[英]Adding button to Python graphics.py window
我有一個項目正在使用python制作簡單的突破游戲。 我在圖形窗口上制作按鈕時遇到問題。
from graphics import*
win = GraphWin("win",200,150)
def buttons():
rectangle = Rectangle(Point(30,85),Point(60,55))
rectangle2 = Rectangle(Point(170,85),Point(140,55))
rectangle.setFill("blue")
rectangle2.setFill("blue")
rectangle.draw(win)
rectangle2.draw(win)
在這里,如何使這些矩形成為代表“左”和“右”運動的按鈕?
下面是一個紅色左鍵,一個綠色右鍵和一個“退出”按鈕以退出程序的簡單解決方案。 我已經重新排列了代表按鈕的矩形,使得P1是左下角,P2是右上角。 這簡化了查看單擊的點是否在按鈕內部的測試。 (您可以使代碼更復雜,以消除此假設。)
from graphics import *
WINDOW_WIDTH, WINDOW_HEIGHT = 200, 150
win = GraphWin("Simple Breakout", WINDOW_WIDTH, WINDOW_HEIGHT)
def buttons():
left = Rectangle(Point(25, 55), Point(55, 85)) # points are ordered ll, ur
right = Rectangle(Point(145, 55), Point(175, 85))
quit = Rectangle(Point(85, 116), Point(115, 146))
left.setFill("red")
right.setFill("green")
text = Text(Point(100, 133), "Exit")
text.draw(win)
left.draw(win)
right.draw(win)
quit.draw(win)
return left, right, quit
def inside(point, rectangle):
""" Is point inside rectangle? """
ll = rectangle.getP1() # assume p1 is ll (lower left)
ur = rectangle.getP2() # assume p2 is ur (upper right)
return ll.getX() < point.getX() < ur.getX() and ll.getY() < point.getY() < ur.getY()
left, right, quit = buttons()
centerPoint = Point(WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2)
text = Text(centerPoint, "")
text.draw(win)
while True:
clickPoint = win.getMouse()
if clickPoint is None: # so we can substitute checkMouse() for getMouse()
text.setText("")
elif inside(clickPoint, left):
text.setText("left")
elif inside(clickPoint, right):
text.setText("right")
elif inside(clickPoint, quit):
break
else:
text.setText("")
win.close()
如果單擊紅色或綠色按鈕,則會在窗口中心打印“左”或“右”,否則將不顯示任何文本:
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