[英]C++ OpenGL Glutsphere location issue
我的OpenGL代碼有問題,我嘗試使用
glTranslatef
只是為了更新我的glutsolidsphere位置,但是無論我嘗試更改什么。.它都會使所有其他不必要的對象移動到Windows屏幕設置的邊緣,但結果卻是這樣。“ 圖像 ”。其他對象..我的代碼怎么了?
/* * hello.c * This is a simple,
introductory OpenGL program. */
#include <GL/glut.h>
void display(void)
{
/* clear all pixels */
glClear (GL_COLOR_BUFFER_BIT);
/* draw white polygon (rectangle) with corners at
*(0.25, 0.25, 0.0) and (0.75, 0.75, 0.0) */
glColor3f (1.0, 0.0, 0.0);
glBegin(GL_TRIANGLES);
glVertex3f (0.50, 0.70, 0.0);
glVertex3f (0.40, 0.60, 0.0);
glVertex3f (0.60, 0.60, 0.0);
glEnd();
glFlush ();
glColor3f (0.0, 1.0, 0.0);
glBegin(GL_POLYGON);
glVertex3f (0.40, 0.20, 0.0);
glVertex3f (0.60, 0.20, 0.0);
glVertex3f (0.60, 0.40, 0.0);
glVertex3f (0.40, 0.40, 0.0);
glEnd();
glFlush ();
glColor3f (0.0, 1.0, 1.0);
glBegin(GL_POLYGON);
glVertex3f (0.30, 0.30, 0.0);
glVertex3f (0.32, 0.30, 0.0);
glVertex3f (0.40, 0.38, 0.0);
glVertex3f (0.40, 0.40, 0.0);
glVertex3f (0.30, 0.40, 0.0);
glEnd();
glFlush ();
glColor3f (0.0, 1.0, 1.0);
glBegin(GL_POLYGON);
glVertex3f (0.60, 0.38, 0.0);
glVertex3f (0.68, 0.30, 0.0);
glVertex3f (0.70, 0.30, 0.0);
glVertex3f (0.70, 0.40, 0.0);
glVertex3f (0.60, 0.40, 0.0);
glEnd();
glFlush ();
glColor3f (0.0, 0.0, 1.0);
glBegin(GL_LINE_STRIP);
glVertex3f (0.25, 0.24, 0.0);
glVertex3f (0.30, 0.29, 0.0);
glVertex3f (0.35, 0.24, 0.0);
glVertex3f (0.40, 0.29, 0.0);
glVertex3f (0.45, 0.24, 0.0);
glVertex3f (0.50, 0.29, 0.0);
glVertex3f (0.55, 0.24, 0.0);
glVertex3f (0.60, 0.29, 0.0);
glVertex3f (0.65, 0.24, 0.0);
glVertex3f (0.70, 0.29, 0.0);
glVertex3f (0.75, 0.24, 0.0);
glEnd();
glFlush ();
glColor3f (0.0, 1.0, 1.0);
glBegin(GL_LINE_STRIP);
glVertex3f (0.25, 0.19, 0.0);
glVertex3f (0.30, 0.24, 0.0);
glVertex3f (0.35, 0.19, 0.0);
glVertex3f (0.40, 0.24, 0.0);
glVertex3f (0.45, 0.19, 0.0);
glVertex3f (0.50, 0.24, 0.0);
glVertex3f (0.55, 0.19, 0.0);
glVertex3f (0.60, 0.24, 0.0);
glVertex3f (0.65, 0.19, 0.0);
glVertex3f (0.70, 0.24, 0.0);
glVertex3f (0.75, 0.19, 0.0);
glEnd();
glFlush ();
glColor3f (0.0, 0.0, 1.0);
glBegin(GL_LINE_STRIP);
glVertex3f (0.25, 0.14, 0.0);
glVertex3f (0.30, 0.19, 0.0);
glVertex3f (0.35, 0.14, 0.0);
glVertex3f (0.40, 0.19, 0.0);
glVertex3f (0.45, 0.14, 0.0);
glVertex3f (0.50, 0.19, 0.0);
glVertex3f (0.55, 0.14, 0.0);
glVertex3f (0.60, 0.19, 0.0);
glVertex3f (0.65, 0.14, 0.0);
glVertex3f (0.70, 0.19, 0.0);
glVertex3f (0.75, 0.14, 0.0);
glEnd();
glFlush ();
glColor3f (1.0, 1.0, 0.0);
glTranslatef(0.20,0.27,0.0);
glutSolidSphere(0.06, 20, 20);
glFlush ();
/* don't wait!
* start processing buffered OpenGL routines */
}
void init (void)
{
/* select clearing color */
glClearColor (1.0, 1.0, 1.0, 1.0);
/* initialize viewing values */
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
}
/*
* Declare initial window size, position, and display mode
* (single buffer and RGBA). Open window with "hello"
* in its title bar. Call initialization routines.
* Register callback function to display graphics.
* Enter main loop and process events. */
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize (900, 600);
glutInitWindowPosition (50, 100);
glutCreateWindow ("hello");
init ();
glutDisplayFunc(display);
glutMainLoop();
return 0;
/* ANSI C requires main to return int. */
}
大部分OpenGL都充當狀態機,這意味着設置會“粘住”,直到您再次更改它們為止。 這包括轉換狀態。 因此,當您致電:
glTranslatef(0.20,0.27,0.0);
您在此之后繪制的所有內容都將被翻譯。 而且,如果多次調用glTranslatef()
,轉換將被累積,這意味着您將進行越來越多的翻譯。
如果這不是您想要的行為,則在繪制球體后必須將轉換恢復到以前的狀態。 最簡單的方法是使用glPushMatrix()
/ glPopMatrix()
。 舊版OpenGL中的轉換矩陣作為堆棧進行管理,推/彈出矩陣將恢復先前的狀態。
然后,圍繞球體繪制的代碼將如下所示:
glPushMatrix();
glTranslatef(0.2f, 0.27f , 0.0f);
glutSolidSphere(0.06, 20, 20);
glPopMatrix();
聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.