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[英]How can I modify parameters of Objects in my scene loaded with OBJMTLLoader?
[英]Can't Set Local Origin For OBJMTLLoader Object in Scene
我正在使用Three.js創建一個場景,可以在其中移動對象。 我使用OBJMTLLoader加載對象。 但是,這些對象沒有本地原點,它們仍存儲其原始原點。 當我去移動一個對象時,該對象首先移回其原始位置,然后可以從那里移動該對象。 我發現了很多使用質心和邊界框的示例,但是我總是得到一些未定義的信息。 任何幫助將不勝感激!!
loader.load('example.obj', 'example.mtl', function (object) {
object.position.y = -50; // I want this to be the new origin of the object
object.scale.set(scale, scale, scale);
});
然后我的代碼移動對象:
function onDocumentMouseMove(event) {
event.preventDefault();
mouse.x = ( (event.clientX - container.offsetLeft) / container.clientWidth ) * 2 - 1;
mouse.y = -( (event.clientY - container.offsetTop ) / container.clientHeight) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
if (SELECTED) {
var intersects = raycaster.intersectObject(plane);
SELECTED.position.copy(intersects[0].point.sub(offset));
return;
}
var intersects = raycaster.intersectObjects(objects);
if (intersects.length > 0) {
if (INTERSECTED != intersects[0].object) {
INTERSECTED = intersects[0].object;
plane.position.copy(INTERSECTED.position);
plane.lookAt(camera.position);
updateLightPosition();
}
container.style.cursor = 'pointer';
} else {
INTERSECTED = null;
container.style.cursor = 'auto';
}
}
function onDocumentMouseDown(event) {
event.preventDefault();
var vector = new THREE.Vector3(mouse.x, mouse.y, 1).unproject(camera);
raycaster.set(camera.position, vector.sub(camera.position).normalize());
if (selectingTargetPos) {
var intersects = raycaster.intersectObjects(background);
if (intersects.length > 0) {
selectedObject.light.target = new THREE.Object3D();
selectedObject.light.target.position.copy(intersects[0].point);
selectedObject.light.target.updateMatrixWorld();
selectingTargetPos = false;
container.style.cursor = 'auto';
}
} else if (selectingTargetObj) {
var intersects = raycaster.intersectObjects(objects);
if (intersects.length > 0) {
selectedObject.light.target = intersects[0].object;
selectedObject.light.target.updateMatrixWorld();
selectingTargetObj = false;
container.style.cursor = 'auto';
}
} else {
var intersects = raycaster.intersectObjects(objects, true);
if (intersects.length > 0) {
SELECTED = intersects[0].object.userData.rootObject;
selectedObject = SELECTED;
var intersects = raycaster.intersectObject(plane);
offset.copy(intersects[0].point).sub(plane.position);
container.style.cursor = 'move';
}
}
}
function onDocumentMouseUp(event) {
event.preventDefault();
SELECTED = null;
container.style.cursor = 'auto';
}
因為對象位置基於平面,並且對象已分組,所以問題出在onDocumentMouseMove()
事件的INTERSECTED
塊中。
這不會被觸發,因為光線投射器沒有遞歸檢查對象數組。 通過將intersectObjects()
函數更改為第二個參數true,可以解決該問題。
var intersects = raycaster.intersectObjects(objects, true);
if (intersects.length > 0) {
if (INTERSECTED != intersects[0].object) {
INTERSECTED = intersects[0].object;
plane.position.copy(INTERSECTED.position);
plane.lookAt(camera.position);
updateLightPosition();
}
container.style.cursor = 'pointer';
} else {
INTERSECTED = null;
container.style.cursor = 'auto';
}
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