[英]Java3D 1.5.1 - How to place different textures on Box parts?
我試圖在Box
側面放置不同的紋理,但沒有成功。
這是我的代碼:
BufferedImage texture1 = ...; // brown image
BufferedImage texture2 = ...; // green image
Box box = new Box(1f, 1f, 1f, Box.GENERATE_TEXTURE_COORDS, new Appearance());
TextureAttributes ta = new TextureAttributes();
ta.setTextureMode(TextureAttributes.MODULATE);
Appearance app = new Appearance();
app.setTexCoordGeneration(new TexCoordGeneration(TexCoordGeneration.OBJECT_LINEAR, TexCoordGeneration.TEXTURE_COORDINATE_2));
app.setTexture(new TextureLoader(texture1).getTexture());
app.setTextureAttributes(ta);
box.setAppearance(Box.TOP, app);
Appearance app2 = new Appearance();
app2.setTexCoordGeneration(new TexCoordGeneration(TexCoordGeneration.OBJECT_LINEAR, TexCoordGeneration.TEXTURE_COORDINATE_2));
app2.setTexture(new TextureLoader(texture2).getTexture());
app2.setTextureAttributes(ta);
box.setAppearance(Box.RIGHT, app2);
結果:
好了,它把圖像放在了兩面,但是正如您所看到的,它們是模糊的。
我認為這可能是由錯誤的TexCoordGeneration
應用於側面的外觀引起的。 但是我也不確定是否用正確的參數創建Box
實例。
我該如何解決?
非常感謝您的回答!
好的,我通過使用Vector4f
對象生成自己的TexCoordGeneration
對象來Vector4f
。
碼:
app.setTexCoordGeneration(this.generateTexCoord(box.getShape(Box.TOP)));
和方法generateTexCoord()
:
private TexCoordGeneration generateTexCoord(Shape3D shape) {
BoundingBox bb = new BoundingBox(shape.getBounds());
Point3d lower = new Point3d();
Point3d upper = new Point3d();
bb.getLower(lower);
bb.getUpper(upper);
double width = upper.x - lower.x;
double height = upper.y - lower.y;
double deep = upper.z - lower.z;
Vector4f planeX = new Vector4f((float)(1.0/width), 0.0f, 0.0f, (float)(-lower.x/width));
Vector4f planeY = new Vector4f(0.0f, (float)(1.0/height), 0.0f, (float)(-lower.y/height));
Vector4f planeZ = new Vector4f(0.0f, 0.0f, (float)(1.0/deep), (float)(-lower.z/deep));
TexCoordGeneration tcg = new TexCoordGeneration(TexCoordGeneration.OBJECT_LINEAR, TexCoordGeneration.TEXTURE_COORDINATE_2);
if(width == 0) { // RIGHT, LEFT: YZ
tcg.setPlaneS(planeZ);
tcg.setPlaneT(planeY);
} else if(height == 0) { // TOP, BOTTOM: XZ
tcg.setPlaneS(planeX);
tcg.setPlaneT(planeZ);
} else { // FRONT, BACK: XY
tcg.setPlaneS(planeX);
tcg.setPlaneT(planeY);
}
return tcg;
}
希望對遇到同樣問題的人有所幫助。 :)
我遇到了與您相同的問題,我在互聯網上閱讀網頁,並且用不同的紋理完成了立方體的所有工作。 我使用了計算機上的圖像。 希望它對每個人都有效,我花了三天時間!
protected Node buildShape() {
TextureLoader loader;
Texture texture;
Box caja=new Box(1.5f,1.5f,1.5f,Box.GENERATE_TEXTURE_COORDS,new Appearance());
Appearance ap = new Appearance();
loader = new TextureLoader("blue.jpg",this);
texture = loader.getTexture();
ap.setTexture(texture);
caja.setAppearance(Box.BACK,ap);
Appearance ap2 = new Appearance();
loader = new TextureLoader("white.jpg",this);
texture = loader.getTexture();
ap2.setTexture(texture);
caja.setAppearance(Box.TOP,ap2);
Appearance ap3 = new Appearance();
loader = new TextureLoader("red.jpg",this);
texture = loader.getTexture();
ap3.setTexture(texture);
caja.setAppearance(Box.BOTTOM,ap3);
Appearance ap4 = new Appearance();
loader = new TextureLoader("green.jpg",this);
texture = loader.getTexture();
ap4.setTexture(texture);
caja.setAppearance(Box.LEFT,ap4);
Appearance ap5 = new Appearance();
loader = new TextureLoader("orange.jpg",this);
texture = loader.getTexture();
ap5.setTexture(texture);
caja.setAppearance(Box.RIGHT,ap5);
Appearance ap6 = new Appearance();
loader = new TextureLoader("yellow.jpg",this);
texture = loader.getTexture();
ap6.setTexture(texture);
caja.setAppearance(Box.FRONT,ap6);
return caja;
}
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