[英]Why is python skipping these lines of code?
我正在嘗試繪制一些pygame圓圈並顯示它們,並且當用戶按下鍵時,它將更新這些計數器的位置。 當用戶按下按鍵時,它將在屏幕上的新位置繪制一個圓圈,但不會顯示第一個圖像。 因此,它應該顯示一個圓圈,當他們按下一個鍵時,它會更改圓圈的位置。 它沒有畫出啟動圈。
第一個圈子(這些不會出現):
#Draw counters using pygame draw line function. These are the default counters on the start position. These don't move.
countY = 750
count1 = pygame.draw.circle(window, (black),(150, countY), 25, 0)
count2 = pygame.draw.circle(window, (black),(250, countY), 25, 0)
count3 = pygame.draw.circle(window, (255, 255, 255),(450, countY), 25, 0)
count4 = pygame.draw.circle(window, (255, 255, 255),(550, countY), 25, 0)
print("Should draw start counters")
pygame.display.update()
輸入密鑰后繪制的圓圈:
while game:
for event in pygame.event.get():
pygame.event.get()
#Counter 1 movement
if event.type == pygame.KEYDOWN and event.key == pygame.K_a:
diceRoll = random.randint(1, 4)
window.fill(grey)
grid()
count1 = pygame.draw.circle(window, (black),(150, countY - 72 * diceRoll), 25, 0)
當按下一個鍵時,用灰色填充背景表面:
if event.type == pygame.KEYDOWN and event.key == pygame.K_a:
diceRoll = random.randint(1, 4)
window.fill(grey) # <--- fills the entire surface with a solid color!
而且您不會再畫圓了。
一個簡單的解決方法是保留所有圓的列表,並在每一幀繪制它們(有更有效的方法,但為方便起見,讓我們保持簡單)。
circles = []
countY = 750
circles.append((pygame.color.Color('black'), (150, countY), 25, 0))
circles.append((pygame.color.Color('black'), (250, countY), 25, 0))
circles.append((pygame.color.Color('white'), (450, countY), 25, 0))
circles.append((pygame.color.Color('white'), (550, countY), 25, 0))
while game:
window.fill(grey)
for event in pygame.event.get():
# pygame.event.get() don't call pygame.event.get() twice
if event.type == pygame.KEYDOWN and event.key == pygame.K_a:
diceRoll = random.randint(1, 4)
circles.append((pygame.color.Color('black'), (150, countY - 72 * diceRoll), 25, 0))
for (color, pos, rad, w) in circles:
pygame.draw.circle(window, color, pos, rad, w)
pygame.display.flip()
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