[英]Core Animation rotation around point
我想讓IBOutlet圍繞父視圖中的特定點旋轉,目前我只知道如何圍繞錨點旋轉它,但是,我想使用對象層外的一個點。
相對於從該點前進的設備計算旋轉角度。
- (void)viewDidLoad{
[super viewDidLoad];
locationManager=[[CLLocationManager alloc] init];
locationManager.desiredAccuracy = kCLLocationAccuracyBest;
locationManager.headingFilter = 1;
locationManager.delegate=self;
[locationManager startUpdatingHeading];
[locationManager startUpdatingLocation];
compassImage.layer.anchorPoint=CGPointZero;
}
- (void)locationManager:(CLLocationManager *)manager didUpdateHeading:(CLHeading *)newHeading{
// Convert Degree to Radian and move the needle
float oldRad = -manager.heading.trueHeading * M_PI / 180.0f;
float newRad = -newHeading.trueHeading * M_PI / 180.0f;
CABasicAnimation *theAnimation;
theAnimation=[CABasicAnimation animationWithKeyPath:@"transform.rotation"];
theAnimation.fromValue = [NSNumber numberWithFloat:oldRad];
theAnimation.toValue=[NSNumber numberWithFloat:newRad];
theAnimation.duration = 0.5f;
[compassImage.layer addAnimation:theAnimation forKey:@"animateMyRotation"];
compassImage.transform = CGAffineTransformMakeRotation(newRad);
NSLog(@"%f (%f) => %f (%f)", manager.heading.trueHeading, oldRad, newHeading.trueHeading, newRad);
}
我如何通過alpha旋轉UIImageView(x,y)?
對於圍繞特定點(內部或外部)旋轉,您可以更改圖層的錨點,然后應用類似於我在此博客文章中所寫的常規旋轉變換動畫。
您只需要知道錨點也會影響圖層在屏幕上的顯示位置。 更改定位點時,還必須更改位置以使圖層顯示在屏幕上的相同位置。
假設圖層已經放置在它的起始位置並且周圍的旋轉點已知,則可以像這樣計算錨點和位置(注意錨點位於圖層邊界的單位坐標空間中(意思是x和y在范圍內的范圍從0到1)):
CGPoint rotationPoint = // The point we are rotating around
CGFloat minX = CGRectGetMinX(view.frame);
CGFloat minY = CGRectGetMinY(view.frame);
CGFloat width = CGRectGetWidth(view.frame);
CGFloat height = CGRectGetHeight(view.frame);
CGPoint anchorPoint = CGPointMake((rotationPoint.x-minX)/width,
(rotationPoint.y-minY)/height);
view.layer.anchorPoint = anchorPoint;
view.layer.position = rotationPoint;
然后,您只需對其應用旋轉動畫,例如:
CABasicAnimation *rotate = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
rotate.toValue = @(-M_PI_2); // The angle we are rotating to
rotate.duration = 1.0;
[view.layer addAnimation:rotate forKey:@"myRotationAnimation"];
請注意,您已更改了錨點,因此position
不再位於frame
的中心,如果應用其他變換(例如比例),它們也將相對於錨點。
翻譯大衛對swift 3的回答:
let rotationPoint = CGPoint(x: layer.frame.width / 2.0, y: layer.frame.height / 2.0) // The point we are rotating around
print(rotationPoint.debugDescription)
let width = layer.frame.width
let height = layer.frame.height
let minX = layer.frame.minX
let minY = layer.frame.minY
let anchorPoint = CGPoint(x: (rotationPoint.x-minX)/width,
y: (rotationPoint.y-minY)/height)
layer.anchorPoint = anchorPoint;
layer.position = rotationPoint;
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