[英]How to make paddles move in pygame pong?
我是pygame的初學者。 最近,我編寫了一個Pong
游戲。
但是,當我按鍵盤上的某些鍵時,無法使撥片移動。 有人可以幫我檢查代碼。 我認為在給槳划新的位置時可能會遇到一些問題。 但我無法解決。 並希望給我一些提示。
謝謝!
代碼如下:
import pygame, sys, time,math
from pygame.locals import *
# User-defined functions
def main():
# Initialize pygame
pygame.init()
# Set window size and title, and frame delay
surfaceSize = (500, 400) # window size
windowTitle = 'Pong' #window title
frameDelay = 0.005 # smaller is faster game
# Create the window
pygame.key.set_repeat(20, 20)
surface = pygame.display.set_mode(surfaceSize, 0, 0)
pygame.display.set_caption(windowTitle)
# create and initialize red dot and blue dot
gameOver = False
color1=pygame.Color('white')
center1 = [250, 200]
radius1=10
score=[0, 0]
speed1=[4,1]
location1=[50, 150]
location2=[450, 150]
size=(5, 100)
position1=(0,0)
position2=(350,0)
rect1=pygame.Rect(location1,size)
rect2=pygame.Rect(location2,size)
# Draw objects
pygame.draw.circle(surface, color1, center1, radius1, 0)
# Refresh the display
pygame.display.update()
# Loop forever
while True:
# Handle events
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
# Handle additional events
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
location1[1] =+ 1
if event.key == pygame.K_p:
location2[1] =+ 1
if event.key == pygame.K_a:
location1[1] =- 1
if event.key == pygame.K_i:
location2[1] =- 1
if event.type == pygame.KEYUP:
if event.key == pygame.K_q:
location1[1] =+ 0
if event.key == pygame.K_p:
location2[1] =+ 0
if event.key == pygame.K_a:
location1[1] =- 0
if event.key == pygame.K_i:
location2[1] =- 0
# Handle additional events
# Update and draw objects for the next frame
gameOver = update(surface,color1,center1,radius1,speed1,rect1,rect2,score,position1,position2)
# Refresh the display
pygame.display.update()
# Set the frame speed by pausing between frames
time.sleep(frameDelay)
def update(surface,color1,center1,radius1,speed1,rect1,rect2,score,position1,position2):
# Check if the game is over. If so, end the game and
# returnTrue. Otherwise, erase the window, move the dots and
# draw the dots return False.
# - surface is the pygame.Surface object for the window
eraseColor=pygame.Color('Black')
surface.fill(eraseColor)
moveDot(surface,center1,radius1,speed1,score,position1,position2)
pygame.draw.circle(surface,color1,center1,radius1,0)
r1=pygame.draw.rect(surface, color1, rect1)
r2=pygame.draw.rect(surface, color1, rect2)
if r1.collidepoint(center1) and speed1[0]<0:
speed1[0]=-speed1[0]
if r2.collidepoint(center1) and speed1[0]>0:
speed1[0]=-speed1[0]
def moveDot(surface,center,radius,speed,score,position1,position2):
#Moves the ball by changing the center of the ball by its speed
#If dots hits left edge, top edge, right edge or bottom edge
#of the window, the then the ball bounces
size=surface.get_size()
for coord in range(0,2):
center[coord]=center[coord]+speed[coord]
if center[coord]<radius:
speed[coord]=-speed[coord]
if center[coord]+radius>size[coord]:
speed[coord]=-speed[coord]
if center[0]<radius:
score[0]=score[0]+1
drawScore(center,surface,score,position2,0)
if center[0]+radius>size[0]:
score[1]=score[1]+1
drawScore(center,surface,score,position1,1)
def drawScore(center1,surface,score,position,whichscore):
FontSize=30
FontColor=pygame.Color('White')
String='Score : '
font=pygame.font.SysFont(None, FontSize, True)
surface1=font.render(String+str(score[whichscore]), True, FontColor,0)
surface.blit(surface1,position)
main()
您始終使用rects rect1
和rect2
繪制槳。 但是,要更新其位置,請嘗試更改列表location1
和location2
。
停下來。 只需改變直腸。 最簡單的方法是使用move_ip
更改rects。
另外,如果您想在玩家按住移動鍵的同時保持槳葉運動,請使用pygame.key.get_pressed
獲取所有已按下鍵的列表(因為按下一個鍵只會生成一個KEYDOWN
事件,除非您與pygame.key.set_repeat
,您不應該這樣做)。
因此,您的代碼應如下所示:
...
while True:
# Handle events
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
pressed = pygame.key.get_pressed()
if pressed[pygame.K_q]: rect1.move_ip(0, -1)
if pressed[pygame.K_a]: rect1.move_ip(0, 1)
if pressed[pygame.K_p]: rect2.move_ip(0, -1)
if pressed[pygame.K_i]: rect2.move_ip(0, 1)
gameOver = ...
...
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