[英]c++ dynamic array of structures
你能帮我组织一系列动态点吗?
我已经处理了一个动态的整数数组。 但我不知道如何用结构来组织它。
这是我到目前为止的代码......
#include "stdafx.h"
#include <cstdlib>;
#include <iostream>;
using namespace std;
int _tmain(int argc, _TCHAR* argv[])
{
int i = 0; // Array index.
struct Point
{
int x;
int y;
};
size_t n = sizeof(int);
int * points = static_cast<int*>(malloc(n));
char command;
do
{
cout << "n - Create new point." << endl;
cout << "q - Quit." << endl;
cout << "Input a new command: ";
cin >> command;
if (command == 'n')
{
points[i] = 1;
i++;
/* points[i] = new Point();
points[i].x = 1;
points[i].y = 1; */
// cout<<"("<<point1.x<<","<<point1.y<<")";
}
else if (command == 'q')
{
for (int j = 0; j < i; j++)
cout << points[j] <<endl;
system("pause");
return 0;
}
else
{
cout << "Please, enter a correct command." << endl << endl << endl;
}
} while (true);
system("pause");
return 0;
}
std::vector
是一个封装动态大小数组的序列容器。
这是你应该在C ++中使用的,而不是像在C中那样动态分配的struct
数组。
以下是如何开始将其合并到您的代码中(未经测试)...
#include <vector>
#include <iostream>
struct Point
{
int x;
int y;
};
typedef std::vector<Point> PointVector;
int main()
{
using std::cout;
using std::cin;
using std::endl;
PointVector points;
char command = 0;
do
{
cout << "n - Create new point." << endl;
cout << "q - Quit." << endl;
cout << "Input a new command: ";
cin >> command;
if (command == 'n')
{
Point new_point;
new_point.x = 1;
new_point.y = 1;
points.push_back(new_point);
cout << "(" << new_point.x << "," << new_point.y << ")\n";
}
else if (command == 'q')
{
for (PointVector::iterator it = points.begin(), end = points.end();
it != end;
++it)
{
cout << "(" << it->x << "," << it->y << ")\n";
}
break;
}
else
{
cout << "Please, enter a correct command." << endl;
}
} while(true);
}
typedef
经常使代码更具可读性 std::vector::push_back()
添加到容器的末尾,无需保留索引或过度关注大小。 std::vector::begin()
返回的迭代器)使得访问容器中的元素变得容易,同样无需保留索引。 另请参见为什么使用迭代器而不是数组索引? malloc()
的实现那样泄漏points
。 通过它看,你正在使用malloc
来获取足够的内存来存储指向int的指针。 不要使用malloc
/ free
。 这是C ++,如果你真的需要,可以使用new
或delete
。
值得庆幸的是,这是一个你不必担心动态分配内存的场合,因为你可以在vector
完成所有这些操作,如下所示:
// First create a vector of points.
std::vector<Points> points;
// Now create the Point (i'm assuming you were going to read
// it from the input stream here.)
cin >> x >> y;
Point p;
p.x = x;
p.y = y;
// And add it to the vector.
points.push_back( p );
就这么简单,您不必担心增加点矢量的容量或在结束时将其清除。
您可以使用@iedoc建议的向量:
#include <iostream>;
#include <vector>;
using namespace std;
struct SPoint
{
int X;
int Y;
};
int main()
{
vector<SPoint> points;
char command;
do
{
cout << "n - Create new point." << endl;
cout << "q - Quit." << endl;
cout << "Input a new command: ";
cin >> command;
if (command == 'n')
{
int x = 0;
int y = 0;
cout << "X: ";
cin >> x;
cout << "Y: ";
cin >> y;
SPoint point = { x, y};
points.push_back(point);
}
else if (command == 'q')
{
for (int i = 0; i < points.size(); ++i)
{
cout << "(" << points[i].X << "," << points[i].Y << ")";
}
return 0;
}
else
{
cout << "Please, enter a correct command."<<endl<<endl<<endl;
}
}
while(true);
return 0;
}
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