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如何使用StreamSocket廣播消息

[英]How to broadcast a message using StreamSocket

我按照一個教程創建通過Stream Socket連接的WindowsPhone設備。

向彼此發送消息非常有效。 但是我不知道該如何廣播消息。 有人可以告訴我如何嗎?

    private StreamSocket _socket = new StreamSocket();
    private StreamSocketListener _listener = new StreamSocketListener();
    private List<StreamSocket> _connections = new List<StreamSocket>();
    private bool _connecting = false;

    protected override void OnNavigatedTo(NavigationEventArgs e)
    {
        //myConnectionTargetText.Text = "192.168.1.3";
        myConnectionTargetText.Text = "localhost"; // a TextBox
    }

    async private void WaitForData(StreamSocket socket)
    {
        var dr = new DataReader(socket.InputStream);
        //dr.InputStreamOptions = InputStreamOptions.Partial;
        var stringHeader = await dr.LoadAsync(4);

        if (stringHeader == 0)
        {
            LogMessage(string.Format("Disconnected (from {0})", socket.Information.RemoteHostName.DisplayName));
            return;
        }

        int strLength = dr.ReadInt32();

        uint numStrBytes = await dr.LoadAsync((uint)strLength);
        string msg = dr.ReadString(numStrBytes);

        LogMessage(string.Format("Received (from {0}): {1}", socket.Information.RemoteHostName.DisplayName, msg));

        WaitForData(socket);
    }

    async private void Connect(object sender, RoutedEventArgs e)
    {
        try
        {
            _connecting = true;
            await _socket.ConnectAsync(new HostName(myConnectionTargetText.Text), "3011");
            _connecting = false;

            LogMessage(string.Format("Connected to {0}", _socket.Information.RemoteHostName.DisplayName));

            WaitForData(_socket);
        }
        catch (Exception ex)
        {
            _connecting = false;
        }
    }

    async private void Listen(object sender, RoutedEventArgs e)
    {
        _listener.ConnectionReceived += listenerConnectionReceived;
        await _listener.BindServiceNameAsync("3011");

        LogMessage(string.Format("listening on {0}...", _listener.Information.LocalPort));
    }

    void listenerConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
    {
        _connections.Add(args.Socket);

        LogMessage(string.Format("Incoming connection from {0}", args.Socket.Information.RemoteHostName.DisplayName));

        WaitForData(args.Socket);
    }

    private void LogMessage(string message)
    {
        Dispatcher.BeginInvoke(() =>
            {
                myText.Text += message + Environment.NewLine;
            });
    }

    async private void SendMessage(StreamSocket socket, string message)
    {
        var writer = new DataWriter(socket.OutputStream);
        var len = writer.MeasureString(message); // Gets the UTF-8 string length.
        writer.WriteInt32((int)len);
        writer.WriteString(message);
        var ret = await writer.StoreAsync();
        writer.DetachStream();

        LogMessage(string.Format("Sent (to {0}) {1}", socket.Information.RemoteHostName.DisplayName, message)); // richTextBox
    }

無法通過流套接字進行多播,因為流套接字是端點到端點的連接。

您有兩種選擇:

  1. 讓所有客戶端連接到中央服務器,該服務器適當地調度消息。 服務器將具有所有客戶端的列表,因此它可以通過復制消息來模擬多播。
  2. 切換到UDP而不是TCP(即DatagramSocket )並使用多播。

請注意,切換到UDP會帶來一系列問題:您將失去可靠性(數據包可能會丟失),排序(數據包可能會亂序到達)以及最大數據報大小(您必須自己拆分消息) 。 因此,大多數應用程序使用中央服務器來偽造多播。

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