[英]CreateTexture2D fail… (d3d)
我正在嘗試使用STAGING用法創建D3D紋理2d。
總是失敗,並顯示錯誤:“參數不正確”(代碼0x80070057)...
我不明白,除了暫無問題外,我還可以創建其他文件,但無法成功完成此操作...請在計算機飛過窗口之前幫助我...請...
這是有問題的代碼:
int w = 128;
int h = 128;
ID3D11Texture2D * tex;
D3D11_TEXTURE2D_DESC tdesc;
D3D11_SUBRESOURCE_DATA tbsd;
ZeroMemory(&tdesc, sizeof(D3D10_TEXTURE2D_DESC));
WORD *buf = new WORD[128*128];
for (int i = 0; i < h; i++)
for (int j = 0; j < w; j++)
{
buf[i*128 + j] = (WORD) 0xffffffff;
}
tbsd.pSysMem = (void *)buf;
tbsd.SysMemPitch = w * 4;
tbsd.SysMemSlicePitch = w * h * 4;
tdesc.Width = w;
tdesc.Height = h;
tdesc.MipLevels = 1;
tdesc.ArraySize = 1;
tdesc.SampleDesc.Count = 1;
tdesc.SampleDesc.Quality = 0;
tdesc.Usage = D3D11_USAGE_STAGING;
tdesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
tdesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
tdesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
// tdesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; // Does'nt work either...
tdesc.MiscFlags = 0;
HRESULT eblah = 0; char tmpstr[128];
eblah = device->CreateTexture2D(&tdesc, &tbsd, &tex);
if (FAILED(eblah))
{
wsprintfA(tmpstr, "Error code : %lX", eblah); OutputDebugStringA(tmpstr);
ErrorMessage(eblah);
}
在以下代碼中,我將其作為設備使用:ID3D11Device * device = nullptr; D3D_FEATURE_LEVEL級別; ID3D11DeviceContext * context = nullptr;
HRESULT hr = D3D11CreateDevice(
nullptr,
D3D_DRIVER_TYPE::D3D_DRIVER_TYPE_NULL, // Tried D3D_DRIVER_TYPE_HARDWARE too
nullptr,
0,
nullptr,
0,
D3D11_SDK_VERSION,
&device,
&level,
&context
);
找到了 :
_我在創建設備時使用了D3D11_CREATE_DEVICE_FLAG :: D3D11_CREATE_DEVICE_DEBUG標志,這為我提供了非常有用的調試信息。 每個初學者都必須擁有!
創建用於暫存的ID3D11Texture2D時,_ tdesc.BindFlags必須為0。
_我的電腦沒有從窗戶飛過!
祝大家有美好的一天:)
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