[英]Greed on C Program trouble saving game to file
我們有一個在C中實現Greed(greedjs.com)的項目。每次用戶移動時,此功能都應更新。 當@移動時,它將保留我的BOARD [ROW] [COLUMN] = 0的特定元素。我如何將其寫入文件,以便打印0而不是0?
這是我的代碼:
void update_game_file() {
fboard = fopen("newgame.txt", "w+");
if(fboard==NULL){
printf("Error!");
exit(1);
}
/*
* print board to file
*/
for (int i=0; i<ROWS; i++) {
for (int j=0; j<COLS; j++) {
if(BOARD[i][j] == 64) {
char player = BOARD[i][j];
fprintf( fboard, "%c", player);
} else if (BOARD[i][j] == 0) {
char space = BOARD[i][j];
fprintf( fboard, "%c", space);
} else if (BOARD[i][j] !=64) {
fprintf( fboard, "%d", BOARD[i][j]);
}
}
fprintf( fboard, "\n");
}
fclose(fboard);
}
以下是處理問題的一種方法:
for (int i=0; i<ROWS; i++)
{
for (int j=0; j<COLS; j++)
{
if (BOARD[i][j] == 0)
{
fprintf( fboard, " " );
}
else if ( BOARD[i][j] == '@' )
{
fprintf( fboard, "@" );
}
else
{
fprintf( fboard, "%d", BOARD[i][j]);
}
}
fprintf( fboard, "\n");
}
但是,這會在回讀文件時引起一些問題。
建議:
for (int i=0; i<ROWS; i++)
{
for (int j=0; j<COLS; j++)
{
if (BOARD[i][j] == 0)
{
fprintf( fboard, "%c", ' ' );
}
else if ( BOARD[i][j] == '@' )
{
fprintf( fboard, "%c", '@' );
}
else
{
fprintf( fboard, "%c", BOARD[i][j]);
}
}
fprintf( fboard, "\n");
}
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