簡體   English   中英

無法保存更改:具有存儲庫模式+工作單元的ApplicationDbContext

[英]Unable to saveChanges: ApplicationDbContext with Repository Pattern + Unit of work

我已經用工作單元實現了存儲庫模式,但是我無法保存SaveChanges(),我一頭撞開后,我發現這是由於我的DbContext在工作單元類和通用存儲庫類中有所不同的事實。 它已成功以通用存儲庫方法將新的DbSet添加到DbContext中,但是當它落入UnitOfWork的Commit方法中時,它具有不同的DbContext,因此以前對DbContext所做的所有更改都消失了。

讓我知道如何制作ApplicationDbContext的單個實例,以便每個請求具有相同的DbContext實例。 這是代碼,

    public class ApplicationDbContext : IdentityDbContext<ApplicationUser>
        {
                public ApplicationDbContext()
                    : base("DefaultConnection", throwIfV1Schema: false)
                {
                }
       }

    public abstract class GenericRepository<T> : IGenericRepository<T>
          where T : BaseEntity
    {
            protected DbContext _entities;
            protected readonly IDbSet<T> _dbset;

            public GenericRepository(DbContext context)
            {
                _entities = context;
                _dbset = context.Set<T>();
            }
    public virtual T Add(T entity)
            {
                return _dbset.Add(entity);
            }
    }

public sealed class UnitOfWork : IUnitOfWork
    {
private DbContext _dbContext;
public UnitOfWork(DbContext context)
        {

            _dbContext = context;
        }
public int Commit()
        {
            // Save changes with the default options
            return _dbContext.SaveChanges();
        }
public void Dispose()
        {
            Dispose(true);
            GC.SuppressFinalize(this);
        }
 private void Dispose(bool disposing)
        {
            if (disposing)
            {
                if (_dbContext != null)
                {
                    _dbContext.Dispose();
                    _dbContext = null;
                }
            }
        }

這是我的服務班,

public abstract class EntityService<T> : IEntityService<T> where T : BaseEntity
    {
        IUnitOfWork _unitOfWork;
        IGenericRepository<T> _repository;

        public EntityService(IUnitOfWork unitOfWork, IGenericRepository<T> repository)
        {
            _unitOfWork = unitOfWork;
            _repository = repository;
        }


        public virtual void Create(T entity)
        {
            if (entity == null)
            {
                throw new ArgumentNullException("entity");
            }
            _repository.Add(entity);
            _unitOfWork.Commit();
        }
    }

這是我的Unity Resolver類,

public static class UnityConfig
    {
        public static void RegisterComponents()
        {
            var container = new UnityContainer();

            // register all your components with the container here
            // it is NOT necessary to register your controllers

            // e.g. container.RegisterType<ITestService, TestService>();
            container.RegisterType<IQuestionService, QuestionService>();
            container.RegisterType<DbContext, ApplicationDbContext>();

            container.RegisterType<IUnitOfWork, UnitOfWork>();
            container.RegisterType<IQuestionRepository, QuestionRepository>();
            DependencyResolver.SetResolver(new UnityDependencyResolver(container));
            GlobalConfiguration.Configuration.DependencyResolver = new Unity.WebApi.UnityDependencyResolver(container);
        }
    }

我更改以下行:

container.RegisterType<DbContext, ApplicationDbContext>();

並替換為以下內容:

container.RegisterType(typeof(DbContext), typeof(ApplicationDbContext), new PerThreadLifetimeManager());

這是魔術和密碼作品:)

暫無
暫無

聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.

 
粵ICP備18138465號  © 2020-2024 STACKOOM.COM