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Unity Facebook SDK 7.0.2無法在iOS中編譯

[英]Unity Facebook SDK 7.0.2 Failed to compile in iOS

我目前正在使用Unity 5.0.2和Unity FB SDK 7.0.2 Beta在iOS編譯期間出現問題。

錯誤是:

Undefined symbols for architecture armv7:
  "_iosShareLink", referenced from:
      RegisterMonoModules() in RegisterMonoModules.o
  "_iosSetShareDialogMode", referenced from:
      RegisterMonoModules() in RegisterMonoModules.o
  "_iosLogOut", referenced from:
      RegisterMonoModules() in RegisterMonoModules.o
  "_iosLogInWithReadPermissions", referenced from:
      RegisterMonoModules() in RegisterMonoModules.o
  "_iosLogInWithPublishPermissions", referenced from:
      RegisterMonoModules() in RegisterMonoModules.o
  "_iosFBAppEventsLogEvent", referenced from:
      RegisterMonoModules() in RegisterMonoModules.o
  "_iosInit", referenced from:
      RegisterMonoModules() in RegisterMonoModules.o
  "_iosJoinGameGroup", referenced from:
      RegisterMonoModules() in RegisterMonoModules.o
  "_iosFBSettingsActivateApp", referenced from:
      RegisterMonoModules() in RegisterMonoModules.o
  "_iosAppRequest", referenced from:
      RegisterMonoModules() in RegisterMonoModules.o
  "_iosFBSdkVersion", referenced from:
      RegisterMonoModules() in RegisterMonoModules.o
  "_iosCreateGameGroup", referenced from:
      RegisterMonoModules() in RegisterMonoModules.o
  "_iosFBAppEventsSetLimitEventUsage", referenced from:
      RegisterMonoModules() in RegisterMonoModules.o
  "_iosGetDeepLink", referenced from:
      RegisterMonoModules() in RegisterMonoModules.o
  "_iosFBAppEventsLogPurchase", referenced from:
      RegisterMonoModules() in RegisterMonoModules.o
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)

如果我使用IL2CPP進行編譯,它將顯示類似的錯誤和一些額外的信息

Undefined symbols for architecture armv7:
  "_iosShareLink", referenced from:
      _IOSFacebook_iosShareLink_m231 in Bulk_Assembly-CSharp_0.o
     (maybe you meant: _IOSFacebook_iosShareLink_m231, _IOSFacebook_iosShareLink_m231_MethodInfo )
  "_iosSetShareDialogMode", referenced from:
      _IOSFacebook_iosSetShareDialogMode_m230 in Bulk_Assembly-CSharp_0.o
     (maybe you meant: _IOSFacebook_iosSetShareDialogMode_m230_MethodInfo, _IOSFacebook_iosSetShareDialogMode_m230 )
  "_iosLogOut", referenced from:
      _IOSFacebook_iosLogOut_m229 in Bulk_Assembly-CSharp_0.o
     (maybe you meant: _IOSFacebook_iosLogOut_m229, _IOSFacebook_iosLogOut_m229_MethodInfo )
  "_iosLogInWithReadPermissions", referenced from:
      _IOSFacebook_iosLogInWithReadPermissions_m227 in Bulk_Assembly-CSharp_0.o
     (maybe you meant: _IOSFacebook_iosLogInWithReadPermissions_m227_MethodInfo, _IOSFacebook_iosLogInWithReadPermissions_m227 )
  "_iosLogInWithPublishPermissions", referenced from:
      _IOSFacebook_iosLogInWithPublishPermissions_m228 in Bulk_Assembly-CSharp_0.o
     (maybe you meant: _IOSFacebook_iosLogInWithPublishPermissions_m228_MethodInfo, _IOSFacebook_iosLogInWithPublishPermissions_m228 )
  "_iosFBAppEventsLogEvent", referenced from:
      _IOSFacebook_iosFBAppEventsLogEvent_m236 in Bulk_Assembly-CSharp_0.o
     (maybe you meant: _IOSFacebook_iosFBAppEventsLogEvent_m236, _IOSFacebook_iosFBAppEventsLogEvent_m236_MethodInfo )
  "_iosInit", referenced from:
      _IOSFacebook_iosInit_m226 in Bulk_Assembly-CSharp_0.o
     (maybe you meant: _IOSFacebook_iosInit_m226, _IOSFacebook_iosInit_m226_MethodInfo )
  "_iosJoinGameGroup", referenced from:
      _IOSFacebook_iosJoinGameGroup_m234 in Bulk_Assembly-CSharp_0.o
     (maybe you meant: _IOSFacebook_iosJoinGameGroup_m234_MethodInfo, _IOSFacebook_iosJoinGameGroup_m234 )
  "_iosFBSettingsActivateApp", referenced from:
      _IOSFacebook_iosFBSettingsActivateApp_m235 in Bulk_Assembly-CSharp_0.o
     (maybe you meant: _IOSFacebook_iosFBSettingsActivateApp_m235, _IOSFacebook_iosFBSettingsActivateApp_m235_MethodInfo )
  "_iosAppRequest", referenced from:
      _IOSFacebook_iosAppRequest_m232 in Bulk_Assembly-CSharp_0.o
     (maybe you meant: _IOSFacebook_iosAppRequest_m232, _IOSFacebook_iosAppRequest_m232_MethodInfo )
  "_iosFBSdkVersion", referenced from:
      _IOSFacebook_iosFBSdkVersion_m240 in Bulk_Assembly-CSharp_0.o
     (maybe you meant: _IOSFacebook_iosFBSdkVersion_m240, _IOSFacebook_iosFBSdkVersion_m240_MethodInfo )
  "_iosCreateGameGroup", referenced from:
      _IOSFacebook_iosCreateGameGroup_m233 in Bulk_Assembly-CSharp_0.o
     (maybe you meant: _IOSFacebook_iosCreateGameGroup_m233, _IOSFacebook_iosCreateGameGroup_m233_MethodInfo )
  "_iosFBAppEventsSetLimitEventUsage", referenced from:
      _IOSFacebook_iosFBAppEventsSetLimitEventUsage_m238 in Bulk_Assembly-CSharp_0.o
     (maybe you meant: _IOSFacebook_iosFBAppEventsSetLimitEventUsage_m238_MethodInfo, _IOSFacebook_iosFBAppEventsSetLimitEventUsage_m238 )
  "_iosGetDeepLink", referenced from:
      _IOSFacebook_iosGetDeepLink_m239 in Bulk_Assembly-CSharp_0.o
     (maybe you meant: _IOSFacebook_iosGetDeepLink_m239, _IOSFacebook_iosGetDeepLink_m239_MethodInfo )
  "_iosFBAppEventsLogPurchase", referenced from:
      _IOSFacebook_iosFBAppEventsLogPurchase_m237 in Bulk_Assembly-CSharp_0.o
     (maybe you meant: _IOSFacebook_iosFBAppEventsLogPurchase_m237, _IOSFacebook_iosFBAppEventsLogPurchase_m237_MethodInfo )
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)

任何人都知道如何解決它?

如果您發現Xcode項目中缺少fbUnityInterface.h ,請嘗試以下操作:

在Unity項目中找到該文件,然后在檢查器的“選擇插件平台”框中單擊iOS中的復選框。

如果沒有此復選框,Unity可能不知道.h文件需要包含在構建中,因為它僅在.mm文件中引用,Unity不會解析。

問題是XCode項目缺少Facebook綁定文件。

請確保Xcode中存在以下文件。

  1. fbUnityInterface.h和fbUnityInterface.m(FB綁定文件)
  2. NativeDialogModes.cs
  3. FacebookSDK

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