簡體   English   中英

從接口序列化通用類時,如何讓DataContractJsonSerializer在類型提示中使用具體類型

[英]How do I get DataContractJsonSerializer to use concrete type in type hint when serializing generic class from interface

我有一組如下的類:一個命令,執行並存儲一個結果; 響應,其創建目的是為了以序列化形式返回結果(加上我遺漏的其他元數據)。 Response.Result 必須為object類型,因為它用於一堆不同的命令,每個命令都可以具有任何類型的Result。

該命令是通用的,我希望它接受接口而不是具體類型,但是當我這樣做時,序列化響應包含以下類型提示:

"__type":"ResultOfanyType:#serialization"

而不是以下命令,它是在命令接受具體類型時生成的:

"__type":"ResultOfMyObjectDhOQ6IBI:#serialization"

我需要類型提示來包含具體類型而不是ResultOfanyType。 為什么在這種情況下對接口進行不同的對待? 請注意,當Type是序列化Command的直接屬性時,則具體類型包含在類型提示中

我嘗試將類型為Result的Result的Response屬性更改為Result,但這無效。

這是代碼。 只需取消注釋/注釋Main中創建命令的行,並列出替代版本的已知類型。

using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Json;

namespace serialization
{
    class Program
    {
        static void Main(string[] args)
        {
            Response response = new Response();
            response.ResponseStatus = "ok";
            ConcreteCommand command = new ConcreteCommand();    //switch with line below to test inteface
            //InterfaceCommand command = new InterfaceCommand();
            command.Execute();
            response.Results = command.Results;
            List<Type> knownTypes = new List<Type>
            {
            typeof(Result<MyObject>),                  //switch with Interface lines below to test inteface
            typeof(MyObject)
            //typeof(Result<IMyObject>),
            //typeof(IMyObject)
            };
            DataContractJsonSerializer serializer = new DataContractJsonSerializer(response.GetType(), knownTypes, int.MaxValue, false, null, true);
            Stream stream = new MemoryStream();
            serializer.WriteObject(stream, response);
            stream.Position = 0;
            StreamReader reader = new StreamReader(stream);
            string output = reader.ReadToEnd();
            Console.WriteLine(output);
        }
    }

    public interface IMyObject
    {
        string name { get; set; }
    }

    [DataContract]
    [KnownType(typeof(MyObject))]
    public class MyObject : IMyObject
    {
        [DataMember]
        public string name { get; set; }
    }

    [DataContract]
    public class Result<T>
    {
        [DataMember]
        public string Status { get; set; }

        [DataMember]
        public T Item { get; set; }
    }

    public abstract class BaseCommand<T>
    {
        protected Result<T> results = new Result<T>();

        protected T resultObject;

        public object Results
        {
            get { return this.results; }
        }

        public T ResultObject
        {
            get { return this.resultObject; }
        }

        public abstract void Execute();
    }

    public class InterfaceCommand : BaseCommand<IMyObject>
    {
        public override void Execute()
        {
            IMyObject myobject = new MyObject();
            myobject.name = "my object";
            Result<IMyObject> result = new Result<IMyObject>();
            result.Item = myobject;
            result.Status = "ok";
            this.results= result;
            this.resultObject = myobject;
        }
    }

    public class ConcreteCommand : BaseCommand<MyObject>
    {
        public override void Execute()
        {
            MyObject myobject = new MyObject();
            myobject.name = "my object";
            Result<MyObject> result = new Result<MyObject>();
            result.Item = myobject;
            result.Status = "ok";
            this.results = result;
            this.resultObject = myobject;
        }
    }

    [DataContract]
    public class Response
    {
        [DataMember]
        public string ResponseStatus { get; set; }

        [DataMember]
        public object Results { get; set; }
    }
}

讓我們從這個問題開始,它可以解釋一切。

我需要類型提示來包含具體類型而不是ResultOfanyType。 為什么在這種情況下對接口進行不同的對待?

一個接口基本上只是一個實現它的類應包含的協定,而多個類可以實現其成員。 例如。

public interface IPerson
{
    int Id { get; set; }
    string FirstName { get; set; }
    string LastName { get; set; }
}

public class Person : IPerson
{
    public int Id { get; set; }
    public string FirstName { get; set; }
    public string LastName { get; set; }

    public DateTime DateOfBirth { get; set; }
}

public class Contact : IPerson
{
    public int Id { get; set; }
    public string FirstName { get; set; }
    public string LastName { get; set; }

    public string Company { get; set; }
    public string PhoneNumber { get; set; }
}

因此,當您致電IPerson ,您會期待什么? 一個Person還是一個Contact 每個都有一個ID和一個名稱的基本組成部分,但每個都有IPerson甚至不知道存在的獨特屬性。 這就是為什么當您嘗試獲取一個接口來解析為具體的類時,如果沒有某種工廠類來弄清楚您想要的東西,您將無所適從。 因此,在這種情況下,如果要解析IPerson ,請添加以下代碼行...

var objectType = iPersonObject.GetType();

對於您的情況,您想嘗試在result.Item上調用GetType() 這告訴.NET查看實現接口的對象的實際類型並返回它。

這個怎么樣...

class Program
{
    static void Main(string[] args)
    {
        Response response = new Response();
        response.ResponseStatus = "ok";
        //ConcreteCommand command = new ConcreteCommand();    //switch with line below to test inteface
        InterfaceCommand command = new InterfaceCommand();
        command.Execute();
        response.Results = command.Results;
        List<Type> knownTypes = new List<Type>
        {
            typeof(MyObject),
            typeof(Result<MyObject>)                  //switch with line below to test inteface
            //typeof(Result<IMyObject>)
        };
        DataContractJsonSerializer serializer = new DataContractJsonSerializer(response.GetType(), knownTypes, int.MaxValue, false, null, true);
        Stream stream = new MemoryStream();
        serializer.WriteObject(stream, response);
        stream.Position = 0;
        StreamReader reader = new StreamReader(stream);
        string output = reader.ReadToEnd();
        Console.WriteLine(output);
    }
}

public interface IMyObject
{
    string name { get; set; }
}

[DataContract]
public class MyObject : IMyObject
{
    [DataMember]
    public string name { get; set; }
}

[DataContract]
public class Result<T>
{
    [DataMember]
    public string Status { get; set; }

    [DataMember]
    public T Item { get; set; }
}

public abstract class BaseCommand
{
    protected Result<IMyObject> results = new Result<IMyObject>();

    public Result<IMyObject> Results
    {
        get { return this.results; }
    }

    public abstract void Execute();
}

public class InterfaceCommand : BaseCommand
{
    public override void Execute()
    {
        IMyObject myobject = new MyObject();
        myobject.name = "my object";
        Result<IMyObject> result = new Result<IMyObject>();
        result.Item = myobject;
        result.Status = "ok";
        this.results= result;
    }
}

public class ConcreteCommand : BaseCommand
{
    public override void Execute()
    {
        MyObject myobject = new MyObject();
        myobject.name = "my object";
        Result<IMyObject> result = new Result<IMyObject>();
        result.Item = myobject;
        result.Status = "ok";
        this.results = result;
    }
}

[DataContract]
public class Response
{
    [DataMember]
    public string ResponseStatus { get; set; }

    [DataMember]
    public Result<IMyObject> Results { get; set; }
}

輸出...

{"__type":"Response:#ConsoleApplication2","ResponseStatus":"ok","Results":{"__ty
pe":"ResultOfanyType:#ConsoleApplication2","Item":{"__type":"MyObject:#ConsoleAp
plication2","name":"my object"},"Status":"ok"}}

如果您要制定某種通用合同,則必須具有某種通用的基類/接口。 它不適用於對象,但是您可以在COM上創建自己的IUnknown接口,從中創建任意數量的子類,只要它們包含在已知類型中即可。

暫無
暫無

聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.

 
粵ICP備18138465號  © 2020-2024 STACKOOM.COM