[英]High CPU usage in thread c#
嗨,我在運行此線程時的CPU使用率很高(15-16%),除非“ ssStop”設置為true(有效),否則該線程應該一直循環運行,但是在運行時我打開了該線程任務管理器,我看到該程序正在消耗15%的計算機處理能力,一旦退出線程,它就會下降到1-2%。 即使在使用EventWaitHandle時(我發現它在網上搜索此問題)仍然保持很高的水平,有人知道我在做什么錯嗎?:
public void Receive()
{
try
{
bool firstTimeRun = true;
TcpListener ssTcpListener = new TcpListener(IPAddress.Any, 1500);
TcpClient tcpReceiver;
ssTcpListener.Start();
while (!ssStop)
{
//Start listening for connection.
//Accept any incoming connection requests on port 1500.
tcpReceiver = new TcpClient();
if (ssTcpListener.Pending())
{
tcpReceiver = ssTcpListener.AcceptTcpClient();
}
if (tcpReceiver.Connected)
{
//looped for first time; receives whole image.
if (firstTimeRun)
{
//TCP connected. Receive images from contact
NetworkStream receivedNs = new NetworkStream(tcpReceiver.Client);
Bitmap image = new Bitmap(receivedNs);
receivedImage = image;
pboScrnShare.Image = image;
receivedNs.Flush();
firstTimeRun = false;
}
//second time or higher looped; receives difference and overlays it.
else if (!firstTimeRun)
{
NetworkStream receivedNs = new NetworkStream(tcpReceiver.Client);
//Put image into picturebox.
receivedImage2 = new Bitmap(receivedNs);
receivedImage2.MakeTransparent(Color.Black);
Bitmap overlayedImage = new Bitmap(receivedImage.Width, receivedImage.Height);
using (Graphics gr = Graphics.FromImage(overlayedImage))
{
gr.DrawImage(receivedImage, new Point(0, 0));
gr.DrawImage(receivedImage2, new Point(0, 0));
}
try
{
pboScrnShare.Image = overlayedImage;
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, "pbo second run");
}
receivedImage2.Dispose();
if (this.InvokeRequired) { this.Invoke(new MethodInvoker(delegate() { receivedImage = overlayedImage; })); } else { receivedImage = overlayedImage; }
receivedNs.Flush();
}
tcpReceiver.Close();
}
myEventWaitHandle.WaitOne(10, true);
}
ssTcpListener.Stop();
}
catch (Exception ex)
{
MessageBox.Show(ex.ToString(), "Invited ReceiveSS()", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
您正在刻錄CPU周期,忙於輪詢連接。 考慮到Pending
返回false的大部分時間,您的循環像這樣旋轉:
while (!ssStop)
{
tcpReceiver = new TcpClient();
myEventHandle.WaitOne(10, false);
}
現在,如果未設置myEventHandle,則WaitOne
的10ms延遲將有效地限制執行,但我的猜測是該事件已設置,以便WaitOne
立即返回true
。
不需要輪詢連接,因為AcceptTcpClient
將阻止等待連接。 因此,如果您稍微更改了代碼,它應該可以按預期工作:
while (!ssStop)
{
TcpClient tcpReceiver = ssTcpListener.AcceptTcpClient(); // this blocks
...
}
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