[英]JPanel listeners and threads issues
這是用於以給定的延遲率在幀內的面板上的面板上顯示半徑變化的圓的代碼,但是該代碼顯示的是最終輸出而不是中間階段,即,圓不是一一出現,而是所有圓立即作為最終輸出。 可能存在一些與按鈕操作偵聽器和面板線程有關的錯誤。 代碼采用初始圓的半徑和迭代的總數(要顯示的圓的總數),每個下一個圓的半徑增加10。
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class ControlCircle extends JFrame {
private JButton jbtEnlarge = new JButton("Start");
private JButton jbtShrink = new JButton("Stop");
private CirclePanel canvas = new CirclePanel();
private int radius = 0;
private int iter;
public ControlCircle() {
JPanel panel = new JPanel();
JPanel jp = new JPanel();
jp.setPreferredSize(new Dimension(300, 0));
panel.add(jbtEnlarge);
panel.add(jbtShrink);
this.add(jp, BorderLayout.WEST);
this.add(canvas, BorderLayout.CENTER);
this.add(panel, BorderLayout.SOUTH);
final JTextField f1 = new JTextField(8),f2 = new JTextField(8);
jp.setLayout(new FlowLayout(FlowLayout.RIGHT, 50, 30));
jp.add(new JLabel("Radius"));
jp.add(f1);
jp.add(new JLabel("Iteration"));
jp.add(f2);
f1.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
radius = Integer.parseInt(new String(f1.getText()));
}
});
f2.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
iter = Integer.parseInt(new String(f2.getText()));
}
});
jbtEnlarge.addActionListener(new EnlargeListener());
jbtShrink.addActionListener(new ShrinkListener());
}
public static void main(String[] args) {
JFrame frame = new ControlCircle();
frame.setTitle("ControlCircle");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(800, 600);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
class EnlargeListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
canvas.enlarge();
}
}
class ShrinkListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
//canvas.shrink();
}
}
class CirclePanel extends JPanel {
private int r = radius;
public void enlarge() {
//radius += 2;
repaint();
}
public void shrink() {
radius -= 2;
repaint();
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
for (int i = 0; i < iter; i++) {
g.drawOval(getWidth() / 2 - r, getHeight() / 2 - r, 2 * r, 2 * r);
try {
Thread.sleep(100);
} catch (Exception exp) {
}
r = r + 10;
}
r = 0;
}
}
}
您遇到的問題很普遍。
Swing是一個單線程框架。 這意味着所有與UI相關的交互都必須在此線程的上下文中發生(又稱為事件調度線程)。
除其他事項外,EDT負責調度重塗請求。 如果代碼的任何部分停止了該線程(阻止I / O,耗時的過程, Thread.sleep
),則EDT將無法處理任何新事件。
閱讀Swing中的並發以了解更多詳細信息。
您現在面臨兩個問題...
幸運的是,有許多解決方案。 最簡單的javax.swing.Timer
是使用javax.swing.Timer
。
這個計時器觸發它在EDT中的滴答事件,但在它自己的線程中等待...
import com.sun.org.apache.bcel.internal.generic.LSTORE;
import java.awt.AlphaComposite;
import java.awt.BorderLayout;
import java.awt.Composite;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Droplets {
public static void main(String[] args) {
new Droplets();
}
public Droplets() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new DropletPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
protected static final int MAX_RADIUS = 50;
protected static final int GROWTH_RATE = 1;
public class DropletPane extends JPanel {
private List<Droplet> droplets;
public DropletPane() {
droplets = new ArrayList<>(25);
addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
droplets.add(new Droplet(e.getPoint()));
}
});
Timer timer = new Timer(40, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
for (Droplet droplet : droplets.toArray(new Droplet[droplets.size()])) {
droplet.grow();
if (droplet.getRadius() >= MAX_RADIUS) {
droplets.remove(droplet);
}
}
repaint();
}
});
timer.setRepeats(true);
timer.setCoalesce(true);
timer.start();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
Composite comp = g2d.getComposite();
for (Droplet droplet : droplets) {
float alpha = 1f - ((float) droplet.getRadius() / (float) MAX_RADIUS);
g2d.setComposite(AlphaComposite.SrcOver.derive(alpha));
Point p = droplet.getLocation();
int radius = droplet.getRadius();
g2d.drawOval(p.x - (radius / 2), p.y - (radius / 2), radius, radius);
g2d.setComposite(comp);
}
g2d.dispose();
}
}
public class Droplet {
private Point p;
private int radius;
public Droplet(Point p) {
this.p = p;
}
public Point getLocation() {
return p;
}
public int getRadius() {
return radius;
}
public void grow() {
radius += GROWTH_RATE;
if (radius > MAX_RADIUS) {
radius = MAX_RADIUS;
}
}
}
}
當您單擊“開始”按鈕時,此示例將以隨機間隔(在每個墨滴之間)創建隨機數量的墨滴。 您可以多次按啟動鍵,它將使輸出復合。
import static droplets.Droplets.MAX_RADIUS;
import java.awt.AlphaComposite;
import java.awt.BorderLayout;
import java.awt.Composite;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagLayout;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.TimeUnit;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingWorker;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Droplets02 {
public static void main(String[] args) {
new Droplets02();
}
public Droplets02() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new DropletPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
protected static final int MAX_RADIUS = 50;
protected static final int GROWTH_RATE = 1;
public interface Pool {
public void addDroplet(Droplet droplet);
public Dimension getSize();
}
public class DropletPane extends JPanel implements Pool {
private List<Droplet> droplets;
private Timer timer;
public DropletPane() {
setLayout(new GridBagLayout());
JButton button = new JButton("Start");
button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
new DropletWorker(DropletPane.this).execute();
}
});
add(button);
droplets = new ArrayList<>(25);
timer = new Timer(40, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if (!droplets.isEmpty()) {
for (Droplet droplet : droplets.toArray(new Droplet[droplets.size()])) {
droplet.grow();
if (droplet.getRadius() >= MAX_RADIUS) {
droplets.remove(droplet);
}
}
if (droplets.isEmpty()) {
((Timer) e.getSource()).stop();
}
repaint();
}
}
});
timer.setRepeats(true);
timer.setCoalesce(true);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
Composite comp = g2d.getComposite();
for (Droplet droplet : droplets) {
float alpha = 1f - ((float) droplet.getRadius() / (float) MAX_RADIUS);
g2d.setComposite(AlphaComposite.SrcOver.derive(alpha));
Point p = droplet.getLocation();
int radius = droplet.getRadius();
g2d.drawOval(p.x - (radius / 2), p.y - (radius / 2), radius, radius);
g2d.setComposite(comp);
}
g2d.dispose();
}
@Override
public void addDroplet(Droplet droplet) {
if (!timer.isRunning()) {
timer.start();
}
droplets.add(droplet);
}
}
public class Droplet {
private Point p;
private int radius;
public Droplet(Point p) {
this.p = p;
}
public Point getLocation() {
return p;
}
public int getRadius() {
return radius;
}
public void grow() {
radius += GROWTH_RATE;
if (radius > MAX_RADIUS) {
radius = MAX_RADIUS;
}
}
}
public class DropletWorker extends SwingWorker<Void, Droplet> {
private Pool pool;
public DropletWorker(Pool pool) {
this.pool = pool;
}
public Pool getPool() {
return pool;
}
protected int random(int minRange, int maxRange) {
return minRange + (int) (Math.round(Math.random() * (maxRange - minRange)));
}
@Override
protected Void doInBackground() throws Exception {
int dropCount = random(1, 100);
Pool pool = getPool();
Dimension size = pool.getSize();
for (int index = 0; index < dropCount; index++) {
Thread.sleep(random(10, 1000));
int x = random(0, size.width);
int y = random(0, size.height);
Droplet droplet = new Droplet(new Point(x, y));
publish(droplet);
}
return null;
}
@Override
protected void process(List<Droplet> chunks) {
for (Droplet droplet : chunks) {
getPool().addDroplet(droplet);
}
}
}
}
您需要三件事來執行動畫。
(您還需要某種方式來存儲當前狀態)
起始狀態和目標狀態不言自明,它們描述了您現在所在的位置以及您要更改的位置。
增量將是在達到“增量”之前每個“時間間隔”(或刻度)上應用於當前狀態的數量。
要么
時間范圍將是您要用於從開始狀態轉換到結束狀態的時間量。
增量法是一種更簡單的機制,但不如時間范圍法那么靈活...
設置好這些基本元素之后,您需要以固定的間隔觸發某種“滴答”,以便您計算當前狀態,該狀態可以是從開始狀態到目標狀態(增量)的線性移動,也可以是隨時間(時間范圍)變化的進度
除了嘗試在繪畫方法中阻止EDT並未能遵循Swing的“ 初始線程”要求外,我發現的唯一另一個重要問題是您對radius
和iter
值的依賴。
基本上,除非您按Enter鍵,否則永遠不會設置這些……我不是。
本示例使用您發布的代碼和第一個示例中的想法...
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.FlowLayout;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class ControlCircles extends JFrame {
private JButton jbtEnlarge = new JButton("Start");
private JButton jbtShrink = new JButton("Stop");
private CirclePanel canvas = new CirclePanel();
private JTextField f1 = new JTextField(8);
private JTextField f2 = new JTextField(8);
public ControlCircles() {
JPanel panel = new JPanel();
JPanel jp = new JPanel();
jp.setPreferredSize(new Dimension(300, 0));
panel.add(jbtEnlarge);
panel.add(jbtShrink);
this.add(jp, BorderLayout.WEST);
this.add(canvas, BorderLayout.CENTER);
this.add(panel, BorderLayout.SOUTH);
jp.setLayout(new FlowLayout(FlowLayout.RIGHT, 50, 30));
jp.add(new JLabel("Radius"));
jp.add(f1);
jp.add(new JLabel("Iteration"));
jp.add(f2);
jbtEnlarge.addActionListener(new EnlargeListener());
jbtShrink.addActionListener(new ShrinkListener());
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new ControlCircles();
frame.setTitle("ControlCircle");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(800, 600);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
class EnlargeListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
int radius = Integer.parseInt(f1.getText());
int iter = Integer.parseInt(f2.getText());
canvas.start(radius, iter);
}
}
class ShrinkListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
//canvas.shrink();
}
}
class CirclePanel extends JPanel {
private int radius;
private int iterations;
private int iteration;
private List<Integer> circles;
private Timer timer;
public CirclePanel() {
circles = new ArrayList<>(25);
timer= new Timer(100, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
iteration++;
if (iteration < iterations) {
circles.add(radius);
radius += 10;
} else {
((Timer)e.getSource()).stop();
}
repaint();
}
});
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
int width = getWidth() - 1;
int height = getHeight()- 1;
g.drawRect(0, 0, width, height);
for (Integer radius : circles) {
int x = (width - radius) / 2;
int y = (height - radius) / 2;
g.drawOval(x, y, radius, radius);
}
}
public void start(int radius, int iter) {
timer.stop();
circles.clear();
this.radius = radius;
iterations = iter;
iteration = 0;
System.out.println("radius = " + radius);
System.out.println("iterations = " + iterations);
timer.start();
}
}
}
該代碼通過糾正Swing中的動畫常見錯誤而根據您的問題描述進行工作,但是您的某些代碼對我而言並不太有意義(例如, enlarge
和shrink
),因此,我着重介紹了您提供的描述。
這個想法是使用“ Start
,“ Stop
”按鈕來控制用作畫布的面板上的繪圖動畫,我添加了“ Continue
和“ Reset
其他控件以更好地解釋這個想法。 這些按鈕控制動畫線程的執行,從而在繪圖表面上繪制圓。 我作為內部類分離的繪圖表面僅具有繪制所執行內容的功能。 采取此方法的另一種想法是逐步繪制圓,直到完成繪制為止,因此使用了增量繪制。
我使用了上面的代碼,並對其進行了一些更改以支持我的想法。 如果您需要更多(通常是更好)的示例,請查看本文 。
下面的代碼,我沒有完善它以具有生產明智的外觀和感覺,但僅用於演示目的。
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
public class ControlCircle extends JFrame implements Runnable {
private JButton jbtStart = new JButton("Start");
private JButton jbtStop = new JButton("Stop");
private JButton jbtContinue = new JButton("Continue");
private JButton jbtReset = new JButton("Reset");
private CirclePanel canvas = new CirclePanel();
private JTextField f1;
private int radius = 0;
private JTextField f2;
private int iter;
protected boolean incrementalPainting;
/**
* Flag indicates that a thread is suspended
*/
private boolean suspended = false;
/**An instance of the class Thread.*/
private Thread thread = null;
public ControlCircle() {
JPanel panel = new JPanel();
JPanel jp = new JPanel();
jp.setPreferredSize(new Dimension(300, 0));
panel.add(jbtStart);
panel.add(jbtStop);
panel.add(jbtContinue);
panel.add(jbtReset);
this.add(jp, BorderLayout.WEST);
this.add(canvas, BorderLayout.CENTER);
this.add(panel, BorderLayout.SOUTH);
f1 = new JTextField(8);
f2 = new JTextField(8);
jp.setLayout(new FlowLayout(FlowLayout.RIGHT, 50, 30));
jp.add(new JLabel("Radius"));
jp.add(f1);
jp.add(new JLabel("Iteration"));
jp.add(f2);
jbtStart.addActionListener(new StartListener());
jbtStop.addActionListener(new StopListener());
jbtContinue.addActionListener(new ContinueListener());
jbtReset.addActionListener(new ResetListener());
}
public static void main(String[] args) {
JFrame frame = new ControlCircle();
frame.setTitle("ControlCircle");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(800, 600);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
class StartListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
if (thread == null) {
repaint();
startThread();
}
}
}
class StopListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
if (thread != null){
mySuspend();
}
}
}
class ContinueListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
myResume();
}
}
class ResetListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
if (thread != null) {
stopThread();
}
repaint();
}
}
/**
* my Suspend
*/
private void mySuspend() {
System.out.println("mySyspend()");
suspended = true;
}
/**
* my Resume
*/
private synchronized void myResume(){
System.out.println("myResume()");
suspended = false;
notifyAll();
}
public void run(){
System.out.println("run() - started");
Thread me = Thread.currentThread();
while (thread == me) {
radius = Integer.parseInt(f1.getText());
iter = Integer.parseInt(f2.getText());
for (int i = 0; i < iter; i++) {
if (thread == null) return;
incrementalPainting = true;
myRepaint();
try {
Thread.sleep(1000);
}
catch(InterruptedException e){}
radius += 10;
}
if(thread != null) thread = null; // exiting while
}
System.out.println("run() - exiting");
}
/**
* start Thread
*/
private void startThread(){
System.out.println("startThread()");
if(thread == null){
thread = new Thread(this);
thread.start();
}
}
/**
* stop Thread
*/
private synchronized void stopThread() {
System.out.println("stopThread()");
thread = null; // exiting from while
if (suspended) {
suspended = false;
notify();
}
}
/**
* This is called from the run method to invoke painting.
*/
private void myRepaint() {
System.out.println("myRepaint()");
incrementalPainting = true;
repaint();
synchronized (this) {
while (incrementalPainting) {
System.out.println("wait while incremental painting");
try {
wait();
} catch (InterruptedException e) {
System.out.println("interrupted");
}
}
}
suspend();
}
/**
* This method should place somewhere when run() has started. Perfectly
* when repaint() performed.
*/
private void suspend(){
System.out.println("suspend()");
synchronized (this) {
while (suspended) {
System.out.println("wait while suspended");
try {
wait();
} catch (InterruptedException e) {
System.out.println("interrupted");
}
}
}
}
public synchronized void myPaint(Graphics g) {
if (g == null){
if (incrementalPainting){
incrementalPainting = false;
notifyAll();
}
return;
}
if (incrementalPainting){
myDraw(g);
incrementalPainting = false;
notifyAll();
}
else {
myDraw(g);
}
}
public void myDraw(Graphics g){
g.drawOval(getWidth() / 2 - radius, getHeight() / 2 - radius, 2 * radius, 2 * radius);
}
protected final class CirclePanel extends JPanel {
//Offscreen buffer of this canvas
private BufferedImage backBuffer = null;
public void paintComponent (Graphics g) {
System.out.println("incrementalPainting="+incrementalPainting);
// First paint background
super.paintComponent(g);
Dimension d = this.getSize();
if (! incrementalPainting)
backBuffer = (BufferedImage) this.createImage(d.width, d.height);
Graphics2D g2 = backBuffer.createGraphics();
if (! incrementalPainting){
g2.setColor(Color.WHITE);
g2.fillRect(0,0, d.width, d.height);
}
myPaint(g2);
g.drawImage(backBuffer, 0, 0, this);
}
}
}
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