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將數組存儲在ac#數據結構中,因此其行為類似於一個值

[英]Storing array in a c# data structure so it has behaves like a value

設計以下代碼,以便如果我更改分配給一個節點的數組,則不會影響另一節點。

我的問題是:是否有更“慣用”的方式來實現這一目標?

void Main()
{
    var arr = new [] { 1, 2, 3 };

    var node1 = new Node();
    node1.Children = arr;

    var node2 = new Node();
    node2.Children = arr;

    node1.Children[0] = 9; // node2 SHOULD NOT be affected by this

    node1.Dump();
    node2.Dump();
}

class Node
{
    private int[] children;

    public int[] Children 
    { 
        get { return children; } 
        set 
        { 
            children = new int[value.Length];
            value.CopyTo(children, 0);
        }
    }
}

那這個[編輯]

class Node
{
    private int[] _children;

    public Node(int[] children)
    {
       this._children = (int[])children.Clone();//HERE IS THE IDEA YOU ARE LOOKING FOR
    }

    public int this[int index]
    {
        get { return this._children[index]; }
        set { this._children[index] = value; }
    }
}

我認為您最好更改數組對象副本的語義,而不是向Node類添加功能以支持此功能。 幸運的是,已經有一個具有您要查找的語義的類:列表。

這簡化了Node類:

class Node
{
    public List<int> Children { get; set; }
}

結果:

static void Main(string[] args)
{
    var arr = new[] { 1, 2, 3 };

    var node1 = new Node
    {
        Children = new List<int>(arr)
    };

    var node2 = new Node
    {
        Children = new List<int>(node1.Children)
    };

    node1.Children[0] = 9; // node2 SHOULD NOT be affected by this

    Console.WriteLine("First element node1:{0}, first element node2:{1}",
        node1.Children[0], node2.Children[0]);            
}

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