[英]Custom Properties For Custom Controls
我正在開發一組自定義控件。 我想將多個屬性組合在一起。
我知道我可以做這樣的事情:
[Category("HoverStyle"), Description("Specifies if the label will bold when the mouse is hovering.")]
public bool HoverBold { get; set; }
[Category("HoverStyle"), Description("Specifies if the label will italicize when the mouse is hovering.")]
public bool HoverItalicize { get; set; }
[Category("HoverStyle"), Description("Specifies if the label will underline when the mouse is hovering.")]
public bool HoverUnderline { get; set; }
但是,當您按字母順序組織屬性網格時,它們將不會出現在組中。 我希望每個這些屬性都可以作為結構的屬性顯示,就像x和y坐標顯示在控件的Location屬性下一樣。
我試圖創建這樣的結構:
public struct HoverStyle
{
public bool Bold { get; set; }
public bool Italicize { get; set; }
public bool Underline { get; set; }
}
但這並不符合我的預期。 謝謝你的幫助!
盡管這不是此確切方案的答案,但適用相同的解決方案。 在此解決方案中,我將展示如何完成上述操作,但要使用一個結構為我繪制的控件定義TopLeft,TopRight,BottomLeft和BottomRight半徑。 我創建了自己的結構和TypeConverter。
[Serializable]
[TypeConverter(typeof(CornerRadiiConverter))]
public struct CornerRadii
{
private bool all;
private int topLeft, topRight, bottomLeft, bottomRight;
public readonly static CornerRadii Empty;
[RefreshProperties(RefreshProperties.All)]
public int All
{
get
{
if (!this.all)
return -1;
return this.topLeft;
}
set
{
if (!this.all || this.topLeft != value)
{
this.all = true;
this.topLeft = value;
this.topRight = value;
this.bottomLeft = value;
this.bottomRight = value;
}
}
}
[RefreshProperties(RefreshProperties.All)]
public int TopLeft
{
get
{
return this.topLeft;
}
set
{
if (this.all || this.topLeft != value)
{
this.all = false;
this.topLeft = value;
}
}
}
[RefreshProperties(RefreshProperties.All)]
public int TopRight
{
get
{
if (this.all)
return this.topLeft;
return this.topRight;
}
set
{
if (this.all || this.topRight != value)
{
this.all = false;
this.topRight = value;
}
}
}
[RefreshProperties(RefreshProperties.All)]
public int BottomLeft
{
get
{
if (this.all)
return this.topLeft;
return this.bottomLeft;
}
set
{
if (this.all || this.bottomLeft != value)
{
this.all = false;
this.bottomLeft = value;
}
}
}
[RefreshProperties(RefreshProperties.All)]
public int BottomRight
{
get
{
if (this.all)
return this.topLeft;
return this.bottomRight;
}
set
{
if (this.all || this.bottomRight != value)
{
this.all = false;
this.bottomRight = value;
}
}
}
static CornerRadii()
{
CornerRadii.Empty = new CornerRadii(0);
}
public CornerRadii(int all)
{
this.all = true;
this.topLeft = all;
this.topRight = all;
this.bottomLeft = all;
this.bottomRight = all;
}
public CornerRadii(int topLeft, int topRight, int bottomLeft, int bottomRight)
{
this.topLeft = topLeft;
this.topRight = topRight;
this.bottomLeft = bottomLeft;
this.bottomRight = bottomRight;
this.all = (this.topLeft != this.topRight || this.topLeft != this.bottomRight ? false : this.topLeft == this.bottomRight);
}
internal bool ShouldSerializeAll()
{
return this.all;
}
}
public class CornerRadiiConverter : TypeConverter
{
[TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]
public CornerRadiiConverter()
{
}
public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)
{
if (sourceType == typeof(string))
{
return true;
}
return base.CanConvertFrom(context, sourceType);
}
public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType)
{
if (destinationType == typeof(InstanceDescriptor))
{
return true;
}
return base.CanConvertTo(context, destinationType);
}
public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
{
string str = value as string;
if (str == null)
return base.ConvertFrom(context, culture, value);
str = str.Trim();
if (str.Length == 0)
return null;
if (culture == null)
culture = CultureInfo.CurrentCulture;
char delimiter = culture.TextInfo.ListSeparator[0];
string[] strArray = str.Split(new char[] { delimiter });
int[] numArray = new int[strArray.Length];
TypeConverter converter = TypeDescriptor.GetConverter(typeof(int));
for (int i = 0; i < numArray.Length; i++)
numArray[i] = (int)converter.ConvertFromString(context, culture, strArray[i]);
if (numArray.Length != 4)
{
object[] objArray = new object[] { "value", str, "topLeft, topRight, bottomLeft, bottomRight" };
throw new ArgumentException();
}
return new CornerRadii(numArray[0], numArray[1], numArray[2], numArray[3]);
}
public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
{
if (destinationType == null)
throw new ArgumentNullException("destinationType");
if (value is CornerRadii)
if (destinationType == typeof(string))
{
CornerRadii cornerRadii = (CornerRadii)value;
if (culture == null)
culture = CultureInfo.CurrentCulture;
string str = string.Concat(culture.TextInfo.ListSeparator, " ");
TypeConverter converter = TypeDescriptor.GetConverter(typeof(int));
string[] strArrays = new string[4];
strArrays[0] = converter.ConvertToString(context, culture, cornerRadii.TopLeft);
strArrays[1] = converter.ConvertToString(context, culture, cornerRadii.TopRight);
strArrays[2] = converter.ConvertToString(context, culture, cornerRadii.BottomLeft);
strArrays[3] = converter.ConvertToString(context, culture, cornerRadii.BottomRight);
return string.Join(str, strArrays);
}
if (destinationType == typeof(InstanceDescriptor))
{
CornerRadii cornerRadii1 = (CornerRadii)value;
if (cornerRadii1.ShouldSerializeAll())
{
ConstructorInfo constructor = typeof(CornerRadii).GetConstructor(new Type[] { typeof(int) });
object[] all = new object[] { cornerRadii1.All };
return new InstanceDescriptor(constructor, all);
}
Type type = typeof(CornerRadii);
Type[] typeArray = new Type[] { typeof(int), typeof(int), typeof(int), typeof(int) };
ConstructorInfo constructorInfo = type.GetConstructor(typeArray);
object[] left = new object[] { cornerRadii1.TopLeft, cornerRadii1.TopRight, cornerRadii1.BottomLeft, cornerRadii1.BottomRight };
return new InstanceDescriptor(constructorInfo, left);
}
return base.ConvertTo(context, culture, value, destinationType);
}
public override object CreateInstance(ITypeDescriptorContext context, IDictionary propertyValues)
{
if (context == null)
throw new ArgumentNullException("context");
if (propertyValues == null)
throw new ArgumentNullException("propertyValues");
CornerRadii value = (CornerRadii)context.PropertyDescriptor.GetValue(context.Instance);
int item = (int)propertyValues["All"];
if (value.All != item)
return new CornerRadii(item);
return new CornerRadii((int)propertyValues["TopLeft"], (int)propertyValues["TopRight"], (int)propertyValues["BottomLeft"], (int)propertyValues["BottomRight"]);
}
public override bool GetCreateInstanceSupported(ITypeDescriptorContext context)
{
return true;
}
public override PropertyDescriptorCollection GetProperties(ITypeDescriptorContext context, object value, Attribute[] attributes)
{
PropertyDescriptorCollection properties = TypeDescriptor.GetProperties(typeof(CornerRadii), attributes);
string[] strArrays = new string[] { "All", "TopLeft", "TopRight", "BottomLeft", "BottomRight" };
return properties.Sort(strArrays);
}
public override bool GetPropertiesSupported(ITypeDescriptorContext context)
{
return true;
}
}
我要說的是,我真的不想為此付出很多,因為此struct和TypeConverter與Padding struct和TypeConverter幾乎相同,只是做了一些調整。 您可能會認為拐角的半徑不能小於0,這是對的! 這是我在自定義控件中設置屬性時檢查的內容,盡管在編寫此代碼時,我在想可以將其放入結構中……我們將看到。
您需要指定其行為方式是否與預期不符。 無論如何,請嘗試:
[TypeConverter(typeof(ExpandableObjectConverter))]
public struct HoverStyle
{
public bool Bold { get; set; }
public bool Italicize { get; set; }
public bool Underline { get; set; }
}
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