[英]C++ vs C# bitwise operations on 64-bit ints - performance
我將 2D 位字段存儲在 5 個無符號長整型數組中。 我要爭取最好的表現。 我在 C# 中工作,但我試圖通過在 C++ 中實現我的類來設置基准。
這里的問題是 C# 實現需要大約 10 秒才能完成,而 C++ 需要大約 1 秒,使其速度提高 10 倍。 C++ 是 VS2015 中的 x64 構建。 C# 在 x64 VS2015 .NET 4.6 中。 當然,兩者都在 Release 中。
編輯:稍微優化 C# 代碼后,與 C++ 1.3 秒相比,它仍然需要 7 到 8 秒。
注意: x86 中的 C++ 大約需要 6 秒才能完成。 我在 64 位機器上運行代碼。
問題:是什么讓 C++ 更快? 有沒有辦法將 C# 代碼優化為至少同樣快? (也許是一些不安全的魔法?)
讓我感到困惑的是,我們只是在談論遍歷數組和按位運算。 它不應該與 C++ 幾乎相同嗎?
示例代碼: 實現中有兩個簡單的函數。 Left() 和 Right() 將整個字段分別向左移動 1 位。 正確的在多頭之間帶有適當的位。
C++
#include <iostream>
#include <chrono>
using namespace std;
using namespace std::chrono;
class BitField
{
private:
unsigned long long LEFTMOST_BIT = 0x8000000000000000;
unsigned long long RIGHTMOST_BIT = 1;
public:
unsigned long long Cells_l[5];
BitField()
{
for (size_t i = 0; i < 5; i++)
{
Cells_l[i] = rand(); // Random initialization
}
}
void Left()
{
unsigned long long carry = 0;
unsigned long long nextCarry = 0;
for (int i = 0; i < 5; i++)
{
nextCarry = (Cells_l[i] & LEFTMOST_BIT) >> 63;
Cells_l[i] = Cells_l[i] << 1 | carry;
carry = nextCarry;
}
}
void Right()
{
unsigned long long carry = 0;
unsigned long long nextCarry = 0;
for (int i = 4; i >= 0; i--)
{
nextCarry = (Cells_l[i] & RIGHTMOST_BIT) << 63;
Cells_l[i] = Cells_l[i] >> 1 | carry;
carry = nextCarry;
}
}
};
int main()
{
BitField bf;
high_resolution_clock::time_point t1 = high_resolution_clock::now();
for (int i = 0; i < 100000000; i++)
{
bf.Left();
bf.Left();
bf.Left();
bf.Right();
bf.Right();
bf.Left();
bf.Right();
bf.Right();
}
high_resolution_clock::time_point t2 = high_resolution_clock::now();
auto duration = duration_cast<milliseconds>(t2 - t1).count();
cout << "Time: " << duration << endl << endl;
// Print to avoid compiler optimizations
for (size_t i = 0; i < 5; i++)
{
cout << bf.Cells_l[i] << endl;
}
return 0;
}
C#
using System;
using System.Diagnostics;
namespace TestCS
{
class BitField
{
const ulong LEFTMOST_BIT = 0x8000000000000000;
const ulong RIGHTMOST_BIT = 1;
static Random rnd = new Random();
ulong[] Cells;
public BitField()
{
Cells = new ulong[5];
for (int i = 0; i < 5; i++)
{
Cells[i] = (ulong)rnd.Next(); // Random initialization
}
}
public void Left()
{
ulong carry = 0;
ulong nextCarry = 0;
for (int i = 0; i < 5; i++)
{
nextCarry = (Cells[i] & LEFTMOST_BIT) >> 63;
Cells[i] = Cells[i] << 1 | carry;
carry = nextCarry;
}
}
public void Right()
{
ulong carry = 0;
ulong nextCarry = 0;
for (int i = 4; i >= 0; i--)
{
nextCarry = (Cells[i] & RIGHTMOST_BIT) << 63;
Cells[i] = Cells[i] >> 1 | carry;
carry = nextCarry;
}
}
}
class Program
{
static void Main(string[] args)
{
BitField bf = new BitField();
Stopwatch sw = new Stopwatch();
// Call to remove the compilation time from measurements
bf.Left();
bf.Right();
sw.Start();
for (int i = 0; i < 100000000; i++)
{
bf.Left();
bf.Left();
bf.Left();
bf.Right();
bf.Right();
bf.Left();
bf.Right();
bf.Right();
}
sw.Stop();
Console.WriteLine($"Done in: {sw.Elapsed.TotalMilliseconds.ToString()}ms");
}
}
}
編輯:修復了示例代碼中的“nextCarry”拼寫錯誤。
部分差異可能是因為兩個版本之間的代碼差異 - 您沒有在 C++ Left
和 C# Right
分配給nextCarry
,但這些可能是示例中的拼寫錯誤。
您可能想查看兩者的反匯編以了解差異,但這主要是由於 C++ 編譯器有更多時間花在優化代碼上。 在這種情況下,它展開循環,內聯所有函數調用(包括構造函數),並將Cells_l
所有內容Cells_l
送到寄存器中。 所以有一個使用寄存器的大循環,並且不能訪問內存。
我沒有看過 C# 編譯的輸出,但我懷疑它是否有任何接近的結果。
此外,如評論中所述,將 C# 代碼中的所有Cells.Length
調用替換為 5(就像在 C++ 代碼中一樣)。
我從評論和@AntoninLejsek 刪除的答案中獲得了足夠的信息,我可以自己回答這個問題。
TL;DR C++ 編譯器在優化方面做得更好,並且在循環中完成 C# 托管數組訪問成本很高。 然而,不安全的代碼和固定訪問不足以匹配 C++。
看來我們需要手動優化 C# 代碼才能獲得與 C++ 相當的性能。
以下 C# 代碼的運行速度與 C++ 代碼一樣快(實際上快了大約 100 毫秒)。 在 .NET 4.6 VS 2015 Release x64 上編譯。
unsafe struct BitField
{
static Random rnd = new Random();
public fixed ulong Cells[5];
public BitField(int nothing)
{
fixed (ulong* p = Cells)
{
for (int i = 0; i < 5; i++)
{
p[i] = (ulong)rnd.Next(); // Just some random number
}
}
}
public void StuffUnrolledNonManaged()
{
ulong u0;
ulong u1;
ulong u2;
ulong u3;
ulong u4;
fixed (ulong *p = Cells)
{
u0 = p[0];
u1 = p[1];
u2 = p[2];
u3 = p[3];
u4 = p[4];
}
ulong carry = 0;
ulong nextCarry = 0;
for (int i = 0; i < 100000000; i++)
{
//left
carry = 0;
nextCarry = u0 >> 63;
u0 = u0 << 1 | carry;
carry = nextCarry;
nextCarry = u1 >> 63;
u1 = u1 << 1 | carry;
carry = nextCarry;
nextCarry = u2 >> 63;
u2 = u2 << 1 | carry;
carry = nextCarry;
nextCarry = u3 >> 63;
u3 = u3 << 1 | carry;
carry = nextCarry;
u4 = u4 << 1 | carry;
//left
carry = 0;
nextCarry = u0 >> 63;
u0 = u0 << 1 | carry;
carry = nextCarry;
nextCarry = u1 >> 63;
u1 = u1 << 1 | carry;
carry = nextCarry;
nextCarry = u2 >> 63;
u2 = u2 << 1 | carry;
carry = nextCarry;
nextCarry = u3 >> 63;
u3 = u3 << 1 | carry;
carry = nextCarry;
u4 = u4 << 1 | carry;
//left
carry = 0;
nextCarry = u0 >> 63;
u0 = u0 << 1 | carry;
carry = nextCarry;
nextCarry = u1 >> 63;
u1 = u1 << 1 | carry;
carry = nextCarry;
nextCarry = u2 >> 63;
u2 = u2 << 1 | carry;
carry = nextCarry;
nextCarry = u3 >> 63;
u3 = u3 << 1 | carry;
carry = nextCarry;
u4 = u4 << 1 | carry;
//right
carry = 0;
nextCarry = u4 << 63;
u4 = u4 >> 1 | carry;
carry = nextCarry;
nextCarry = u3 << 63;
u3 = u3 >> 1 | carry;
carry = nextCarry;
nextCarry = u2 << 63;
u2 = u2 >> 1 | carry;
carry = nextCarry;
nextCarry = u1 << 63;
u1 = u1 >> 1 | carry;
carry = nextCarry;
u0 = u0 >> 1 | carry;
//right
carry = 0;
nextCarry = u4 << 63;
u4 = u4 >> 1 | carry;
carry = nextCarry;
nextCarry = u3 << 63;
u3 = u3 >> 1 | carry;
carry = nextCarry;
nextCarry = u2 << 63;
u2 = u2 >> 1 | carry;
carry = nextCarry;
nextCarry = u1 << 63;
u1 = u1 >> 1 | carry;
carry = nextCarry;
u0 = u0 >> 1 | carry;
//left
carry = 0;
nextCarry = u0 >> 63;
u0 = u0 << 1 | carry;
carry = nextCarry;
nextCarry = u1 >> 63;
u1 = u1 << 1 | carry;
carry = nextCarry;
nextCarry = u2 >> 63;
u2 = u2 << 1 | carry;
carry = nextCarry;
nextCarry = u3 >> 63;
u3 = u3 << 1 | carry;
carry = nextCarry;
u4 = u4 << 1 | carry;
//right
carry = 0;
nextCarry = u4 << 63;
u4 = u4 >> 1 | carry;
carry = nextCarry;
nextCarry = u3 << 63;
u3 = u3 >> 1 | carry;
carry = nextCarry;
nextCarry = u2 << 63;
u2 = u2 >> 1 | carry;
carry = nextCarry;
nextCarry = u1 << 63;
u1 = u1 >> 1 | carry;
carry = nextCarry;
u0 = u0 >> 1 | carry;
//right
carry = 0;
nextCarry = u4 << 63;
u4 = u4 >> 1 | carry;
carry = nextCarry;
nextCarry = u3 << 63;
u3 = u3 >> 1 | carry;
carry = nextCarry;
nextCarry = u2 << 63;
u2 = u2 >> 1 | carry;
carry = nextCarry;
nextCarry = u1 << 63;
u1 = u1 >> 1 | carry;
carry = nextCarry;
u0 = u0 >> 1 | carry;
}
fixed (ulong* p = Cells)
{
p[0] = u0;
p[1] = u1;
p[2] = u2;
p[3] = u3;
p[4] = u4;
}
}
測試代碼
static void Main(string[] args)
{
BitField bf = new BitField(0);
Stopwatch sw = new Stopwatch();
// Call to remove the compilation time from measurements
bf.StuffUnrolledNonManaged();
sw.Start();
bf.StuffUnrolledNonManaged();
sw.Stop();
Console.WriteLine($"Non managed access unrolled in: {sw.Elapsed.TotalMilliseconds.ToString()}ms");
}
此代碼在大約1.1 秒內完成。
注意:僅固定數組訪問不足以匹配 C++ 性能。 如果我們不使用局部變量 - u0 的每個實例都被 p[0] 等替換。時間約為3.6 秒。
如果我們只對問題中的代碼使用固定訪問(在循環中調用 Left() 和 Right() 函數)。 時間約為5.8 秒。
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