[英]python code for a bounce ball game, don't know what's wrong
使用tkinter的彈跳球游戲。 當我運行它時,球會移動,但是應該由左右箭頭控制的桿不會移動。 我不知道這是怎么回事。 請幫助。
from tkinter import *
import random
import time
tk = Tk()
tk.title("Game")
tk.resizable(0, 0)
tk.wm_attributes("-topmost", 1)
canvas = Canvas(tk, width=500, height=400, bd=0, highlightthickness=0)
canvas.pack()
tk.update()
class Ball:
def __init__(self, canvas, paddle, color):
self.canvas = canvas
self.paddle = paddle
self.id = canvas.create_oval(10, 10, 25, 25, fill=color)
self.canvas.move(self.id, 245, 100)
starts = [-3, -2, -1, 1, 2, 3]
random.shuffle(starts)
self.x = starts[0]
self.y = -3
self.canvas_height = self.canvas.winfo_height()
self.canvas_width = self.canvas.winfo_width()
self.hit_bottom = False
def draw(self):
self.canvas.move(self.id, self.x, self.y)
pos = self.canvas.coords(self.id)
if pos[1] <= 0:
self.y = 3
if self.hit_paddle(pos) == True:
self.y = -3
if pos[3] >= self.canvas_height:
self.hit_bottom = True
if pos[0] <= 0:
self.x = 3
if pos[2] >= self.canvas_width:
self.x = -3
def hit_paddle(self, pos):
paddle_pos = self.canvas.coords(self.paddle.id)
if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]:
return True
return False
class Paddle:
def __init__(self, canvas, color):
self.canvas = canvas
self.id = canvas.create_rectangle(0, 0, 100, 10, fill=color)
self.canvas.move(self.id, 200, 300)
self.x = 0
self.canvas_width = self.canvas.winfo_width()
self.canvas.bind_all('<Left>', self.turn_left)
self.canvas.bind_all('<Right>', self.turn_right)
def turn_left(self, evt):
self.x = -2
def turn_right(self, evt):
self.x = 2
def draw(self):
self.canvas.move(self.id, self.x, 0)
pos = self.canvas.coords(self.id)
if pos[0] <= 0:
self.x = 0
elif pos[2] >= self.canvas_width:
self.x = 0
paddle = Paddle(canvas, 'blue')
ball = Ball(canvas, paddle, 'red')
while 1:
if ball.hit_bottom == False:
ball.draw()
paddle.draw()
tk.update_idletasks()
tk.update()
time.sleep(0.01)
這是我運行代碼后在python shell中顯示的內容:
Traceback (most recent call last):
File "/Users/linziyi/Downloads/PythonForKidsCode/chapter14/bounce9.py", line 79, in <module>
tk.update_idletasks()
File "/Library/Frameworks/Python.framework/Versions/3.4/lib/python3.4/tkinter/__init__.py", line 1019, in update_idletasks
self.tk.call('update', 'idletasks')
_tkinter.TclError: can't invoke "update" command: application has been destroyed
Tkinter在無限循環中不能很好地工作,因為它有自己的無限mainloop
。 您要執行的操作是使用after
方法,該方法會在一段時間后調用一個函數。 嘗試用以下代碼替換while循環:
def update_game():
if ball.hit_bottom == False:
ball.draw()
paddle.draw()
tk.update_idletasks()
tk.after(10, update_game)
tk.after(10, update_game)
tk.mainloop()
這將每10毫秒update_game
一次update_game
,而不會阻塞Tkinter的mainloop
。
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