[英](C++) Need help making splash screen for reprapdiscount smart controller 4x20 LCD display - EDITED
我最近購買了使用馬林軟件,MKS mini(kossel)主板(使用Arduino bootloader和馬林固件)和reprapdiscount智能控制器LCD顯示屏(4行x 20個字符)的delta 3d打印機套件。
我的編程經驗幾乎為零,我希望獲得一些幫助來創建僅在啟動時調用的“啟動畫面”,然后在一段時間后返回到狀態畫面。 我已經在互聯網上搜索了如何執行此操作,但是唯一有任何可行選擇的是FULL GRAPHICS版LCD顯示器-這不是我所擁有的。 我已經找到了用於此特定LCD顯示器的.cpp文件-但是,由於我有限的編程知識,我無法弄清楚如何在啟動時添加啟動屏幕。
我很確定我必須在菜單實現的開始處創建一個void函數(請參見下文),但是我不確定如何/如何調用它才能使其首先啟動,然后再切換至狀態屏幕。 我可以為此編寫偽代碼,但是不知道完整的代碼...
旁注:我剛剛意識到,在菜單項中,它顯示了文本的引用變量,該變量實際上包含在另一個名為language.h的文件中
我想做的偽代碼:
//start->boot printer
static void splashscreen()
{
/*splashlines are defined in language.h file*/
static void splashline1(); // hello
static void splashline2(); // world
static void splashline3(); // i'm
static void splashline4(); // here!
wait 3 seconds;
switch to -> static void lcd_status_screen();
}
任何幫助將不勝感激!
不幸的是,帖子被限制為30,000個字符,發布原始代碼會使我超過50,000個...所以我將嘗試發布
相關代碼段:
提前致謝!!
已編輯
〜LCD狀態屏幕代碼〜
#ifdef ULTIPANEL
static float manual_feedrate[] = MANUAL_FEEDRATE;
#endif // ULTIPANEL
/* !Configuration settings */
//Function pointer to menu functions.
typedef void (*menuFunc_t)();
uint8_t lcd_status_message_level;
char lcd_status_message[LCD_WIDTH+1] = WELCOME_MSG;
/** forward declerations **/
void copy_and_scalePID_i();
void copy_and_scalePID_d();
/* Different menus */
static void lcd_status_screen();
#ifdef ULTIPANEL
extern bool powersupply;
static void lcd_main_menu();
static void lcd_tune_menu();
static void lcd_prepare_menu();
static void lcd_move_menu();
static void lcd_control_menu();
static void lcd_control_temperature_menu();
static void lcd_control_temperature_preheat_pla_settings_menu();
static void lcd_control_temperature_preheat_abs_settings_menu();
static void lcd_control_motion_menu();
〜 編輯開始編碼〜
menuFunc_t currentMenu = lcd_status_screen; /* function pointer to the currently active menu */
uint32_t lcd_next_update_millis;
uint8_t lcd_status_update_delay;
uint8_t lcdDrawUpdate = 2; /* Set to none-zero when the LCD needs to draw, decreased after every draw. Set to 2 in LCD routines so the LCD gets atleast 1 full redraw (first redraw is partial) */
//prevMenu and prevEncoderPosition are used to store the previous menu location when editing settings.
menuFunc_t prevMenu = NULL;
uint16_t prevEncoderPosition;
//Variables used when editing values.
const char* editLabel;
void* editValue;
int32_t minEditValue, maxEditValue;
menuFunc_t callbackFunc;
// placeholders for Ki and Kd edits
float raw_Ki, raw_Kd;
/* Main status screen. It's up to the implementation specific part to show what is needed. As this is very display dependend */
static void lcd_status_screen()
{
if (lcd_status_update_delay)
lcd_status_update_delay--;
else
lcdDrawUpdate = 1;
if (lcdDrawUpdate)
{
lcd_implementation_status_screen();
lcd_status_update_delay = 10; /* redraw the main screen every second. This is easier then trying keep track of all things that change on the screen */
}
#ifdef ULTIPANEL
if (LCD_CLICKED)
{
currentMenu = lcd_main_menu;
encoderPosition = 0;
lcd_quick_feedback();
}
// Dead zone at 100% feedrate
if ((feedmultiply < 100 && (feedmultiply + int(encoderPosition)) > 100) ||
(feedmultiply > 100 && (feedmultiply + int(encoderPosition)) < 100))
{
encoderPosition = 0;
feedmultiply = 100;
}
if (feedmultiply == 100 && int(encoderPosition) > ENCODER_FEEDRATE_DEADZONE)
{
feedmultiply += int(encoderPosition) - ENCODER_FEEDRATE_DEADZONE;
encoderPosition = 0;
}
else if (feedmultiply == 100 && int(encoderPosition) < -ENCODER_FEEDRATE_DEADZONE)
{
feedmultiply += int(encoderPosition) + ENCODER_FEEDRATE_DEADZONE;
encoderPosition = 0;
}
else if (feedmultiply != 100)
{
feedmultiply += int(encoderPosition);
encoderPosition = 0;
}
if (feedmultiply < 10)
feedmultiply = 10;
if (feedmultiply > 999)
feedmultiply = 999;
#endif//ULTIPANEL
}
正如喬爾·科內特(Joel Cornett)所建議的那樣,查找知識方面的空白,並具體詢問這些空白。 在這種情況下,您似乎需要以下內容:
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