[英]How to detect touch end event for UIButton?
我想處理UIButton touch結束時發生的事件。 我知道UIControl有一些實現觸摸的事件(UIControlEventTouchDown,UIControlEventTouchCancel等)。 但除了UIControlEventTouchDown和UIControlEventTouchUpInside,我無法捕獲它們。
我的按鈕是一些UIView的子視圖。 UIView將userInteractionEnabled屬性設置為YES 。
怎么了?
您可以根據ControlEvents
為按鈕設置“操作目標”
- (void)addTarget:(id)target action:(SEL)action forControlEvents:(UIControlEvents)controlEvents;
例:
[yourButton addTarget:self
action:@selector(methodTouchDown:)
forControlEvents:UIControlEventTouchDown];
[yourButton addTarget:self
action:@selector(methodTouchUpInside:)
forControlEvents: UIControlEventTouchUpInside];
-(void)methodTouchDown:(id)sender{
NSLog(@"TouchDown");
}
-(void)methodTouchUpInside:(id)sender{
NSLog(@"TouchUpInside");
}
您需要創建自己的擴展UIButton
的自定義類。 你的頭文件應該是這樣的。
@interface customButton : UIButton
{
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
然后制作你的實施文件
我認為這更容易
UILongPressGestureRecognizer *longPressOnButton = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longPressOnButton:)];
longPressOnButton.delegate = self;
btn.userInteractionEnabled = YES;
[btn addGestureRecognizer:longPressOnButton];
- (void)longPressOnButton:(UILongPressGestureRecognizer*)gesture
{
// When you start touch the button
if (gesture.state == UIGestureRecognizerStateBegan)
{
//start recording
}
// When you stop touch the button
if (gesture.state == UIGestureRecognizerStateEnded)
{
//end recording
}
}
只需為UIButton添加帶有事件TouchDown:
IBOutlets TouchDown:
並Triggered:
主要操作Triggered:
- (IBAction)touchDown:(id)sender {
NSLog(@"This will trigger when button is Touched");
}
- (IBAction)primaryActionTriggered:(id)sender {
NSLog(@"This will trigger Only when touch end within Button Boundary (not Frame)");
}
@Ramshad使用以下UIControl類方法在Swift 3.0語法中接受了答案
open func addTarget(_ target: Any?, action: Selector, for controlEvents: UIControlEvents)
例:
myButton.addTarget(self, action: #selector(MyViewController.touchDownEvent), for: .touchDown)
myButton.addTarget(self, action: #selector(MyViewController.touchUpEvent), for: [.touchUpInside, .touchUpOutside])
func touchDownEvent(_ sender: AnyObject) {
print("TouchDown")
}
func touchUpEvent(_ sender: AnyObject) {
print("TouchUp")
}
Swift 3.0版本:
let btn = UIButton(...)
btn.addTarget(self, action: #selector(MyView.onTap(_:)), for: .touchUpInside)
func onTap(_ sender: AnyObject) -> Void {
}
聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.