[英]threejs wireframe with the object materials
我想獲取從OBJMTLLoder
加載的對象的線框,所以在這里我有如下代碼
var loader = new THREE.OBJMTLLoader();
loader.load( 'obj/male02/male02.obj', 'obj/male02/male02_dds.mtl', function ( object ) {
object.traverse( function ( child ) {
if ( child instanceof THREE.Mesh )
{
child.geometry.computeFaceNormals();
var geometry = child.geometry;
console.log(geometry);
geometry.dynamic = true;
material = new THREE.MeshLambertMaterial();
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
var useWireFrame = true;
if (useWireFrame) {
mesh.traverse(function (child) {
if (child instanceof THREE.Mesh) child.material.wireframe = true;
});
}
}
object.position.y = - 80;
scene.add( object );
});
} );
這工作得很好,我可以看到對象上的線框,不幸的是,在這里,我的對象材質已更改為MeshLambertMaterial
。 但是我想使用已加載對象的默認材質來獲取對象的線框,我可以像在threejs文檔中那樣使用各種Material,但是它們都不給我默認對象材質的結果
我通過為材料添加child.material來解決它,所以這是答案
loader.load( 'obj/male02/male02.obj', 'obj/male02/male02_dds.mtl', function ( object ) {
object.traverse( function ( child ) {
if ( child instanceof THREE.Mesh )
{
//child.geometry.computeFaceNormals();
var geometry = child.geometry;
//console.log(geometry);
//geometry.dynamic = true;
material = child.material;
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
var useWireFrame = true;
if (useWireFrame) {
mesh.traverse(function (child) {
if (child instanceof THREE.Mesh)
{
child.material.wireframe = true;
child.material.color = new THREE.Color( 0x6893DE );
}
});
}
}
object.position.y = - 80;
//scene.add( object );
});
在這里我添加了material = child.material;
就像geometry = child.geometry;
而且效果很好
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