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在UIView上設置Uibutton隨機位置

[英]Set Uibutton Random Position on UIView

我想在uiview上的隨機位置設置5個按鈕。 按鈕之間需要保持一定的間距。 我的意思是按鈕不應相互重疊。 UIView上設置的所有按鈕都來自帶有旋轉動畫的角落。

        btn1.transform =    CGAffineTransformMakeRotation(40);
        btn2.transform = CGAffineTransformMakeRotation(60);
        btn3.transform = CGAffineTransformMakeRotation(90);
        btn4.transform = CGAffineTransformMakeRotation(30);
        btn5.transform = CGAffineTransformMakeRotation(20);

我可以使用上面的代碼旋轉按鈕,但是可以。 幫助我將按鈕設置在隨機位置,彼此不重疊。 如果點是固定的,則可以通過此代碼設置帶有動畫的按鈕,但我希​​望按鈕的位置隨機。

    [AnimationView moveBubble:CGPointMake(18, 142) duration:1 : btn1];
    [AnimationView moveBubble:CGPointMake(118, 142) duration:1 : btn2];
    [AnimationView moveBubble:CGPointMake(193, 142) duration:1 : btn3];
    [AnimationView moveBubble:CGPointMake(18, 216) duration:1 : btn4];

提前致謝。

1,將按鈕添加到NSArray,只是使事情變得簡單:

NSArray *buttonArray = @[btn1,btn2,btn3,btn4,btn5];

現在,此代碼嘗試將它們排列在隨機位置。

int xTemp, yTemp;
for (int i = 0; i < 5; i++) {
    while (YES) {
        xTemp = arc4random_uniform(view.frame.size.width - [buttonArray[i] frame].size.width);
        yTemp = arc4random_uniform(view.frame.size.height - [buttonArray[i] frame].size.height);
        if (![self positionx:xTemp y:yTemp intersectsAnyButtonTillIndex:i inButtonArray:buttonArray]) {
            [AnimationView moveBubble:CGPointMake(xTemp, yTemp) duration:1 : buttonArray[i]];
            break;
        }
    }
}

也在某處實現此功能:

- (BOOL) positionx:(int)xTemp y:(int)yTemp intersectsAnyButtonTillIndex:(int)index inButtonArray:(NSArray *)buttonArray {
    //Again please change the < to <= , I'm sorry, doing too many things at once.
for (int i = 0; i <= index; i++) {
    CGRect frame = [buttonArray[i] frame];
    //EDIT : In the logic earlier, I had wrongly done a minus where I should have done a plus.
    if ((xTemp > frame.origin.x && xTemp < (frame.size.width + frame.origin.x)) && (yTemp > frame.origin.y && yTemp < (frame.size.height + frame.origin.y))) return YES;
    }
    return NO;

好的,這是一種可行的解決方案。我希望在WolfLink的答案中添加一些內容。 檢查一下。

for (UIButton *button in buttonArray) {
    button.frame = CGRectMake(arc4random_uniform(view.frame.size.width - button.frame.size.width), arc4random_uniform(view.frame.size.height - button.frame.size.height), button.frame.size.width, button.frame.size.height);
    while ([self button:button intersectsButtonInArray:buttonArray]) {
        button.frame = CGRectMake(arc4random_uniform(view.frame.size.width - button.frame.size.width), arc4random_uniform(view.frame.size.height - button.frame.size.height), button.frame.size.width, button.frame.size.height);
    }

    //another function
    -(BOOL)button:(UIButton *)button intersectsButtonInArray:(NSArray *)array {
        for (UIButton *testButton in array) {
            if (CGRectIntersectsRect(button.frame, testButton.frame) && ![button isEqual:testButton]) {
                return YES;
            }
        }
        return NO;
    }

基於spiritofmysoul.wordpress的代碼:

//in the function where you randomize the buttons
NSArray *buttonArray = @[btn1,btn2,btn3,btn4,btn5];
    for (UIButton *button in buttonArray) {
        float widthOffset = self.frame.size.width-button.frame.size.width;
        float heightOffset = self.frame.size.height-button.frame.size.height;

        button.frame = CGRectMake(arc4random()%widthOffset, arc4random()%heightOffset, button.frame.size.width, button.frame.size.height);
        while ([self button:button intersectsButtonInArray:buttonArray]) {
            button.frame = CGRectMake(arc4random(), arc4random(), button.frame.size.width, button.frame.size.height);
        }

//another function
-(BOOL)button:(UIButton *)button intersectsButtonInArray:(NSArray *)array {
    for (UIButton *testButton in array) {
        if (CGRectIntersectsRect(button.frame, testButton.frame) && ![button isEqual:testButton]) {
            return YES;
        }
    }
    return NO;
}  

當心:這對於在較大空間上的少量按鈕非常有效,但是當您添加按鈕並且空間不足時,此方法將花費更長的時間運行。 如果沒有足夠的空間容納所有按鈕,它將變成無限循環。

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