[英]How do I use UISwipeGestureRecognizer instead of touchesMoved with Swift and SpriteKit?
[英]How should I update the curve correctly with touchesMoved function?
我想制作一條曲線,當用戶移動他們的手指時,曲線改變了它的弧度,但是我所做的代碼看起來有些不對勁,當我移動手指時有很多曲線:(這是我的代碼,然后跟着可怕的build的截圖。實際上我也想知道如何用UIPanGestureRecognizer實現這個功能。
import SpriteKit
import AVFoundation
import UIKit
class Home: SKScene {
var happiness:CGFloat {
return currentPoint.y
}
var currentPoint = CGPoint(x: 0, y: 1024)
override func didMoveToView(view: SKView) {
backgroundColor = UIColor.blueColor()
}
func drawhappiness() {
let pathNew2 = CGPathCreateMutable()
let startx:CGFloat = 268
let starty:CGFloat = 1024
let cp1x:CGFloat = 568
let cp1y:CGFloat = happiness
let cp2x:CGFloat = 968
let cp2y:CGFloat = happiness
let endx:CGFloat = 1292
let endy:CGFloat = 1024
CGPathMoveToPoint(pathNew2, nil, startx, starty)
CGPathAddCurveToPoint(pathNew2, nil, cp1x, cp1y, cp2x, cp2y, endx, endy)
let shapeNew2 = SKShapeNode()
shapeNew2.path = pathNew2
shapeNew2.strokeColor = UIColor.greenColor()
shapeNew2.lineWidth = 10
addChild(shapeNew2)
}
override func touchesMoved(touches: Set<NSObject>, withEvent event: UIEvent) {
for touch:AnyObject in touches {
currentPoint = touch.locationInNode(self)
}
}
override func update(currentTime: NSTimeInterval) {
drawhappiness()
}
}
每次移動手指時,都會向場景添加新的形狀節點。 要解決此問題,請在Home
創建具有全局范圍的單個形狀,在didMoveToView
配置形狀(即設置線寬,顏色),並在drawhappiness
更新形狀的path
屬性。
例如,
class Home: SKScene {
let shapeNew2 = SKShapeNode()
var currentPoint = CGPoint(x: 0, y: 1024)
var happiness:CGFloat {
return currentPoint.y
}
override func didMoveToView(view: SKView) {
backgroundColor = UIColor.blueColor()
shapeNew2.strokeColor = UIColor.greenColor()
shapeNew2.lineWidth = 10
addChild(shapeNew2)
}
func drawhappiness() {
let pathNew2 = CGPathCreateMutable()
let startx:CGFloat = 268
let starty:CGFloat = 1024
let cp1x:CGFloat = 568
let cp1y:CGFloat = happiness
let cp2x:CGFloat = 968
let cp2y:CGFloat = happiness
let endx:CGFloat = 1292
let endy:CGFloat = 1024
CGPathMoveToPoint(pathNew2, nil, startx, starty)
CGPathAddCurveToPoint(pathNew2, nil, cp1x, cp1y, cp2x, cp2y, endx, endy)
shapeNew2.path = pathNew2
}
override func touchesMoved(touches: Set<NSObject>, withEvent event: UIEvent) {
for touch:AnyObject in touches {
currentPoint = touch.locationInNode(self)
}
}
override func update(currentTime: NSTimeInterval) {
drawhappiness()
}
}
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