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如何将图像添加到图像阵列?

[英]How do I add images to an image array?

我正在制作一个显示基于10个随机整数的10张卡片的随机集合的applet。

我的想法是制作一个由52个可显示卡组成的数组(不包括小丑),并基于像这样的随机整数显示数组中的每个卡(对不起,我不知道如何使用代码块):

for (int i = 0; i<cards.length; i++) { //cards being my image array
     //code that displays each image
}

但是我在尝试将图像添加到阵列时遇到麻烦,我也不知道如何显示阵列中的图像。

我应该这样添加它们吗:

Image[] cards = new Image[52];
cards[0] = c1;   //name of the Ace of Clubs, I had used getImage() to already get it

前面的语句抛出错误,指出这是一个非法的开始。

合并图像后,我也需要显示图像的帮助,因为我不认为:

System.out.println(cards[x]);

将与图像一起使用。

在此先感谢您,感谢您看起来如此复杂,我已经尽力减少了!

所以,这是我的愚蠢做法...

在此处输入图片说明

public class RandomCards {
    public static void main(String[] args) {
        new RandomCards();
    }

    public RandomCards() {

        EventQueue.invokeLater(new Runnable() {

            @Override
            public void run() {

                try {
                    JFrame frame = new JFrame();
                    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                    frame.setLayout(new BorderLayout());
                    frame.add(new RandomCardsPane());
                    frame.pack();
                    frame.setLocationRelativeTo(null);
                    frame.setVisible(true);
                } catch (Exception exp) {
                    exp.printStackTrace();
                }

            }

        });

    }

    public class RandomCardsPane extends JPanel {

        // A list is a collection of Image objects...
        private List<Image> cardList;
        private Image card = null;

        public RandomCardsPane() throws IOException {

            // My cards are stored in the default execution location of the program
            // and are named "Card_1.png" through "Card_51.png"...
            // You image loading process will be different, replace it here..

            // ArrayList is a dynamic list (meaning it can grow and shrink
            // over the life time of the list) and is backed by an array
            // which shouldn't concern you, the only thing you really need to
            // know is that it has excellent random access...
            cardList = new ArrayList<Image>(51);
            for (int index = 0; index < 51; index++) {
                cardList.add(ImageIO.read(new File("Card_" + index + ".png")));
            }

            addMouseListener(new MouseAdapter() {
                @Override
                public void mouseClicked(MouseEvent e) {
                    card = cardList.get(Math.min((int)Math.round(Math.random() * cardList.size()), 51));
                    repaint();
                }
            });
        }

        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);

            if (card != null) {
                int x = (getWidth() - card.getWidth(this)) / 2;
                int y = (getHeight() - card.getHeight(this)) / 2;
                g.drawImage(card, x, y, this);
            }
        }

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(225, 315);
        }
    }
}

我还宁愿使用ImageIO不是Toolkit.getImage甚至ImageIcon ,除了它保证在方法返回之前加载图像数据外,它还支持更多图像格式,并且可以通过插件扩展...

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