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如何在cqrs模式中使用eventstore

[英]How to use eventstore in cqrs pattern

我正在研究CQRS模式。 我創建了一個與此方法相關的項目,我可以在其中插入和檢索數據。 我開始知道有兩種不同的模型Write Model(Commands)和Read Model(Query)。 我只想知道我的寫模型方法是否正確。 當多個用戶進行相同的操作時,如何使用臨時數據庫進行事件采購。

Command.cs

public class Command : Message
{
}
public class Insert : Command
{
    public readonly Guid Id;
    public readonly string Name;
    public Insert(Guid id, string name)
    {
        Id = id;
        Name = name;
    }
}
public class Update : Command
{
    public readonly Guid Id;
    public readonly string NewName;
    public readonly int OriginalVersion;
    public Update(Guid id, string newName)
    {
        Id = id;
        NewName = newName;

    }
}
public class Delete : Command
{
    public Guid Id;
    public readonly int OriginalVersion;
    public Delete(Guid id)
    {
        Id = id;

    }
}

Event.cs

public class Event:Message
{
    public int Version;
}
public class Inserted : Event
{
    public readonly Guid Id;
    public readonly string Name;
    public Inserted(Guid id, string name)
    {
        Id = id;
        Name = name;
    }
}
public class Updated : Event
{
    public readonly Guid Id;
    public readonly string NewName;
    public readonly int OriginalVersion;
    public Updated(Guid id, string newName)
    {
        Id = id;
        NewName = newName;

    }
}
public class Deleted : Event
{
    public Guid Id;

    public Deleted(Guid id)
    {
        Id = id;

    }
}

EventStore.cs

public interface IEventStore
{
    void SaveEvents(Guid aggregateId, IEnumerable<Event> events, int expectedVersion);
    List<Event> GetEventsForAggregate(Guid aggregateId);
}
public class EventStore : IEventStore
{
    private readonly IEventPublisher _publisher;

    private struct EventDescriptor
    {

        public readonly Event EventData;
        public readonly Guid Id;
        public readonly int Version;

        public EventDescriptor(Guid id, Event eventData, int version)
        {
            EventData = eventData;
            Version = version;
            Id = id;
        }
    }

    public EventStore(IEventPublisher publisher)
    {
        _publisher = publisher;
    }

    private readonly Dictionary<Guid, List<EventDescriptor>> _current = new Dictionary<Guid, List<EventDescriptor>>();

    public void SaveEvents(Guid aggregateId, IEnumerable<Event> events, int expectedVersion)
    {
        List<EventDescriptor> eventDescriptors;
        if (!_current.TryGetValue(aggregateId, out eventDescriptors))
        {
            eventDescriptors = new List<EventDescriptor>();
            _current.Add(aggregateId, eventDescriptors);
        }
        else if (eventDescriptors[eventDescriptors.Count - 1].Version != expectedVersion && expectedVersion != -1)
        {
            throw new ConcurrencyException();
        }
        var i = expectedVersion;
        foreach (var @event in events)
        {
            i++;
            @event.Version = i;
            eventDescriptors.Add(new EventDescriptor(aggregateId, @event, i));
            _publisher.Publish(@event);
        }
    }

    public List<Event> GetEventsForAggregate(Guid aggregateId)
    {
        List<EventDescriptor> eventDescriptors;
        if (!_current.TryGetValue(aggregateId, out eventDescriptors))
        {
            throw new AggregateNotFoundException();
        }
        return eventDescriptors.Select(desc => desc.EventData).ToList();
    }
}
public class AggregateNotFoundException : Exception
{
}

public class ConcurrencyException : Exception
{
}

ReadModel.cs

 public interface IReadModelFacade
 {
     IEnumerable<InventoryItemListDto> GetInventoryItems();
     InventoryItemDetailsDto GetInventoryItemDetails(Guid id);
 }
 public class InventoryItemDetailsDto
 {
     public Guid Id;
     public string Name;
     public int CurrentCount;
     public int Version;
     public InventoryItemDetailsDto(Guid id, string name, int currentCount, int version)
     {
         Id = id;
         Name = name;
         CurrentCount = currentCount;
         Version = version;
     }
 }
 public class InventoryItemListDto
 {
     public Guid Id;
     public string Name;

     public InventoryItemListDto(Guid id, string name)
     {
         Id = id;
         Name = name;
     }
 }
 public class InventoryListView : Handles<Inserted>, Handles<Updated>
 {
     public void Handle(Inserted message)
     {
         BullShitDatabase.list.Add(new InventoryItemListDto(message.Id, message.Name));
     }

     public void Handle(Updated message)
     {
         var item = BullShitDatabase.list.Find(x => x.Id == message.Id);
         item.Name = message.NewName;
     }
 }
 public class InvenotryItemDetailView : Handles<Inserted>, Handles<Updated>
 {
     public void Handle(Inserted message)
     {
         BullShitDatabase.details.Add(message.Id, new InventoryItemDetailsDto(message.Id, message.Name, 0, 0));
     }
     public void Handle(Updated message)
     {
         InventoryItemDetailsDto d = GetDetailsItem(message.Id);
         d.Name = message.NewName;
         d.Version = message.Version;
     }
     private InventoryItemDetailsDto GetDetailsItem(Guid id)
     {
         InventoryItemDetailsDto d;
         if (!BullShitDatabase.details.TryGetValue(id, out d))
         {
             throw new InvalidOperationException("did not find the original inventory this shouldnt happen");
         }
         return d;
     }
 }
 public class ReadModelFacade : IReadModelFacade
 {
     public IEnumerable<InventoryItemListDto> GetInventoryItems()
     {
         return BullShitDatabase.list;
     }

     public InventoryItemDetailsDto GetInventoryItemDetails(Guid id)
     {
         return BullShitDatabase.details[id];
     }
 }
 public static class BullShitDatabase
 {
     public static Dictionary<Guid, InventoryItemDetailsDto> details = new Dictionary<Guid, InventoryItemDetailsDto>();
     public static List<InventoryItemListDto> list = new List<InventoryItemListDto>();
  }

無論你是使用EventStore還是任何其他存儲機制,都應該對接口(契約)進行編碼。

但首先,你的命令IMO沒有正確定義,它們應該是不可變的對象,它們攜帶數據並表示域操作(CRUD與否),那么為什么你在命令中定義了方法呢?

將命令定義為類不是問題,最后需要一個,但為什么不將接口作為所有命令的基類型? (SOLID原則)

所有的類名(命令/事件)都必須有意義,即更新,刪除......真的不多說。

我也看不到你的服務層在哪里。 服務層應負責處理命令,那么您打算如何做到這一點?

貝婁,你有一個如何做到這一點的例子(有點抽象,但它給你一個想法):

// Message definitions

public interface IMessage
{
    Guid ID {get; set;}
}

public interface IEvent : IMessage
{ }

public interface ICommand : IMessage
{ }

public class DeleteUserCommand : ICommand
{
    public Guid ID {get; set;}

    public Guid UserId {get; set;}
}

public class UserDeletedEvent : IEvent
{
    public Guid ID {get; set;}

    public Guid UserId {get; set;}
}

// Repository definitions

public interface IRepository
{ }

public interface IUserRepository : IRepository
{
    void DeleteUser(Guid userId);
}

public UserRepository : IUserRepository
{
    public void DeleteUser(Guid userId)
    {}
}

// Service definitions

public interface IService
{ }

public class UserService : IService, IHandles<DeleteUserCommand>
{
    public IUserRepository UserRepository {get; set;}

    public void Handle(DeleteUserCommand deleteUserCommand)
    {
        UserRepository.DeleteUser(deleteUserCommand.Id)

        //raise event
    }
}

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