[英]Manage connected TCP clients
我有一個TCP IP服務器應用程序,可以接受多個客戶端並處理他們的請求。
我需要處理的一種情況是向客戶端發送延遲響應,更具體地說,這是我的設計細節和協議:
A)客戶端發送請求執行一項工作,服務器成功接收到該請求並啟動該工作。
B)服務器很長一段時間后,需要搜索該客戶端連接,並告訴他工作已完成
我的方法如下:
在客戶端連接上,我生成一個類的新實例,該實例包含剛剛連接的TcpClient
客戶端實例以及一個唯一的令牌,以便我可以跟蹤客戶端請求並異步答復他,讓我們將該類稱為MyConnectedClient
。
然后,我將此MyConnectedClient
實例插入到客戶端的哈希表中,唯一的令牌是他的Key,而值是MyConnectedClient
的實例
現在,當作業完成時,根據傳遞給該作業的客戶令牌,我可以從連接的客戶列表中檢索該客戶並將備忘錄發送給該客戶。
另外,當客戶端連接中斷時,我引發一個事件並與之一起發送令牌,因此我的服務器將從連接的客戶端列表中刪除MyConnectedClient
實例。
基本上,這就是我的用戶管理設計,正如我所說的那樣,它可以很好地滿足我的需求,但是問題是,是否有更好的方法來處理連接的客戶端?
要刪除死掉的客戶還是找到更早提出請求的客戶?
完整的示例代碼如下:
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Collections;
namespace TCPIPIPC.Server
{
public class Server
{
int publicToken = 0;
public class ConnectedClient
{
public TcpClient tcpClient;
public DateTime connectedSince;
public int token;
}
Hashtable ClientList;
#region Variable declaration
/// <summary>
/// Main TCP listener
/// </summary>
private TcpListener tcpListener;
/// <summary>
/// Main server thread
/// </summary>
private Thread listenThread;
/// <summary>
/// Event handler for received message from the server
/// </summary>
/// <param name="message"></param>
public delegate void ServerMessageEventHandler(string message, ConnectedClient client);
/// <summary>
/// Event handler for connected client to the server
/// </summary>
/// <param name="tcpClient"></param>
public delegate void clientconnectedEventHandler(ConnectedClient client);
/// <summary>
/// Event to be raised when data received from the server
/// </summary>
public event ServerMessageEventHandler MessageReceived;
/// <summary>
/// Event to be raised when a client is Connected/Disconnected to the server
/// </summary>
public event clientconnectedEventHandler ClientConnected;
public event clientconnectedEventHandler ClientDisconnected;
public IList Items;
#endregion
/// <summary>
/// Constructor, Server initialization
/// </summary>
public Server(IPAddress listenerAddress, int listenerPort)
{
ClientList = new Hashtable();
ClientDisconnected += new clientconnectedEventHandler(Server_ClientDisconnected);
this.tcpListener = new TcpListener(listenerAddress, listenerPort); //new TcpListener(IPAddress.Any, 3000);
this.listenThread = new Thread(new ThreadStart(ListenForClients));
this.listenThread.Start();
}
/// <summary>
/// Remove disconnected clients
/// </summary>
/// <param name="client"></param>
void Server_ClientDisconnected(Server.ConnectedClient client)
{
if (ClientList.ContainsKey(client.token))
{
ClientList.Remove(client.token);
}
}
/// <summary>
/// Main listener thread start
/// </summary>
private void ListenForClients()
{
this.tcpListener.Start();
while (true)
{
//blocks until a client has connected to the server
TcpClient client = this.tcpListener.AcceptTcpClient();
var connecteItem = new ConnectedClient();
connecteItem.tcpClient = client;
connecteItem.connectedSince = DateTime.Now;
connecteItem.token = publicToken++;
//create a thread to handle communication
//with connected client
Thread clientThread = new Thread(new ParameterizedThreadStart(HandleClientComm));
clientThread.Start(client);
//Raise client connected event
if (ClientConnected != null)
{
ClientConnected(connecteItem);
}
}
}
/// <summary>
/// Client communication handler
/// </summary>
/// <param name="client">the received connection from the client of type TcpClient</param>
private void HandleClientComm(object client)
{
ConnectedClient currentClient = (ConnectedClient)client;
TcpClient tcpClient = currentClient.tcpClient;
NetworkStream clientStream = tcpClient.GetStream();
byte[] message = new byte[4096];
int bytesRead;
while (true)
{
bytesRead = 0;
try
{
//blocks until a client sends a message
bytesRead = clientStream.Read(message, 0, 4096);
}
catch
{
//a socket error has occurred
break;
}
if (bytesRead == 0)
{
//the client has disconnected from the server
break;
}
//message has successfully been received
ASCIIEncoding encoder = new ASCIIEncoding();
//Raise message received event
if (MessageReceived != null)
{
MessageReceived(encoder.GetString(message, 0, bytesRead), currentClient);//This will be caught by a parent worker who will start a job based on this request
}
//System.Diagnostics.Debug.WriteLine(encoder.GetString(message, 0, bytesRead));
}
tcpClient.Close();
if (ClientDisconnected != null)
{
ClientDisconnected(currentClient);
}
}
/// <summary>
/// This method sends a message to a connected client
/// </summary>
/// <param name="tcpClient">The connected TcpClient client instance to send a message to</param>
/// <param name="message">The message to send to the client</param>
public void SendMessage(TcpClient tcpClient, string message)
{
NetworkStream clientStream = tcpClient.GetStream();
ASCIIEncoding encoder = new ASCIIEncoding();
byte[] buffer = encoder.GetBytes(message);
clientStream.Write(buffer, 0, buffer.Length);
clientStream.Flush();
}
}
}
請注意,上面的代碼還沒有完全完成,但是它說明了這個想法
只需將客戶端套接字與Job關聯,然后讓job任務將響應寫入該套接字即可。 如果失敗,則客戶端已斷開連接。 您真的不需要所有其他爵士樂。
聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.