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C#多重繼承

[英]C# Multiple Inheritance

目前我正在研究 C# with ASP.NET MVC 4 with Code First Approach 我是 Visual Basic 開發人員,現在我想開始 C#。 而且,現在我遇到了必須管理多重繼承的情況。 但是,我認為 Class 是不可能的。 那么,我應該如何管理我擁有的這些課程:

//I have the Following Person Class which Hold Common Properties 
//and a Type of Person e.g : Student, Faculty, Administrative
public class Person
{
    public int Id { get; set; }
    public string FirstName { get; set; }
    public string LastName { get; set; }
    public string Type { get; set; }
}


//This is my Student Class, which is Derived from Person
public class Student : Person
{
    public DateTime DateOfBirth { get; set; }
    public DateTime EnrollmentDate { get; set; }
    public string Remarks { get; set; }

    public bool Approved { get; set; }
    public DateTime ApprovedDate { get; set; }
    public int ApprovedUserId { get; set; }
}


//This is my Faculty Class, which is also Derived from Person
public class Faculty : Person
{
    public DateTime HiredDate { get; set; }

    public bool Approved { get; set; }
    public DateTime ApprovedDate { get; set; }
    public int ApprovedUserId { get; set; }
}

我想要做的是 Approved、ApprovedDate 和 ApprovedUserId 也很常見。 我想指定這些屬性,如:

 public class Approve {
    public bool Approved { get; set; }
    public DateTime ApprovedDate { get; set; }
    public int ApprovedUserId { get; set; }
}

並且,想要使用像:

public class Student : Person, Approve
{
    public DateTime DateOfBirth { get; set; }
    public DateTime EnrollmentDate { get; set; }
    public string Remarks { get; set; }
}

而且,我不能把這些東西放在PERSON里面。 因為,我必須將它用於另一個類,但那些不是 Person。

那么,我如何實現這一點...

請給我一個上述情況的例子。

請幫忙。 並且,非常感謝您。

一種可能的解決方案是修改您的層次結構:

public class PersonWithApprove : Person { // TODO: replace with non disgusting name
    public bool Approved { get; set; }
    // etc...
}

public class Student : PersonWithApprove {
}

public class Faculty : PersonWithApprove {
}

或者你可以創建一個接口:

public interface IApprove {
    bool Approved { get; set; }
    // etc
}

public class Student : Person, IApprove {
}

您也可以保留類Approve ,並擁有具有該類型屬性的類:

public class Student : Person {
    Approve _approve = new Approve();
    public Approve Approve {
        get { return _approve; }
    }
}

恕我直言,在這里使用接口是一個很好的例子,就像這樣:

  // Interfaces:

  // General person
  public interface IPerson {
    int Id { get; set; }
    string FirstName { get; set; }
    string LastName { get; set; }
    string Type { get; set; }
  }

  // Approvable person
  public interface IApprovable {
    bool Approved { get; set; }
    DateTime ApprovedDate { get; set; }
    int ApprovedUserId { get; set; }
  } 

  // Student is a IPerson + IApprovable
  public interface IStudent: IPerson, IApprovable {
    DateTime DateOfBirth { get; set; }
    DateTime EnrollmentDate { get; set; }
  }

  // So classes will be

  public class Approve: IApprovable {
    ... //TODO: Implement IApprovable interface here
  } 

  public class Faculty: IPerson, IApprovable {
    public DateTime HiredDate { get; set; }

    ... //TODO: Implement IPerson interface here
    ... //TODO: Implement IApprovable interface here
  }

  public class Student: IStudent {
    public string Remarks { get; set; }

    ... //TODO: Implement IStudent interface here
  }

簡答

考慮改用接口,它允許多重繼承並且可以使用interface關鍵字進行聲明。

長答案

從 C# 中的多個基類繼承是非法的。 類可能只有 1 個基類,但它們可以實現任意數量的接口。 這有幾個原因,但主要歸結為多重繼承給類層次結構帶來了更多的復雜性。

接口用於聲明一組必須由類實現的通用功能(方法和屬性)。

要修改現有代碼以使用接口(而不是多重繼承),您可以執行以下操作:

public interface IApprove // Defines a set of functionality that a class must implement.
{
    // All these properties must be inherited as public when implemented.
    bool Approved { get; set; } // Property declaration.
    DateTime ApprovedDate { get; set; }
    int ApprovedUserId { get; set; }
}

public class Student : Person, IApprove
{
    public DateTime DateOfBirth { get; set; }
    public DateTime EnrollmentDate { get; set; }
    public string Remarks { get; set; }

    #region IApprove Implementation

    private bool _approved; // Private variable that is accessed through the 'Approved' property of the 'IApprove' interface.
    public bool Approved // Defines 'Approved' inherited from IApprove
    {
        get { return _approved; }
        set { _approved = value; }
    }

    private DateTime _approvedDate;
    public DateTime ApprovedDate // Defines 'ApprovedDate' inherited from IApprove.
    {
        get { return _approvedDate; }
        set { _approvedDate = value; }
    }

    private int _approvedUserId;
    public int IApprove.ApprovedUserId // Alternative syntax to define an interfaces property.
    {
        get { return _approvedUserId; }
        set { _approvedUserId = value; }
    }

    #endregion
}

這種方法抽象了IApprove接口的實現,並且像多重繼承一樣,允許用戶對實現IApprove 的對象進行操作,但它們的具體類型是未知的(或不相關的)。

有關 C# 中接口用法的更多信息,請參閱:

http://msdn.microsoft.com/en-us/library/87d83y5b.aspx

您可以使用復合模式

    public class Student:Person
    {
        public Approve App { get; set; }
        public DateTime DateOfBirth { get; set; }
        public DateTime EnrollmentDate { get; set; }
        public string Remarks { get; set; }
    }

考慮以下示例,它使用兩個接口:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;


////////
////////
/// Multiple Inheritance With Interfaces

public interface Interface1
{
    void func1();
    void fun();
}

public interface Interface2
{
    void func2();
    void fun();
}

public class MyTestBaseClass : Interface1, Interface2
{
    void Interface1.func1()
    {
        Console.WriteLine("From MyInterface1 Function()");
        return;
    }


    void Interface2.func2()
    {
        Console.WriteLine("From MyInterface2 Function()");
        return;
    }

    void Interface1.fun()
    {
        Console.WriteLine("fun1()");
    }

    void Interface2.fun()
    {
        Console.WriteLine("fun2()");
    }


    public static void Main()
    {
        MyTestBaseClass myclass = new MyTestBaseClass();
        ((Interface1)myclass).func1();
        ((Interface2)myclass).func2();
    }

}

使用裝飾器設計模式的一些基本示例:

public class Class1
{
    public void Method1()
    {
        Console.write($"Class1: Method1, MyInt: {MyInt}");
    }

    public int MyInt { get; set; }
}

public class Class2
{
    public void Method2()
    {   
        Console.write($"Class2: Method2, MyInt: {MyInt}");      
    }

    public int MyInt { get; set; }
 }

public class MultipleClass
{
    private Class1 class1 = new Class1();
    private Class2 class2 = new Class2();

    public void Method1()
    {
        class1.Method1();
    }
    public void Method2()
    {
        class2.Method2();
    }

    private int _myInt;
    public int MyInt
    {
        get { return this._myInt; }
        set
        {
            this._myInt = value;
            class1.MyInt = value;
            class2.MyInt = value;
        }
    }
}

演示:

 MultipleClass multipleClass = new MultipleClass();
 multipleClass.Method1(); //OUTPUT: Class1: Method1, MyInt: 1 
 multipleClass.Method2(); //OUTPUT: Class2: Method2, MyInt: 1
 multipleClass.MyInt = 1;

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