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如何以编程方式更改UIImage的色调?

[英]How to programmatically change the hue of UIImage?

我对图像处理很新。 我必须在我的iPhone应用程序项目中实现hue效果。 因此,我需要改变UIImage的色调。 请为我提供任何示例代码或教程链接。

提前致谢

首先,您需要确定是将图像设为固定色调还是旋转现有色调 两者的例子如下所示。

色调变化

固定色调

可以使用标准绘图工具修复色调 - 只需确保将混合模式设置为kCGBlendModeHue ,然后使用适当的色调进行绘制。 这是从Nitish的解决方案中得出的,尽管我发现saturation小于1.0产生不一致的结果。 此方法允许更改alpha,但对于100%以外的真正饱和度,您可能需要进行第二轮绘制。

- (UIImage*) imageWithImage:(UIImage*) source fixedHue:(CGFloat) hue alpha:(CGFloat) alpha;
// Note: the hue input ranges from 0.0 to 1.0, both red.  Values outside this range will be clamped to 0.0 or 1.0.
{
    // Find the image dimensions.
    CGSize imageSize = [source size];
    CGRect imageExtent = CGRectMake(0,0,imageSize.width,imageSize.height);

    // Create a context containing the image.
    UIGraphicsBeginImageContext(imageSize);
    CGContextRef context = UIGraphicsGetCurrentContext();    
    [source drawAtPoint:CGPointMake(0,0)];

    // Draw the hue on top of the image.
    CGContextSetBlendMode(context, kCGBlendModeHue);
    [[UIColor colorWithHue:hue saturation:1.0 brightness:1 alpha:alpha] set];
    UIBezierPath *imagePath = [UIBezierPath bezierPathWithRect:imageExtent];
    [imagePath fill];

    // Retrieve the new image.
    UIImage *result = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();    

    return result;
}

旋转的色调

要旋转色调,您需要Core Image滤镜。 下面的代码将UIImage转换为CIImage,然后将结果转换回UIImage进行显示。 根据图像的来源,您可以避免这些步骤中的一个或两个。

方便地,“ 核心映像编程指南:使用核心映像过滤器”中的第一个示例使用CIHueAdjust过滤器。

// #import <CoreImage/CoreImage.h>
// Partially from https://developer.apple.com/library/mac/#documentation/graphicsimaging/conceptual/CoreImaging/ci_tasks/ci_tasks.html
- (UIImage*) imageWithImage:(UIImage*) source rotatedByHue:(CGFloat) deltaHueRadians;
{
    // Create a Core Image version of the image.
    CIImage *sourceCore = [CIImage imageWithCGImage:[source CGImage]];

    // Apply a CIHueAdjust filter
    CIFilter *hueAdjust = [CIFilter filterWithName:@"CIHueAdjust"];
    [hueAdjust setDefaults];
    [hueAdjust setValue: sourceCore forKey: @"inputImage"];
    [hueAdjust setValue: [NSNumber numberWithFloat: deltaHueRadians] forKey: @"inputAngle"];
    CIImage *resultCore = [hueAdjust valueForKey: @"outputImage"];

    // Convert the filter output back into a UIImage.
    // This section from http://stackoverflow.com/a/7797578/1318452
    CIContext *context = [CIContext contextWithOptions:nil];
    CGImageRef resultRef = [context createCGImage:resultCore fromRect:[resultCore extent]];
    UIImage *result = [UIImage imageWithCGImage:resultRef];
    CGImageRelease(resultRef);

    return result;
}
- (void) changeToHue:(float)hue saturation:(float)saturation {
    UIGraphicsBeginImageContext(self.bounds.size);
    CGContextRef context = UIGraphicsGetCurrentContext();    
    UIView *hueBlend = [[UIView alloc] initWithFrame:self.bounds];
    hueBlend.backgroundColor = [UIColor colorWithHue:hue saturation:saturation brightness:1 alpha:1];
    CGContextDrawImage(context, self.bounds, self.image.CGImage);
    CGContextSetBlendMode(context, kCGBlendModeHue);
    [hueBlend.layer renderInContext:context];
    self.image = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();    
}

以Dondragmer优秀的固定色调为例作为起点。 这是我的修改,以解决使用相同色调设置的透明区域的问题。

- (UIImage*) imageWithImage:(NSString *)name fixedHue:(CGFloat) hue alpha:(CGFloat) alpha;
// Note: the hue input ranges from 0.0 to 1.0, both red.  Values outside this range will be clamped to 0.0 or 1.0.
{
    UIImage *source = [UIImage imageNamed:name];

    // Find the image dimensions.
    CGSize imageSize = [source size];
    CGRect imageExtent = CGRectMake(0,0,imageSize.width,imageSize.height);

    // Create a context containing the image.
    UIGraphicsBeginImageContext(imageSize);
    CGContextRef context = UIGraphicsGetCurrentContext();

    [source drawAtPoint:CGPointMake(0,0)];

    // Setup a clip region using the image
    CGContextSaveGState(context);
    CGContextTranslateCTM(context, 0, source.size.height);
    CGContextScaleCTM(context, 1.0, -1.0);
    CGContextClipToMask(context, imageExtent, source.CGImage);

    //[[UIColor colorWithHue:hue saturation:1.0 brightness:1 alpha:alpha] set];
    CGContextFillRect(context, imageExtent);

    // Draw the hue on top of the image.
    CGContextDrawImage(context, imageExtent, source.CGImage);
    CGContextSetBlendMode(context, kCGBlendModeHue);
    [[UIColor colorWithHue:hue saturation:1.0 brightness:1 alpha:alpha] set];
    UIBezierPath *imagePath = [UIBezierPath bezierPathWithRect:imageExtent];
    [imagePath fill];

    CGContextRestoreGState(context); // remove clip region

    // Retrieve the new image.
    UIImage *result = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    return result;
}

谢谢:

如何改变具有透明区域的UIIMAGE的色调?

CGContextClipToMask UIImage掩码反转向上和向下

在Apple的Swift博客中,我遇到了这个照片过滤应用程序教程: https//developer.apple.com/swift/blog/?id = 16

以下是编辑的示例代码,用于创建一个包含应用随机色调的UIImage的包含方法。

func applyHue(source: UIImage) -> UIImage {
    // Create a place to render the filtered image
    let context = CIContext(options: nil)

    // Create an image to filter
    let inputImage = CIImage(image: source)

    // Create a random color to pass to a filter
    let randomColor = [kCIInputAngleKey: (Double(arc4random_uniform(314)) / 100)]

    // Apply a filter to the image
    let filteredImage = inputImage!.imageByApplyingFilter("CIHueAdjust", withInputParameters: randomColor)

    // Render the filtered image
    let renderedImage = context.createCGImage(filteredImage, fromRect: filteredImage.extent)

    // Return a UIImage
    return UIImage(CGImage: renderedImage)
}

Swift版本的Dondragmer上面的旋转代码

// Convert the filter output back into a UIImage.
// This section from http://stackoverflow.com/a/7797578/1318452
func imageWithImage(source: UIImage, rotatedByHue: CGFloat) -> UIImage {
    // Create a Core Image version of the image.
    let sourceCore = CIImage(CGImage: source.CGImage)
    // Apply a CIHueAdjust filter
    let hueAdjust = CIFilter(name: "CIHueAdjust")
    hueAdjust.setDefaults()
    hueAdjust.setValue(sourceCore, forKey: "inputImage")
    hueAdjust.setValue(CGFloat(rotatedByHue), forKey: "inputAngle")
    let resultCore  = hueAdjust.valueForKey("outputImage") as CIImage!
    let context = CIContext(options: nil)
    let resultRef = context.createCGImage(resultCore, fromRect: resultCore!.extent())
    let result = UIImage(CGImage: resultRef)
    return result!
}

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