同的时间启动的缺点。

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