簡體   English   中英

使用C ++中的套接字通過網絡發送音頻數據

[英]Send Audio Data over the network using socket in c++

誰能告訴我如何打包音頻數據並將其發送給客戶端,以便客戶端可以播放已接收的音頻? 這是程序開始從麥克風錄制音頻的方式:

{
        waveOutReset (hWaveOut) ;  
        waveInReset (hWaveIn) ;  
        pBuffer1=reinterpret_cast <PBYTE> (malloc(INP_BUFFER_SIZE) );  
        pBuffer2= reinterpret_cast <PBYTE> ( malloc(INP_BUFFER_SIZE) );

        if (!pBuffer1 || !pBuffer2)  
        {  
            if (pBuffer1) free (pBuffer1);
            if (pBuffer2) free (pBuffer2);
            MessageBox (hWnd, szMemError, NULL,  
                        MB_ICONEXCLAMATION|MB_OK) ;  
            return TRUE ;  
        }  
        // Open waveform audio for input  
        waveform.wFormatTag      = WAVE_FORMAT_PCM ;  
        waveform.nChannels       = 1;  
        waveform.nSamplesPerSec  = 11025 ;  
        waveform.nAvgBytesPerSec = 11025 ;  
        waveform.nBlockAlign     = 1 ;  
        waveform.wBitsPerSample  = 8 ;  
        waveform.cbSize          = 0 ;  

        if (waveInOpen (&hWaveIn, WAVE_MAPPER, &waveform,  
                        (DWORD) hWnd, 0, CALLBACK_WINDOW))  
        {  
            free (pBuffer1) ;  
            free (pBuffer2) ;  
        }  
        // Set up headers and prepare them  
        pWaveHdr1->lpData          = reinterpret_cast <CHAR*>( pBuffer1 ) ; 
        pWaveHdr1->dwBufferLength  = INP_BUFFER_SIZE ;  
        pWaveHdr1->dwBytesRecorded = 0 ;  
        pWaveHdr1->dwUser          = 0 ;  
        pWaveHdr1->dwFlags         = 0 ;  
        pWaveHdr1->dwLoops         = 1 ;  
        pWaveHdr1->lpNext          = NULL ;  
        pWaveHdr1->reserved        = 0 ;  
        waveInPrepareHeader (hWaveIn, pWaveHdr1, sizeof (WAVEHDR)) ;  

        pWaveHdr2->lpData          = reinterpret_cast <CHAR*>(pBuffer2 ) ;             pWaveHdr2->dwBufferLength  = INP_BUFFER_SIZE ;  
        pWaveHdr2->dwBytesRecorded = 0 ;  
        pWaveHdr2->dwUser          = 0 ;  
        pWaveHdr2->dwFlags         = 0 ;  
        pWaveHdr2->dwLoops         = 1 ;  
        pWaveHdr2->lpNext          = NULL ;  
        pWaveHdr2->reserved        = 0 ;  
        waveInPrepareHeader (hWaveIn, pWaveHdr2, sizeof(WAVEHDR));  
        }  
        break;

這是它接受,接收和發送數據的套接字版本:

switch(WSAGETSELECTEVENT(lParam))
{
    case FD_ACCEPT:
    if((new_socket = accept(wParam, NULL, NULL)) == -1){
    MessageBox(NULL, L"Error while accepting connection", L"Error", MB_OK);
    break;
    }
        // Prepare accepted socket for read, write, and close notification
    if(WSAAsyncSelect(new_socket,hWnd, WM_SOCKET,FD_READ|FD_WRITE|FD_CLOSE) == -1){
    MessageBox(NULL, L"Error while intialization", L"Error", MB_OK);
    break;
    }
                break;

    case FD_READ:  // Receive data from the socket in wParam

                break;

    case FD_WRITE:  // The socket in wParam is ready for sending data
    break;

    case FD_CLOSE:
            // The connection is now closed
            closesocket((SOCKET)wParam);
            break;
}

問題是我無法打包音頻數據以將其發送給客戶端,以及客戶端將如何重新打包並播放音頻

感謝所有回復,謝謝

您可能正在學習C ++,並試圖一次采取太多步驟。 嘗試記錄到文件,然后播放文件。 這將為您提供聲音到字節和字節到聲音的部分。 不要嘗試使用特定的文件格式,只需寫入和讀取原始音頻數據即可。

暫無
暫無

聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.

 
粵ICP備18138465號  © 2020-2024 STACKOOM.COM