[英]SpriteKit GameScene compatibility for ios7
我的應用程序在iOS 8+上運行良好,但iOS 7弄亂了所有坐標,這是復制創建游戲的實現的正確方法iOS 7的場景
這是我的方法:
if #available(iOS 8, *) {
if let scene = GameScene(fileNamed:"GameScene") {
self.skView = self.view as! SKView
skView.ignoresSiblingOrder = true
scene.scaleMode = .AspectFill
NSNotificationCenter.defaultCenter().addObserver(self, selector: "quitToLevel:", name: "quitToLevelID", object:nil)
skView.presentScene(scene)
}
} else {
//here starts the wrong part
if let scene = GameScene(size: view.frame.size) as GameScene? {
let skView = self.view as! SKView
scene.scaleMode = .AspectFill
NSNotificationCenter.defaultCenter().addObserver(self, selector: "quitToLevel:", name: "quitToLevelID", object:nil)
skView.presentScene(scene)
}
}
extension SKNode {
class func unarchiveFromFile(file : NSString) -> SKNode? {
if let path = NSBundle.mainBundle().pathForResource(file as String, ofType: "sks") {
var sceneData = try! NSData(contentsOfFile: path, options: .DataReadingMappedIfSafe)
var archiver = NSKeyedUnarchiver(forReadingWithData: sceneData)
archiver.setClass(self.classForKeyedUnarchiver(), forClassName: "SKScene")
let scene = archiver.decodeObjectForKey(NSKeyedArchiveRootObjectKey) as! SKScene
archiver.finishDecoding()
return scene
} else {
return nil
}
}
}
不確定是否會有所不同,但您應將場景大小基於skView.bounds.size的else語句
所以改成這個
} else {
//here starts the wrong part
let skView = view as! SKView!
let scene = GameScene(size: skView.bounds.size)
scene.scaleMode = .AspectFill
NSNotificationCenter.defaultCenter().addObserver(self, selector: "quitToLevel:", name: "quitToLevelID", object:nil)
skView.presentScene(scene)
}
看看它現在是否正常工作。
不知道這是否可以在ios 7上使用,但是值得一試。 您需要您的應用程序來支持ios 7嗎? 僅剩下10%的用戶正在運行該特定操作系統。
聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.