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使用graphics.py查找Python中矩形框的顏色

[英]Find the color of a rectangle box in Python using graphics.py

我在python中使用graphics.py設計游戲。 最初,我進行了所有設置,除了游戲是單擊一個框,該框將翻轉框的顏色。 例如:如果單擊的框的顏色是白色,它將變成黑色。 我的代碼可將白色框變為黑色,但不會將黑色框轉換為白色。 我知道while循環中的if語句是錯誤的。 我想知道如何在graphics.py中獲取矩形的顏色值,以便可以編寫適當的if語句。

# _______________________IMPORTS_________________________
from graphics import *
import random
#________________________________________________________

win = None
m_board = []

# Description:
#  Wait for the user to enter a valid move via the mouse. If the player selects a position
#  outside the valid range or selects an occupied board space, the player is asked again.
#  The function returns the move only when it's valid.
# Return value:
#  An integer in the range 0 to 99 representing the move

def make_move():

    pos = win.getMouse()
    x_axis = pos.x // 50
    y_axis = pos.y // 50
    move = y_axis * 10 + x_axis


    return move


# Description:
#   Creating the initial board with random black and white boxes
# Return Value:
#   None

def draw_board():
    global win, m_board

    color = ["white", "black"]        #Creating list for the random black/white
    win = GraphWin("LOGICX", 500, 600)

    for y in range(0, 500, 50):
        for x in range(0, 500, 50):

            board_box = Rectangle(Point(x, y), Point(x + 50, y + 50))                    
            #Setting the boxes with random black/white
            board_box.setFill(color[random.randint(0, 1)])            
            #Adding each box to the empty list
            m_board.append(board_box)            
            #Setting outline color to differentiate individual boxes
            board_box.setOutline("grey")
            board_box.draw(win)



    game_running = True
    while game_running:

        move = make_move()
        if m_board[move] == "black":
            m_board[move].setFill("white")

        else:
            m_board[move].setFill("black")

此代碼有兩個重大問題。 首先是這一行:

if m_board[move] == "black":

您知道m_boardRectangle實例的列表,為什么您希望它等於"black"呢? 我們可以這樣獲得填充色:

if m_board[move].config["fill"] == "black":

另一種方法是使用您自己的對象類包裝Rectangle實例,以跟蹤您需要查詢/更改的內容。 第二個問題是這種組合:

x_axis = pos.x // 50
y_axis = pos.y // 50
move = y_axis * 10 + x_axis
...
m_board[move].setFill("white")

盡管雙斜杠(//)進行了除法pos.x ,但由於pos.xpos.y是浮點型,因此結果是浮點型,並且使用浮點列表索引(即m_board[move] )會導致錯誤。 簡單的解決方法是讓make_move()對其返回的內容調用int()

我對所有代碼的返工:

import random
from graphics import *

WINDOW_WIDTH, WINDOW_HEIGHT = 500, 500

COLUMNS, ROWS = 10, 10

TILE_WIDTH, TILE_HEIGHT = WINDOW_WIDTH // COLUMNS, WINDOW_HEIGHT // ROWS

COLORS = ["white", "black"]  # Creating list for the random black/white

def make_move():

    pos = win.getMouse()

    x_axis = pos.x // TILE_WIDTH
    y_axis = pos.y // TILE_HEIGHT

    return int(y_axis * COLUMNS + x_axis)

def draw_board():
    board = []

    for y in range(0, WINDOW_HEIGHT, TILE_HEIGHT):
        for x in range(0, WINDOW_WIDTH, TILE_WIDTH):
            board_box = Rectangle(Point(x, y), Point(x + TILE_WIDTH, y + TILE_HEIGHT))
            # Set the boxes with random black/white
            board_box.setFill(random.choice(COLORS))
            # Set outline color to differentiate individual boxes
            board_box.setOutline("grey")
            # Add each box to the empty list
            board.append(board_box)
            board_box.draw(win)

    return board

win = GraphWin("LOGICX", WINDOW_WIDTH, WINDOW_HEIGHT)

m_board = draw_board()

game_running = True

while game_running:

    move = make_move()

    if m_board[move].config["fill"] == "black":
        m_board[move].setFill("white")
    else:
        m_board[move].setFill("black")

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