[英]Drawing 3D Geometry from 2D Objects in ThreeJS
我非常喜歡Three.js,我一直在嘗試實現以下內容:
假設我有一個來自瀏覽器視口的特定形狀的x和y坐標數組。 我想在Three.JS中渲染這些形狀,以便可以在z方向上添加高度。
形狀本身實際上是一個“建築物”,我有其平面布局坐標的數組,我想通過在Z方向上添加一個高度來3D化它。
我應該使用幾何/材料/技術來實現這一目標?
使用ExtrudeGeometry
,您可以將2D元素(坐標)拉伸到Three.js中的3D對象。
此處的示例: http : //stemkoski.github.io/Three.js/Extrusion.html
這里的文檔: http : //threejs.org/docs/#Reference/Extras.Geometries/ExtrudeGeometry
示例中的代碼:
var starPoints = [];
starPoints.push( new THREE.Vector2 ( 0, 50 ) );
starPoints.push( new THREE.Vector2 ( 10, 10 ) );
starPoints.push( new THREE.Vector2 ( 40, 10 ) );
starPoints.push( new THREE.Vector2 ( 20, -10 ) );
starPoints.push( new THREE.Vector2 ( 30, -50 ) );
starPoints.push( new THREE.Vector2 ( 0, -20 ) );
starPoints.push( new THREE.Vector2 ( -30, -50 ) );
starPoints.push( new THREE.Vector2 ( -20, -10 ) );
starPoints.push( new THREE.Vector2 ( -40, 10 ) );
starPoints.push( new THREE.Vector2 ( -10, 10 ) );
var starShape = new THREE.Shape( starPoints );
var extrusionSettings = {
size: 30, height: 4, curveSegments: 3,
bevelThickness: 1, bevelSize: 2, bevelEnabled: false,
material: 0, extrudeMaterial: 1
};
var starGeometry = new THREE.ExtrudeGeometry( starShape, extrusionSettings );
var materialFront = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
var materialSide = new THREE.MeshBasicMaterial( { color: 0xff8800 } );
var materialArray = [ materialFront, materialSide ];
var starMaterial = new THREE.MeshFaceMaterial(materialArray);
var star = new THREE.Mesh( starGeometry, starMaterial );
star.position.set(0,50,0);
scene.add(star);
// add a wireframe to model
var wireframeTexture = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } );
var star = new THREE.Mesh( starGeometry, wireframeTexture );
star.position.set(0,50,0);
scene.add(star);
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