[英]Stream.CopyTo - How do I get the sent Bytes?
我嘗試以ftp上載的方式獲得傳輸速度,但是我不知道應該在哪里“獲取”它:
程式碼片段:
FtpWebRequest request = (FtpWebRequest)WebRequest.Create(job.GetDestinationFolder() + "\\" + fileOnlyName);
request.Method = WebRequestMethods.Ftp.UploadFile;
request.Credentials = new NetworkCredential(Manager._user, Manager._password);
using (var requestStream = request.GetRequestStream())
{
using (var input = File.OpenRead(file))
{
//input.CopyToAsync()
input.CopyTo(requestStream);
//IS HERE ANY METHOD OR ATTRIBUTE, WHICH SHOWS THE SENT BYTES ?
}
}
FtpWebResponse response = (FtpWebResponse)request.GetResponse();
Console.WriteLine("Upload File Complete, status {0}", response.StatusDescription);
response.Close();
}
我已經讀過這段代碼
public static void CopyStream(Stream input, Stream output)
{
byte[] buffer = new byte[32768];
int read;
while ((read = input.Read(buffer, 0, buffer.Length)) > 0)
{
output.Write (buffer, 0, read);
}
}
根據剩下的評論 ,效率不是很高:
請注意,這不是最快的方法。 在提供的代碼段中,您必須等待寫入完成才能讀取新的塊。 異步進行讀寫時,這種等待將消失。 在某些情況下,這會使副本速度快兩倍。 但是,這會使代碼更加復雜,因此,如果速度不是問題,請保持簡單並使用此簡單循環。
如何顯示傳輸速度,例如在chrome或firefox上下載?
FtpWebRequest request = (FtpWebRequest)WebRequest.Create(job.GetDestinationFolder() + "\\\\" + fileOnlyName); request.Method = WebRequestMethods.Ftp.UploadFile; request.Credentials = new NetworkCredential(Manager._user, Manager._password); using (var requestStream = request.GetRequestStream()) { using (var input = File.OpenRead(file)) { Console.WriteLine(input.Length);//bGroundWorker.ReportProgress(request.) Console.WriteLine(input.Position); while (input.Position != input.Length) { input.CopyToAsync(requestStream); Console.WriteLine(input.Position); //bGroundWorker.ReportProgress( (int) input.Position); } Console.WriteLine(input.Length + "(length)"); Console.WriteLine(input.Position + "(sent)"); //e.Result = input.Position; } } FtpWebResponse response = (FtpWebResponse)request.GetResponse(); Console.WriteLine("Upload File Complete, status {0}", response.StatusDescription); response.Close();
如您所見,有一個BackgroundWorker,所以我使用CopyToAsync。
您已經有一個CopyStream方法,只需要提高性能即可。 BufferedStream對此非常有用。 見下文。
我相信您也可以通過使用.net 4中的Async方法來進一步改進它。
public static void CopyStream(Stream input, Stream output, Action<int> totalSent)
{
BufferedStream inputBuffer = new BufferedStream(input);
BufferedStream outputBuffer = new BufferedStream(output);
byte[] buffer = new byte[32768];
int read;
int total = 0;
while ((read = inputBuffer.Read(buffer, 0, buffer.Length)) > 0)
{
outputBuffer.Write (buffer, 0, read);
total += read;
totalSent(total);
}
outputBuffer.Flush();
}
您可以構建自己的流包裝器類,以報告在定義的時間間隔內寫入的字節數:
public class StreamWithProgress : Stream
{
private readonly TimeSpan interval;
private readonly long sourceLength;
private readonly Stopwatch stopwatch = Stopwatch.StartNew();
private readonly BackgroundWorker worker;
private int bytesInLastInterval;
private long bytesTotal;
private Stream innerStream;
public override bool CanRead
{
get { return this.innerStream.CanRead; }
}
public override bool CanSeek
{
get { return this.innerStream.CanSeek; }
}
public override bool CanWrite
{
get { return this.innerStream.CanWrite; }
}
public override long Length
{
get { return this.innerStream.Length; }
}
public override long Position
{
get { return this.innerStream.Position; }
set { this.innerStream.Position = value; }
}
public StreamWithProgress(Stream stream, BackgroundWorker worker, long sourceLength, TimeSpan? interval = null)
{
if (stream == null)
{
throw new ArgumentNullException("stream");
}
if (worker == null)
{
throw new ArgumentNullException("worker");
}
this.interval = interval ?? TimeSpan.FromSeconds(1);
this.innerStream = stream;
this.worker = worker;
this.sourceLength = sourceLength;
}
public override void Flush()
{
this.innerStream.Flush();
}
public override int Read(byte[] buffer, int offset, int count)
{
return this.innerStream.Read(buffer, offset, count);
}
public override int ReadByte()
{
return this.innerStream.ReadByte();
}
public override long Seek(long offset, SeekOrigin origin)
{
return this.innerStream.Seek(offset, origin);
}
public override void SetLength(long value)
{
this.innerStream.SetLength(value);
}
public override void Write(byte[] buffer, int offset, int count)
{
this.innerStream.Write(buffer, offset, count);
this.ReportProgress(count);
}
public override void WriteByte(byte value)
{
this.innerStream.WriteByte(value);
this.ReportProgress(1);
}
protected override void Dispose(bool disposing)
{
if (this.innerStream != null)
{
this.innerStream.Dispose();
this.innerStream = null;
}
}
private void ReportProgress(int count)
{
this.bytesInLastInterval += count;
this.bytesTotal += count;
if (this.stopwatch.Elapsed > this.interval)
{
double speed = this.bytesInLastInterval / (this.stopwatch.Elapsed.Ticks / (double) this.interval.Ticks);
double progress = this.bytesTotal / (double) this.sourceLength;
var progressPercentage = (int) (progress * 100);
this.worker.ReportProgress(progressPercentage, speed);
this.bytesInLastInterval = 0;
this.stopwatch.Restart();
}
}
}
您可以這樣使用它:
BackgroundWorker worker = (BackgroundWorker)sender;
WebRequest request = WebRequest.Create("SOME URL");
WebResponse response = request.GetResponse();
using (Stream stream = response.GetResponseStream())
using (var dest = new StreamWithProgress(File.OpenWrite("PATH"), worker, response.ContentLength))
{
stream.CopyTo(dest);
}
將以當前的進度和速度重復調用BackgroundWorker。 您可以使用存儲最近n個速度並報告平均值的隊列來優化該示例。
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