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C ++事件處理-const問題

[英]C++ Event Handling - issue with const

我已經問過我的問題,現在我要進行下一步。 在下面的代碼中,我遇到了問題,我總是必須使EventHandler(Server :: HandleMessage)保持靜態。 但是我需要使它是非靜態的,以便從Handler中訪問Server類中的其他變量。

我該如何實現?

這是我的代碼:

#include <iostream>
#include <functional>

using namespace std;

class Client{
    public:
        struct MessageReceiveArgs {
            MessageReceiveArgs(int ID, const std::string& Text) : ID(ID), Text(Text) {}
            int ID;
            std::string Text;
        };

        std::function<void(MessageReceiveArgs)> onMessageReceive;
        Client(){}

        void FireEvent(){
            this->onMessageReceive(MessageReceiveArgs(16, "SomeText"));
        }
};

class Server{
    public:
        int i;

        Server(){
            this->client.onMessageReceive = &Server::HandleMessage;
            this->i = 5;
        }

        void FireEvent(){
            this->client.FireEvent();
        }

        Client client;

        static void HandleMessage(Client::MessageReceiveArgs args) {
            std::cout<<"ID "<<args.ID<<": "<<" "<<args.Text<<std::endl;

            //need it non static
            //std::cout<<"I: "<<this->i<<std::endl;
        }
};

int main() {
    Server sv = Server();
    sv.FireEvent();
}

如我之前的文章中所述,我是Standard C ++(Unix)的新手。

我相當確定這是您的追求。 您需要綁定隱含this明確通過調用指針到成員時std::function在你似乎渴望時尚。

#include <iostream>
#include <functional>

using namespace std;

class Client{
public:

    struct MessageReceiveArgs
    {
        MessageReceiveArgs(int ID, const std::string& Text) 
            : ID(ID), Text(Text) {}
        int ID;
        std::string Text;
    };

    Client(){}

    void FireEvent()
    {
        this->onMessageReceive(MessageReceiveArgs(16, "SomeText"));
    }

    std::function<void(MessageReceiveArgs)> onMessageReceive;
};



class Server
{
public:
    int i;

    Server()
    {
        this->client.onMessageReceive 
            = std::bind(&Server::HandleMessage, this, std::placeholders::_1);
        this->i = 5;
    }

    void FireEvent()
    {
        this->client.FireEvent();
    }

    Client client;

    void HandleMessage(Client::MessageReceiveArgs args)
    {
        std::cout<<"ID "<<args.ID<<": "<<" "<<args.Text<<std::endl;
    }
};

int main()
{
    Server sv = Server();
    sv.FireEvent();
}

產量

ID 16:  SomeText

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