[英]Creating a reusable function for loaders in three.js
我試圖找到一種方法來創建可重用的函數,以防止我一次又一次地重復相同的加載器代碼。 可以在下面看到一個示例:
one = new THREE.Group();
var loader1 = new THREE.TextureLoader();
loader1.crossOrigin = '';
loader1.load('',
function (texture) {
this.geo = new THREE.BoxGeometry(10,10,10);
this.mat = new THREE.MeshBasicMaterial({color:'white'});
this.mesh = new THREE.Mesh(this.geo, this.mat);
one.add(mesh)
}
);
twp = new THREE.Group();
var loader2 = new THREE.TextureLoader();
loader2.crossOrigin = '';
loader2.load('',
function (texture) {
this.geo = new THREE.BoxGeometry(10,10,10);
this.mat = new THREE.MeshBasicMaterial({color:'white'});
this.mesh = new THREE.Mesh(this.geo, this.mat);
two.add(mesh)
}
);
我的嘗試如下:
example = new THREE.Group();
function reuse(obj) {
this.loader = new THREE.TextureLoader();
this.loader.crossOrigin = '';
this.loader.load('',
function (texture) {
this.geo = new THREE.BoxGeometry(10,10,10);
this.mat = new THREE.MeshBasicMaterial({color:'white'});
this.mesh = new THREE.Mesh(this.geo, this.mat);
obj.name.add(mesh)
}
)
};
var test = new reuse({name: 'example'});
我也嘗試在函數內的數組中推送網格:
arr.push(mesh);
arr.mesh [0] .position.x等
我也嘗試過退貨。
避免此類災難的最佳方法是什么?
處理重復代碼時,最常見和最簡單的方法是創建一個簡單函數
您的代碼示例:
function getTexturedCube(path){
var geometry = new THREE.BoxGeometry(10,10,10);
var loader = new THREE.TextureLoader();
//you dont have to put onLoad function in,
//the texture returned will automatically update when it is loaded
var texture = loader.load(path);
var material = new THREE.MeshBasicMaterial({map:texture});
return new THREE.Mesh(geometry, material)
}
var group = new THREE.Group();
var cube1 = getTexturedCube("/path/to/image");
var cube2 = getTexturedCube("/path/to/other/image");
group.add(cube1);
group.add(cube2);
var anotherGroup = new THREE.Group();
var cube3 = getTexturedCube("/path/to/yet/another/image")
anotherGroup.add(cube3);
您還可以將函數的引用傳遞給您的組,並使其將對象推入組中
function addTexturedCube(path, object){
var geometry = new THREE.BoxGeometry(10,10,10);
var loader = new THREE.TextureLoader();
var texture = loader.load(path);
var material = new THREE.MeshBasicMaterial({map:texture});
object.add(new THREE.Mesh(geometry, material));
}
var group = new THREE.Group();
addTexturedCube("/path/to/image", group);
addTexturedCube("/path/to/other/image", group);
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