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具有保持事件Corona SDK的多點觸摸檢測

[英]Multitouch detection with holding event Corona SDK

我有這個大問題,因此我很生氣。 我不知道如何制作一個處理觸摸多個對象的功能。 介紹我有什么,應該做什么。 我有3個對象,兩個按鈕:向左和向右。 和拍攝按鈕。 我需要能夠在按住旋轉按鈕的同時進行拍攝。 我有這個(下面的代碼),它確實可以工作,但是如果我觸摸拍攝按鈕,它就會停止旋轉。

local isShooting = false

function resetShooting()
    isShooting = false
end

function holdingLeft()
    if isPressed == true then
        if rotationOfship > 0 then
            if touchedXTimes < 10 then
                rotationOfship = rotationOfship-2
                touchedXTimes = touchedXTimes + 1
                ship.rotation = rotationOfship
            elseif touchedXTimes > 9 then 
                rotationOfship = rotationOfship-5
                touchedXTimes = touchedXTimes + 1
                ship.rotation = rotationOfship  
            elseif touchedXTimes > 29 then
                rotationOfship = rotationOfship-8
                touchedXTimes = touchedXTimes + 1
                ship.rotation = rotationOfship                                       
            end
        else 
            rotationOfship = 360
        end
    elseif isPressed == false then 
        timer.cancel(tmr_hold)
    end
end

function holdingRight()
    if isPressed == true then
        if rotationOfship < 360 then
            if touchedXTimes < 10 then
                rotationOfship = rotationOfship+2
                touchedXTimes = touchedXTimes + 1
                ship.rotation = rotationOfship
            elseif touchedXTimes > 9 then 
                rotationOfship = rotationOfship+5
                touchedXTimes = touchedXTimes + 1
                ship.rotation = rotationOfship  
            elseif touchedXTimes > 29 then
                rotationOfship = rotationOfship+8
                touchedXTimes = touchedXTimes + 1
                ship.rotation = rotationOfship                                       
            end 
            print(touchedXTimes)
        else 
            rotationOfship = 0
        end
    elseif isPressed == false then 
        timer.cancel(tmr_hold)
    end
end

function onTouch(event)
    if event.target.name == "left" then
        if event.phase == "began" then
            isPressed = true
            display.getCurrentStage():setFocus( event.target )
            event.target.isFocus = true
            if tmr_hold ~= nil then timer.cancel(tmr_hold) end
            tmr_hold = timer.performWithDelay( 8, holdingLeft, 0)
        elseif event.target.isFocus then
            if event.phase == "ended" or event.phase == "cancelled" then
                isPressed = false
                timer.cancel(tmr_hold)
                touchedXTimes = 0   
                display.getCurrentStage():setFocus( nil )
                event.target.isFocus = false
            end
        end
    end
    if event.target.name == "right" then 
        if event.phase == "began" then
            isPressed = true
            display.getCurrentStage():setFocus( event.target )
            event.target.isFocus = true
            if tmr_hold ~= nil then timer.cancel(tmr_hold) end
            tmr_hold = timer.performWithDelay( 8, holdingRight, 0)
        elseif event.target.isFocus then
            if event.phase == "ended" or event.phase == "cancelled" then
                isPressed = false
                timer.cancel(tmr_hold)
                touchedXTimes = 0   
                display.getCurrentStage():setFocus( nil )
                event.target.isFocus = false
            end
        end
    end
    if event.target.name == "laser" then
        if event.phase == "began" and isShooting == false then
            isShooting = true
            display.getCurrentStage():setFocus( event.target )
            event.target.isFocus = true


            bullet = display.newImageRect("images/laser.png",math.random(5,20),5/2)
                bullet.x = halfW
                bullet.y = halfH                
                bullet.name = "bullet"
                bullet.rotation = rotationOfship-90
                physics.addBody( bullet, "dynamic", { isSensor=true, radius=10} )
                group:insert(bullet)

            ship:toFront()

            audio.play( laserSound, { channel=2, loops=0}  )

            local newX, newY = pointAtDistance(rotationOfship-90, 400)

            bullet:setLinearVelocity( newX/2, newY/2 )

            tmr_shoot = timer.performWithDelay( math.random(300,400), resetShooting, 1) 
        elseif event.target.isFocus then
            if event.phase == "ended" or event.phase == "cancelled" then
                isShooting = false
                timer.cancel(tmr_shoot)
                display.getCurrentStage():setFocus( nil )
                event.target.isFocus = false
            end
        end
    end
    return true
end

dpad_left_circle:addEventListener( "touch", onTouch )
dpad_right_circle:addEventListener( "touch", onTouch )
laser_button_circle:addEventListener( "touch", onTouch )

我建議將其分為三種方法,而不是一種:

dpad_left_circle:addEventListener( "touch", onTouchLeft )
dpad_right_circle:addEventListener( "touch", onTouchRight )
laser_button_circle:addEventListener( "touch", onTouchLaser )

代碼將更加清晰,您將可以同時觸摸不同的按鈕。

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