[英]Fabric.js: cannot get bounding box to match it's (dynamic) object
我正在嘗試為頁面的用戶提供將自己的多邊形繪制到圖像上的可能性。 為此,我使用fabric.js(1.5.0),並且從那里的示例中借用了很多代碼,但是,就我而言,創建的多邊形的邊界框與多邊形不匹配。 FireBug顯示多邊形的點不是局部而是整體,我認為是問題的原因。 盡管找到了關鍵要點,我還是有些失落...
See the jsfiddle below for my example
https://jsfiddle.net/y9kqjLhk/
有任何想法嗎?
謝謝
幾個月前我遇到了同樣的問題,因為我想用鼠標單擊繪制一個動態多邊形。 我在jsfiddle上為您提供了一個示例,您可以完全滿足您的需要,唯一的區別是我使用的是fabricjs的早期版本。 希望對您有幫助,祝您好運。
這是代碼,下面我給出了實時jsfiddle示例:
var roof = null;
var roofPoints = [];
var lines = [];
var lineCounter = 0;
var drawingObject = {};
drawingObject.type = "";
drawingObject.background = "";
drawingObject.border = "";
function Point(x, y) {
this.x = x;
this.y = y;
}
$("#btnRoof").click(function () {
if (drawingObject.type == "roof") {
drawingObject.type = "";
lines.forEach(function(value, index, ar){
canvas.remove(value);
});
//canvas.remove(lines[lineCounter - 1]);
roof = makeRoof(roofPoints);
canvas.add(roof);
canvas.renderAll();
} else {
drawingObject.type = "roof"; // roof type
}
});
// canvas Drawing
var canvas = new fabric.Canvas('canvas',{backgroundColor : 'yellow'});
var x = 0;
var y = 0;
fabric.util.addListener(window,'dblclick', function(){
drawingObject.type = "";
lines.forEach(function(value, index, ar){
canvas.remove(value);
});
//canvas.remove(lines[lineCounter - 1]);
roof = makeRoof(roofPoints);
canvas.add(roof);
canvas.renderAll();
console.log("double click");
//clear arrays
roofPoints = [];
lines = [];
lineCounter = 0;
});
canvas.on('mouse:down', function (options) {
if (drawingObject.type == "roof") {
canvas.selection = false;
setStartingPoint(options); // set x,y
roofPoints.push(new Point(x, y));
var points = [x, y, x, y];
lines.push(new fabric.Line(points, {
strokeWidth: 1,
selectable: false,
stroke: 'red'
}).setOriginX(x).setOriginY(y));
canvas.add(lines[lineCounter]);
lineCounter++;
canvas.on('mouse:up', function (options) {
canvas.selection = true;
});
}
});
canvas.on('mouse:move', function (options) {
if (lines[0] !== null && lines[0] !== undefined && drawingObject.type == "roof") {
setStartingPoint(options);
lines[lineCounter - 1].set({
x2: x,
y2: y
});
canvas.renderAll();
}
});
function setStartingPoint(options) {
var offset = $('#canvas').offset();
x = options.e.pageX - offset.left;
y = options.e.pageY - offset.top;
}
function makeRoof(roofPoints) {
var left = findLeftPaddingForRoof(roofPoints);
var top = findTopPaddingForRoof(roofPoints);
roofPoints.push(new Point(roofPoints[0].x,roofPoints[0].y))
var roof = new fabric.Polyline(roofPoints, {
fill: 'rgba(0,0,0,0)',
stroke:'#7F7F7F'
});
roof.set({
left: left,
top: top,
});
return roof;
}
function findTopPaddingForRoof(roofPoints) {
var result = 999999;
for (var f = 0; f < lineCounter; f++) {
if (roofPoints[f].y < result) {
result = roofPoints[f].y;
}
}
return Math.abs(result);
}
function findLeftPaddingForRoof(roofPoints) {
var result = 999999;
for (var i = 0; i < lineCounter; i++) {
if (roofPoints[i].x < result) {
result = roofPoints[i].x;
}
}
return Math.abs(result);
}
jsfiddle: http : //jsfiddle.net/tornado1979/svb3q6xL/1/
單擊標簽以開始drawind並在鼠標雙擊(在畫布上的任何位置)時停止繪制。
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