[英]3 way many to many with fluent api
我想先使用代碼和流暢的api創建具有3種方式關系的數據庫表。
在我想像的示例中,團隊應具有貓,狗和豬的獨特組合。 另一個團隊可以包含相同的貓和豬,但不能包含相同的狗,依此類推。
首先,我希望能夠容納包含特定動物的團隊。 myCat.Teams()
如果可能的話,我也想強制唯一性。
public class Cat
{
public int Id { get; set; }
public virtual ICollection<Team> Teams { get; set; }
}
public class Dog
{
public int Id { get; set; }
public virtual ICollection<Team> Teams { get; set; }
}
public class Pig
{
public Guid { get; set; }
public virtual ICollection<Team> Teams { get; set; }
}
public class Team
{
public int Id { get; set; }
public int CatId { get; set; }
public int DogId { get; set; }
public Guid PigId { get; set; }
public virtual Cat Cat {get; set;}
public virtual Dog Dog {get; set;}
public virtual Pig Pig {get; set;}
}
在OnModelCreating()中,為這些對象(CatMap,DogMap,PigMap,TeamMap)添加了EntityTypeConfigurations。
我嘗試從TeamMap類或其他方向設置HasMany關系。 例如,在DogMap中:
HasMany(t => t.Teams)
.WithRequired(t => t.Dog)
.HasForeignKey(t => t.DogId);
但是每當我嘗試添加遷移時,都會出現類似以下錯誤:
tSystem.Data.Entity.Edm.EdmAssociationConstraint::關系約束中的從屬角色和主體角色的屬性數量必須相同。
如何正確設置這些關聯以實現上述兩個目標? 謝謝!!
團隊類不應具有自己的ID,因為主鍵是貓,狗,豬的組合。 因此,它應該類似於:
public class Team
{
public int CatId { get; set; }
public int DogId { get; set; }
public Guid PigId { get; set; }
public virtual Cat Cat { get; set; }
public virtual Dog Dog { get; set; }
public virtual Pig Pig { get; set; }
}
制圖:
protected override void OnModelCreating(DbModelBuilder modelBuilder)
{
//primary key, composed by a combination
modelBuilder.Entity<Team>()
.HasKey(i => new { i.CatId, i.DogId, i.PigId });
modelBuilder.Entity<Team>()
.HasRequired(i => i.Cat)
.WithMany(i => i.Teams)
.HasForeignKey(i => i.CatId)
.WillCascadeOnDelete(false);
modelBuilder.Entity<Team>()
.HasRequired(i => i.Dog)
.WithMany(i => i.Teams)
.HasForeignKey(i => i.DogId)
.WillCascadeOnDelete(false);
modelBuilder.Entity<Team>()
.HasRequired(i => i.Pig)
.WithMany(i => i.Teams)
.HasForeignKey(i => i.PigId)
.WillCascadeOnDelete(false);
base.OnModelCreating(modelBuilder);
}
產生的遷移:
CreateTable(
"dbo.Teams",
c => new
{
CatId = c.Int(nullable: false),
DogId = c.Int(nullable: false),
PigId = c.Guid(nullable: false),
})
.PrimaryKey(t => new { t.CatId, t.DogId, t.PigId })
.ForeignKey("dbo.Cats", t => t.CatId, cascadeDelete: true)
.ForeignKey("dbo.Dogs", t => t.DogId, cascadeDelete: true)
.ForeignKey("dbo.Pigs", t => t.PigId, cascadeDelete: true)
.Index(t => t.CatId)
.Index(t => t.DogId)
.Index(t => t.PigId);
CreateTable(
"dbo.Cats",
c => new
{
Id = c.Int(nullable: false, identity: true),
})
.PrimaryKey(t => t.Id);
CreateTable(
"dbo.Dogs",
c => new
{
Id = c.Int(nullable: false, identity: true),
})
.PrimaryKey(t => t.Id);
CreateTable(
"dbo.Pigs",
c => new
{
PigId = c.Guid(nullable: false),
})
.PrimaryKey(t => t.PigId);
如果團隊出於某種原因必須擁有自己的ID; 更改模型,如下所示:
public class Team
{
public int TeamId { get; set; }
//....
}
制圖:
modelBuilder.Entity<Team>()
.HasKey(i => i.TeamId);
//if you want to make the teamId an auto-generated column
modelBuilder.Entity<Team>()
.Property(i => i.TeamId).HasDatabaseGeneratedOption(DatabaseGeneratedOption.Identity);
//if you want to make the cat, dog, and pig combination unique
modelBuilder.Entity<Team>()
.Property(i => i.CatId)
.HasColumnAnnotation(IndexAnnotation.AnnotationName,
new IndexAnnotation(
new IndexAttribute("IX_TeamComp", 1) { IsUnique = true }));
modelBuilder.Entity<Team>()
.Property(i => i.DogId)
.HasColumnAnnotation(IndexAnnotation.AnnotationName,
new IndexAnnotation(
new IndexAttribute("IX_TeamComp",2) { IsUnique = true }));
modelBuilder.Entity<Team>()
.Property(i => i.PigId)
.HasColumnAnnotation(IndexAnnotation.AnnotationName,
new IndexAnnotation(
new IndexAttribute("IX_TeamComp", 3) { IsUnique = true }));
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